Fixed Windows RT build
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parent
1012683362
commit
2085fa0bd7
13 changed files with 28 additions and 19 deletions
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@ -1188,7 +1188,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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const SDL_PixelFormat *fmt;
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SDL_bool needAlpha;
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SDL_bool direct_update;
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Uint32 i;
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int i;
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Uint32 format;
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SDL_Texture *texture;
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@ -1219,7 +1219,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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}
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format = renderer->info.texture_formats[0];
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
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format = renderer->info.texture_formats[i];
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@ -791,7 +791,7 @@ D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
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const size_t vertslen = count * sizeof (Vertex);
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Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -815,7 +815,7 @@ D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
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const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
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const size_t vertslen = count * sizeof (Vertex) * 4;
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Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -1559,7 +1559,7 @@ D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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const float g = (float)(cmd->data.draw.g / 255.0f);
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const float b = (float)(cmd->data.draw.b / 255.0f);
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const float a = (float)(cmd->data.draw.a / 255.0f);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -1591,7 +1591,7 @@ D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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const float g = (float)(cmd->data.draw.g / 255.0f);
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const float b = (float)(cmd->data.draw.b / 255.0f);
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const float a = (float)(cmd->data.draw.a / 255.0f);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -805,7 +805,7 @@ static int
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GL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -824,7 +824,7 @@ static int
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GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -533,7 +533,7 @@ static int
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GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -552,7 +552,7 @@ static int
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GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -766,7 +766,7 @@ static int
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GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -785,7 +785,7 @@ static int
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GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -444,7 +444,7 @@ static int
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PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -465,7 +465,7 @@ static int
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PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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VertV *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -190,7 +190,7 @@ static int
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SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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@ -219,7 +219,7 @@ static int
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SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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size_t i;
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int i;
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if (!verts) {
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return -1;
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