WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode

Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
This commit is contained in:
David Ludwig 2013-08-28 16:14:27 -04:00
parent d5622eb2df
commit 20f8365161
4 changed files with 83 additions and 74 deletions

View file

@ -160,8 +160,8 @@ WINRT_QuitMouse(_THIS)
}
// Applies necessary geometric transformations to raw cursor positions:
static Windows::Foundation::Point
TransformCursor(SDL_Window * window, Windows::Foundation::Point rawPosition)
Windows::Foundation::Point
WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition)
{
if (!window) {
return rawPosition;
@ -247,7 +247,7 @@ WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::Mouse
// to SDL window coordinates.
//
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = TransformCursor(window, mouseDeltaInDIPs);
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs);
SDL_SendMouseMotion(
window,
0,
@ -256,11 +256,14 @@ WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::Mouse
_lround(mouseDeltaInSDLWindowCoords.Y));
}
static Uint8
Uint8
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
{
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return SDL_BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind)
{
case PointerUpdateKind::LeftButtonPressed:
@ -286,80 +289,59 @@ WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
default:
break;
}
#endif
return 0;
}
static const char *
WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
{
using namespace Windows::UI::Input;
switch (kind)
{
case PointerUpdateKind::Other:
return "Other";
case PointerUpdateKind::LeftButtonPressed:
return "LeftButtonPressed";
case PointerUpdateKind::LeftButtonReleased:
return "LeftButtonReleased";
case PointerUpdateKind::RightButtonPressed:
return "RightButtonPressed";
case PointerUpdateKind::RightButtonReleased:
return "RightButtonReleased";
case PointerUpdateKind::MiddleButtonPressed:
return "MiddleButtonPressed";
case PointerUpdateKind::MiddleButtonReleased:
return "MiddleButtonReleased";
case PointerUpdateKind::XButton1Pressed:
return "XButton1Pressed";
case PointerUpdateKind::XButton1Released:
return "XButton1Released";
case PointerUpdateKind::XButton2Pressed:
return "XButton2Pressed";
case PointerUpdateKind::XButton2Released:
return "XButton2Released";
}
return "";
}
static void
WINRT_LogPointerEvent(const char * header, PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
{
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, PointerUpdateKind=%s\n",
header,
pt->Position.X, pt->Position.Y,
transformedPoint.X, transformedPoint.Y,
pt->Properties->MouseWheelDelta,
pt->FrameId,
pt->PointerId,
WINRT_ConvertPointerUpdateKindToString(args->CurrentPoint->Properties->PointerUpdateKind));
}
//const char *
//WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
//{
// using namespace Windows::UI::Input;
//
// switch (kind)
// {
// case PointerUpdateKind::Other:
// return "Other";
// case PointerUpdateKind::LeftButtonPressed:
// return "LeftButtonPressed";
// case PointerUpdateKind::LeftButtonReleased:
// return "LeftButtonReleased";
// case PointerUpdateKind::RightButtonPressed:
// return "RightButtonPressed";
// case PointerUpdateKind::RightButtonReleased:
// return "RightButtonReleased";
// case PointerUpdateKind::MiddleButtonPressed:
// return "MiddleButtonPressed";
// case PointerUpdateKind::MiddleButtonReleased:
// return "MiddleButtonReleased";
// case PointerUpdateKind::XButton1Pressed:
// return "XButton1Pressed";
// case PointerUpdateKind::XButton1Released:
// return "XButton1Released";
// case PointerUpdateKind::XButton2Pressed:
// return "XButton2Pressed";
// case PointerUpdateKind::XButton2Released:
// return "XButton2Released";
// }
//
// return "";
//}
void
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer moved", args, TransformCursor(pointerPoint->Position));
#endif
if (!window || WINRT_UseRelativeMouseMode) {
return;
}
Windows::Foundation::Point transformedPoint = TransformCursor(window, pointerPoint->Position);
Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
}
void
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("wheel changed", args, TransformCursor(pointerPoint->Position));
#endif
if (!window) {
return;
}
@ -371,10 +353,6 @@ WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::Po
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("mouse up", args, TransformCursor(args->CurrentPoint->Position));
#endif
if (!window) {
return;
}
@ -387,16 +365,16 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("mouse down", args, TransformCursor(args->CurrentPoint->Position));
#endif
if (!window) {
return;
}
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
if (button) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
#endif
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
}
}