Fixed line endings on WinRT source code
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780830080b
commit
211b54deef
35 changed files with 11262 additions and 11262 deletions
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@ -1,154 +1,154 @@
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/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
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TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#include "SDL_config.h"
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#ifdef __WINRT__
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extern "C" {
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../../core/windows/SDL_windows.h"
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}
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#include <string>
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#include <unordered_map>
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using namespace std;
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using namespace Windows::Storage;
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extern "C" const wchar_t *
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SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
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{
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switch (pathType) {
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case SDL_WINRT_PATH_INSTALLED_LOCATION:
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{
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static wstring path;
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if (path.empty()) {
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path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_LOCAL_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->LocalFolder->Path->Data();
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}
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return path.c_str();
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}
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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case SDL_WINRT_PATH_ROAMING_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->RoamingFolder->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_TEMP_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->TemporaryFolder->Path->Data();
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}
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return path.c_str();
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}
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#endif
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default:
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break;
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}
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SDL_Unsupported();
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return NULL;
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}
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extern "C" const char *
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SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
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{
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typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
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static UTF8PathMap utf8Paths;
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UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
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if (searchResult != utf8Paths.end()) {
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return searchResult->second.c_str();
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}
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const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
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if (!ucs2Path) {
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return NULL;
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}
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char * utf8Path = WIN_StringToUTF8(ucs2Path);
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utf8Paths[pathType] = utf8Path;
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SDL_free(utf8Path);
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return utf8Paths[pathType].c_str();
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}
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extern "C" char *
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SDL_GetBasePath(void)
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{
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
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size_t destPathLen;
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char * destPath = NULL;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + 2;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
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return destPath;
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}
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extern "C" char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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/* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
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* earlier is not available on WinRT or Windows Phone. WinRT provides
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* a similar API, but SHGetFolderPath can't be called, at least not
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* without violating Microsoft's app-store requirements.
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
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#else
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/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
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#endif
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size_t destPathLen;
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char * destPath = NULL;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
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return destPath;
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}
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#endif /* __WINRT__ */
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/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
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TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#include "SDL_config.h"
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#ifdef __WINRT__
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extern "C" {
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../../core/windows/SDL_windows.h"
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}
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#include <string>
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#include <unordered_map>
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using namespace std;
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using namespace Windows::Storage;
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extern "C" const wchar_t *
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SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
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{
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switch (pathType) {
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case SDL_WINRT_PATH_INSTALLED_LOCATION:
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{
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static wstring path;
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if (path.empty()) {
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path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_LOCAL_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->LocalFolder->Path->Data();
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}
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return path.c_str();
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}
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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case SDL_WINRT_PATH_ROAMING_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->RoamingFolder->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_TEMP_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->TemporaryFolder->Path->Data();
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}
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return path.c_str();
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}
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#endif
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default:
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break;
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}
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SDL_Unsupported();
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return NULL;
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}
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extern "C" const char *
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SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
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{
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typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
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static UTF8PathMap utf8Paths;
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UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
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if (searchResult != utf8Paths.end()) {
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return searchResult->second.c_str();
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}
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const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
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if (!ucs2Path) {
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return NULL;
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}
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char * utf8Path = WIN_StringToUTF8(ucs2Path);
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utf8Paths[pathType] = utf8Path;
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SDL_free(utf8Path);
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return utf8Paths[pathType].c_str();
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}
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extern "C" char *
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SDL_GetBasePath(void)
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{
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
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size_t destPathLen;
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char * destPath = NULL;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + 2;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
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return destPath;
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}
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extern "C" char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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/* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
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* earlier is not available on WinRT or Windows Phone. WinRT provides
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* a similar API, but SHGetFolderPath can't be called, at least not
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* without violating Microsoft's app-store requirements.
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*/
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
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#else
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/* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
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const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
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#endif
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size_t destPathLen;
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char * destPath = NULL;
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if (!srcPath) {
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SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
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return NULL;
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}
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destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
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destPath = (char *) SDL_malloc(destPathLen);
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if (!destPath) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
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return destPath;
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}
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#endif /* __WINRT__ */
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