Better mingw32-x64 linker flag fix, which doesn't require libtool patch

This commit is contained in:
Sam Lantinga 2013-05-26 22:16:42 -07:00
parent 1990b00614
commit 21512a77b7
3 changed files with 3 additions and 4 deletions

View file

@ -5851,10 +5851,9 @@ func_mode_link ()
# -tp=* Portland pgcc target processor selection
# --sysroot=* for sysroot support
# -O*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
# -{shared,static}-lib*: force GCC to link against specified libgcc
-64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \
-t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*|-tp=*|--sysroot=*| \
-O*|-flto*|-fwhopr*|-fuse-linker-plugin|-shared-lib*|-static-lib*)
-O*|-flto*|-fwhopr*|-fuse-linker-plugin)
func_quote_for_eval "$arg"
arg="$func_quote_for_eval_result"
func_append compile_command " $arg"

2
configure vendored
View file

@ -22243,7 +22243,7 @@ $as_echo "#define SDL_LOADSO_WINDOWS 1" >>confdefs.h
have_loadso=yes
fi
# Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc"
# The Windows platform requires special setup
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"

View file

@ -2411,7 +2411,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
have_loadso=yes
fi
# Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc"
# The Windows platform requires special setup
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"