Use the right dynamic GL on MacOS Classic
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401440
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1 changed files with 6 additions and 4 deletions
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@ -96,14 +96,16 @@ int main(int argc,char *argv[])
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SDL_Event event;
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SDL_Event event;
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int done=0;
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int done=0;
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GLfloat pixels[NB_PIXELS*3];
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GLfloat pixels[NB_PIXELS*3];
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#if defined(__IRIX__)
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#if defined(__WIN32__)
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const char *gl_library = "libGL.so";
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const char *gl_library = "OpenGL32.DLL";
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#elif defined(__MACOS__)
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const char *gl_library = "OpenGLLibrary";
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#elif defined(__MACOSX__)
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#elif defined(__MACOSX__)
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const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
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const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
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#elif defined(__IRIX__)
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const char *gl_library = "libGL.so";
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#elif defined(__QNXNTO__)
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#elif defined(__QNXNTO__)
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const char *gl_library = "libGL.so.3";
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const char *gl_library = "libGL.so.3";
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#elif defined(__WIN32__)
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const char *gl_library = "OpenGL32.DLL";
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#else
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#else
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const char *gl_library = "libGL.so.1";
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const char *gl_library = "libGL.so.1";
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#endif
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#endif
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