SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.

This commit is contained in:
Alex Szpakowski 2015-12-10 20:25:34 -04:00
parent d4207272f5
commit 219ef64ec0
4 changed files with 13 additions and 13 deletions

View file

@ -393,7 +393,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
const char *hint;
GLint value;
Uint32 window_flags;
int profile_mask, major, minor;
int profile_mask = 0, major = 0, minor = 0;
SDL_bool changed_window = SDL_FALSE;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);