Fixed gcc pedantic warnings in public headers
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a2dccaee2b
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2204530a1b
2 changed files with 21 additions and 24 deletions
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@ -945,13 +945,13 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
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if (gamecontroller->mapping.axes[axis] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.button = gamecontroller->mapping.axes[axis];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.value.button = gamecontroller->mapping.axes[axis];
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}
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else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.button = gamecontroller->mapping.buttonasaxis[axis];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
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}
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return bind;
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@ -971,19 +971,19 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
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if ( gamecontroller->mapping.buttons[button] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.button = gamecontroller->mapping.buttons[button];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.value.button = gamecontroller->mapping.buttons[button];
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}
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else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.axis = gamecontroller->mapping.axesasbutton[button];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.value.axis = gamecontroller->mapping.axesasbutton[button];
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}
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else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_HAT;
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bind.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
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bind.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
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bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
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bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
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bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
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}
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return bind;
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