Fixed gcc pedantic warnings in public headers

This commit is contained in:
Sam Lantinga 2013-02-26 20:41:28 -08:00
parent a2dccaee2b
commit 2204530a1b
2 changed files with 21 additions and 24 deletions

View file

@ -62,23 +62,20 @@ typedef enum
} SDL_GameControllerBindType; } SDL_GameControllerBindType;
/** /**
* get the sdl joystick layer binding for this controller button/axis mapping * Get the SDL joystick layer binding for this controller button/axis mapping
*/ */
struct _SDL_GameControllerHatBind typedef struct SDL_GameControllerButtonBind
{ {
int hat; SDL_GameControllerBindType bindType;
int hat_mask;
};
typedef struct _SDL_GameControllerButtonBind
{
SDL_GameControllerBindType m_eBindType;
union union
{ {
int button; int button;
int axis; int axis;
struct _SDL_GameControllerHatBind hat; struct {
}; int hat;
int hat_mask;
} hat;
} value;
} SDL_GameControllerButtonBind; } SDL_GameControllerButtonBind;
@ -190,7 +187,7 @@ typedef enum
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
/** /**
* get the sdl joystick layer binding for this controller button mapping * Get the SDL joystick layer binding for this controller button mapping
*/ */
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
@ -238,7 +235,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom
/** /**
* get the sdl joystick layer binding for this controller button mapping * Get the SDL joystick layer binding for this controller button mapping
*/ */
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,

View file

@ -945,13 +945,13 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
if (gamecontroller->mapping.axes[axis] >= 0 ) if (gamecontroller->mapping.axes[axis] >= 0 )
{ {
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS; bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.button = gamecontroller->mapping.axes[axis]; bind.value.button = gamecontroller->mapping.axes[axis];
} }
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 ) else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
{ {
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON; bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.button = gamecontroller->mapping.buttonasaxis[axis]; bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
} }
return bind; return bind;
@ -971,19 +971,19 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
if ( gamecontroller->mapping.buttons[button] >= 0 ) if ( gamecontroller->mapping.buttons[button] >= 0 )
{ {
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON; bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.button = gamecontroller->mapping.buttons[button]; bind.value.button = gamecontroller->mapping.buttons[button];
} }
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 ) else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
{ {
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS; bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.axis = gamecontroller->mapping.axesasbutton[button]; bind.value.axis = gamecontroller->mapping.axesasbutton[button];
} }
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 ) else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
{ {
bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_HAT; bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
bind.hat.hat = gamecontroller->mapping.hatasbutton[button].hat; bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
bind.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask; bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
} }
return bind; return bind;