Fixed gcc pedantic warnings in public headers
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a2dccaee2b
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2 changed files with 21 additions and 24 deletions
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@ -62,23 +62,20 @@ typedef enum
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} SDL_GameControllerBindType;
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/**
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* get the sdl joystick layer binding for this controller button/axis mapping
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* Get the SDL joystick layer binding for this controller button/axis mapping
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*/
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struct _SDL_GameControllerHatBind
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typedef struct SDL_GameControllerButtonBind
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{
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int hat;
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int hat_mask;
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};
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typedef struct _SDL_GameControllerButtonBind
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{
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SDL_GameControllerBindType m_eBindType;
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SDL_GameControllerBindType bindType;
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union
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{
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int button;
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int axis;
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struct _SDL_GameControllerHatBind hat;
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};
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struct {
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int hat;
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int hat_mask;
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} hat;
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} value;
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} SDL_GameControllerButtonBind;
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@ -190,7 +187,7 @@ typedef enum
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extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
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/**
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* get the sdl joystick layer binding for this controller button mapping
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* Get the SDL joystick layer binding for this controller button mapping
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*/
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extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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@ -238,7 +235,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom
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/**
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* get the sdl joystick layer binding for this controller button mapping
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* Get the SDL joystick layer binding for this controller button mapping
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*/
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extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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@ -945,13 +945,13 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
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if (gamecontroller->mapping.axes[axis] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.button = gamecontroller->mapping.axes[axis];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.value.button = gamecontroller->mapping.axes[axis];
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}
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else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.button = gamecontroller->mapping.buttonasaxis[axis];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.value.button = gamecontroller->mapping.buttonasaxis[axis];
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}
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return bind;
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@ -971,19 +971,19 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
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if ( gamecontroller->mapping.buttons[button] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.button = gamecontroller->mapping.buttons[button];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
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bind.value.button = gamecontroller->mapping.buttons[button];
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}
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else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.axis = gamecontroller->mapping.axesasbutton[button];
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bind.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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bind.value.axis = gamecontroller->mapping.axesasbutton[button];
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}
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else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
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{
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bind.m_eBindType = SDL_CONTROLLER_BINDTYPE_HAT;
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bind.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
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bind.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
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bind.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
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bind.value.hat.hat = gamecontroller->mapping.hatasbutton[button].hat;
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bind.value.hat.hat_mask = gamecontroller->mapping.hatasbutton[button].mask;
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}
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return bind;
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