diff --git a/src/SDL_compat.c b/src/SDL_compat.c index 4b8736cdd..0704c82ce 100644 --- a/src/SDL_compat.c +++ b/src/SDL_compat.c @@ -558,6 +558,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) surface_flags |= SDL_NOFRAME; } + SDL_VideoFlags = flags; + /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); @@ -627,8 +629,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); - SDL_VideoFlags = flags; - ClearVideoSurface(); SetupScreenSaver(flags);