render: first shot at reworking opengl backend for new batching system.
--HG-- branch : SDL-ryan-batching-renderer extra : source : 5208dec7e274c9036cdb7ea205682f82f3ac2f7c
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@ -23,6 +23,7 @@
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/* OpenGL shader implementation */
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typedef enum {
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SHADER_INVALID = -1,
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SHADER_NONE,
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SHADER_SOLID,
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SHADER_RGB,
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