Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)

I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
This commit is contained in:
Sam Lantinga 2011-03-11 18:16:39 -08:00
parent 0eb0a30eca
commit 23b4b79a90

View file

@ -1017,6 +1017,17 @@ SDL_GetWindowPixelFormat(SDL_Window * window)
return display->current_mode.format;
}
static void
SDL_RestoreMousePosition(SDL_Window *window)
{
int x, y;
if (window == SDL_GetMouseFocus()) {
SDL_GetMouseState(&x, &y);
SDL_WarpMouseInWindow(window, x, y);
}
}
static void
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
{
@ -1070,6 +1081,8 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
} else {
SDL_OnWindowResized(other);
}
SDL_RestoreMousePosition(other);
return;
}
}
@ -1085,6 +1098,9 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
/* Generate a mode change event here */
SDL_OnWindowResized(window);
/* Restore the cursor position */
SDL_RestoreMousePosition(window);
}
#define CREATE_FLAGS \