Added a renderer flag to expose whether a renderer supports render to texture.
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6 changed files with 13 additions and 11 deletions
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@ -1153,10 +1153,10 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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SDL_bool
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SDL_RenderTargetSupported(SDL_Renderer *renderer)
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{
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if ((!renderer) || (!renderer->SetTargetTexture)) {
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if (!renderer || !renderer->SetTargetTexture) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
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}
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int
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