Added a renderer flag to expose whether a renderer supports render to texture.

This commit is contained in:
Sam Lantinga 2012-01-19 21:06:47 -05:00
parent 320c59b387
commit 23b96d3406
6 changed files with 13 additions and 11 deletions

View file

@ -76,7 +76,7 @@ SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
1,
{SDL_PIXELFORMAT_ARGB8888},
0,
@ -321,7 +321,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
renderer->driverdata = data;
renderer->window = window;