Added a renderer flag to expose whether a renderer supports render to texture.
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parent
320c59b387
commit
23b96d3406
6 changed files with 13 additions and 11 deletions
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@ -76,7 +76,7 @@ SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
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{SDL_PIXELFORMAT_ARGB8888},
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0,
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@ -321,7 +321,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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renderer->info = GL_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->driverdata = data;
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renderer->window = window;
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