Added a renderer flag to expose whether a renderer supports render to texture.

This commit is contained in:
Sam Lantinga 2012-01-19 21:06:47 -05:00
parent 320c59b387
commit 23b96d3406
6 changed files with 13 additions and 11 deletions

View file

@ -40,7 +40,7 @@ SDL_RenderDriver GLES2_RenderDriver = {
GLES2_CreateRenderer,
{
"opengles2",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
4,
{SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB8888,
@ -1447,7 +1447,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
return NULL;
}
renderer->info = GLES2_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
renderer->driverdata = rdata;
renderer->window = window;