Added a renderer flag to expose whether a renderer supports render to texture.
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320c59b387
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23b96d3406
6 changed files with 13 additions and 11 deletions
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@ -40,7 +40,7 @@ SDL_RenderDriver GLES2_RenderDriver = {
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GLES2_CreateRenderer,
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{
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"opengles2",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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4,
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{SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB8888,
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@ -1447,7 +1447,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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return NULL;
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}
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renderer->info = GLES2_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->driverdata = rdata;
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renderer->window = window;
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