Don't set the current OpenGL window if the context creation fails.
This commit is contained in:
parent
7b620e00ac
commit
2468df6e5a
1 changed files with 6 additions and 5 deletions
|
@ -2739,11 +2739,12 @@ SDL_GL_CreateContext(SDL_Window * window)
|
||||||
ctx = _this->GL_CreateContext(_this, window);
|
ctx = _this->GL_CreateContext(_this, window);
|
||||||
|
|
||||||
/* Creating a context is assumed to make it current in the SDL driver. */
|
/* Creating a context is assumed to make it current in the SDL driver. */
|
||||||
|
if (ctx) {
|
||||||
_this->current_glwin = window;
|
_this->current_glwin = window;
|
||||||
_this->current_glctx = ctx;
|
_this->current_glctx = ctx;
|
||||||
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
||||||
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
||||||
|
}
|
||||||
return ctx;
|
return ctx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue