Adding GLTSF (somewhat based on SFML, no actual TSF code yet)

This commit is contained in:
dewyatt 2010-05-25 18:53:09 -04:00
parent d12afdaedb
commit 249f46e706
11 changed files with 722 additions and 0 deletions

View file

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#ifndef WINDOW_HPP
#define WINDOW_HPP
#include <string>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Video_Mode.hpp"
#include "Window_Listener.hpp"
class Window
{
public:
Window();
~Window();
void Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
void Finalize();
void Set_Listener(Window_Listener *Listener);
void Show();
void Hide();
void Update();
void Display();
private:
static const wchar_t *Window_Class_Name;
void Register_Class();
void Unregister_Class();
void Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
void Destroy_Window();
void Create_Context(const Video_Mode &Mode);
void Destroy_Context();
void Switch_To_Fullscreen(const Video_Mode &Mode);
LRESULT Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
HWND my_Handle;
Video_Mode my_Video_Mode;
bool my_Fullscreen;
HDC my_Device_Context;
HGLRC my_GL_Context;
bool my_Class_Registered;
Window_Listener *my_Listener;
};
#endif