Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
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55
EXCLUDE/GLTSF/include/Window.hpp
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EXCLUDE/GLTSF/include/Window.hpp
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#ifndef WINDOW_HPP
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#define WINDOW_HPP
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#include <string>
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "Video_Mode.hpp"
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#include "Window_Listener.hpp"
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class Window
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{
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public:
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Window();
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~Window();
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void Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
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void Finalize();
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void Set_Listener(Window_Listener *Listener);
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void Show();
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void Hide();
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void Update();
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void Display();
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private:
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static const wchar_t *Window_Class_Name;
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void Register_Class();
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void Unregister_Class();
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void Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
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void Destroy_Window();
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void Create_Context(const Video_Mode &Mode);
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void Destroy_Context();
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void Switch_To_Fullscreen(const Video_Mode &Mode);
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LRESULT Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
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HWND my_Handle;
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Video_Mode my_Video_Mode;
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bool my_Fullscreen;
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HDC my_Device_Context;
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HGLRC my_GL_Context;
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bool my_Class_Registered;
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Window_Listener *my_Listener;
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};
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#endif
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