Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
This commit is contained in:
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d12afdaedb
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11 changed files with 722 additions and 0 deletions
20
EXCLUDE/GLTSF/GLTSF.sln
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20
EXCLUDE/GLTSF/GLTSF.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLTSF", "GLTSF.vcxproj", "{790D58BA-E5F6-4286-A9C6-0DC28779789D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{790D58BA-E5F6-4286-A9C6-0DC28779789D}.Debug|Win32.ActiveCfg = Debug|Win32
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{790D58BA-E5F6-4286-A9C6-0DC28779789D}.Debug|Win32.Build.0 = Debug|Win32
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{790D58BA-E5F6-4286-A9C6-0DC28779789D}.Release|Win32.ActiveCfg = Release|Win32
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{790D58BA-E5F6-4286-A9C6-0DC28779789D}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
|
97
EXCLUDE/GLTSF/GLTSF.vcxproj
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97
EXCLUDE/GLTSF/GLTSF.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{790D58BA-E5F6-4286-A9C6-0DC28779789D}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>GLTSF</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="include\App.hpp" />
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<ClInclude Include="include\Video_Mode.hpp" />
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<ClInclude Include="include\Window.hpp" />
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<ClInclude Include="include\Window_Listener.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\App.cpp" />
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<ClCompile Include="src\Main.cpp" />
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<ClCompile Include="src\Video_Mode.cpp" />
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<ClCompile Include="src\Window.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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45
EXCLUDE/GLTSF/GLTSF.vcxproj.filters
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EXCLUDE/GLTSF/GLTSF.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\App.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\Video_Mode.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\Window.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\Window_Listener.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\App.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Video_Mode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Window.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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26
EXCLUDE/GLTSF/include/App.hpp
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EXCLUDE/GLTSF/include/App.hpp
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#ifndef APP_HPP
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#define APP_HPP
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#include "Window.hpp"
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class App : public Window_Listener
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{
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public:
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App();
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virtual ~App();
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void Initialize();
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void Finalize();
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void Run();
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virtual void On_Close();
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virtual void On_Key_Down(int Key);
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virtual void On_Key_Up(int Key);
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private:
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Window my_Window;
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bool my_Done;
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};
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#endif
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30
EXCLUDE/GLTSF/include/Video_Mode.hpp
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EXCLUDE/GLTSF/include/Video_Mode.hpp
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#ifndef VIDEO_MODE_HPP
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#define VIDEO_MODE_HPP
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#include <cstddef>
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class Video_Mode
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{
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public:
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Video_Mode();
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Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel);
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static Video_Mode Get_Desktop_Mode();
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static std::size_t Get_Mode_Count();
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static Video_Mode Get_Mode(std::size_t Index);
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bool Is_Valid() const;
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bool operator==(const Video_Mode &Mode) const;
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bool operator!=(const Video_Mode &Mode) const;
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unsigned int Width;
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unsigned int Height;
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unsigned int Bits_Per_Pixel;
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private:
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static void Initialize_Modes();
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};
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#endif
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55
EXCLUDE/GLTSF/include/Window.hpp
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EXCLUDE/GLTSF/include/Window.hpp
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#ifndef WINDOW_HPP
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#define WINDOW_HPP
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#include <string>
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "Video_Mode.hpp"
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#include "Window_Listener.hpp"
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class Window
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{
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public:
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Window();
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~Window();
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void Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
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void Finalize();
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void Set_Listener(Window_Listener *Listener);
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void Show();
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void Hide();
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void Update();
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void Display();
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private:
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static const wchar_t *Window_Class_Name;
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void Register_Class();
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void Unregister_Class();
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void Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen);
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void Destroy_Window();
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void Create_Context(const Video_Mode &Mode);
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void Destroy_Context();
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void Switch_To_Fullscreen(const Video_Mode &Mode);
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LRESULT Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
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HWND my_Handle;
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Video_Mode my_Video_Mode;
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bool my_Fullscreen;
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HDC my_Device_Context;
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HGLRC my_GL_Context;
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bool my_Class_Registered;
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Window_Listener *my_Listener;
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};
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#endif
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13
EXCLUDE/GLTSF/include/Window_Listener.hpp
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13
EXCLUDE/GLTSF/include/Window_Listener.hpp
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#ifndef WINDOW_LISTENER_HPP
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#define WINDOW_LISTENER_HPP
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class Window_Listener
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{
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public:
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virtual void On_Close(){}
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virtual void On_Key_Down(int Key){}
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virtual void On_Key_Up(int Key){}
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};
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#endif
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56
EXCLUDE/GLTSF/src/App.cpp
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EXCLUDE/GLTSF/src/App.cpp
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#include "App.hpp"
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App::App() : my_Done(false)
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{
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}
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App::~App()
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{
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Finalize();
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}
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void App::Initialize()
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{
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Finalize();
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my_Window.Initialize(L"GLTSF", Video_Mode(800, 600, 32), false);
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my_Window.Set_Listener(this);
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my_Window.Show();
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}
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void App::Finalize()
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{
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my_Window.Finalize();
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}
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void App::Run()
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{
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Initialize();
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while (!my_Done)
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{
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my_Window.Update();
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my_Window.Display();
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}
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}
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void App::On_Close()
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{
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my_Done = true;
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my_Window.Hide();
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}
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void App::On_Key_Down(int Key)
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{
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switch (Key)
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{
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case VK_ESCAPE:
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On_Close();
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break;
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}
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}
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void App::On_Key_Up(int Key)
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{
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}
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17
EXCLUDE/GLTSF/src/Main.cpp
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EXCLUDE/GLTSF/src/Main.cpp
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#include "App.hpp"
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#include <stdexcept>
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int main(int argc, char *argv[])
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{
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try
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{
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App theApp;
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theApp.Run();
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}
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catch (const std::exception& e)
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{
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printf("Error: %s\n", e.what());
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return 1;
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}
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return 0;
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}
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100
EXCLUDE/GLTSF/src/Video_Mode.cpp
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EXCLUDE/GLTSF/src/Video_Mode.cpp
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#include "Video_Mode.hpp"
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#include <vector>
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#include <algorithm>
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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namespace
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{
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typedef std::vector<Video_Mode> Video_Mode_List;
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Video_Mode_List Supported_Modes;
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struct Compare_Modes
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{
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bool operator()(const Video_Mode &Mode_1, const Video_Mode &Mode_2) const
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{
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if (Mode_1.Bits_Per_Pixel > Mode_2.Bits_Per_Pixel)
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return true;
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else if (Mode_1.Bits_Per_Pixel < Mode_2.Bits_Per_Pixel)
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return false;
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else if (Mode_1.Width > Mode_2.Width)
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return true;
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else if (Mode_1.Width < Mode_2.Width)
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return false;
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else
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return Mode_1.Height > Mode_2.Height;
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}
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};
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}
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Video_Mode::Video_Mode() : Width(0),
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Height(0),
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Bits_Per_Pixel(0)
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{
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}
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Video_Mode::Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel)
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: Width(The_Width),
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Height(The_Height),
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Bits_Per_Pixel(The_Bits_Per_Pixel)
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{
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}
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Video_Mode Video_Mode::Get_Desktop_Mode()
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{
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DEVMODE Device_Mode = {0};
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Device_Mode.dmSize = sizeof(Device_Mode);
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &Device_Mode);
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return Video_Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
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}
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std::size_t Video_Mode::Get_Mode_Count()
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{
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Initialize_Modes();
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return Supported_Modes.size();
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}
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Video_Mode Video_Mode::Get_Mode(std::size_t Index)
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{
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Initialize_Modes();
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return Supported_Modes[Index];
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}
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bool Video_Mode::Is_Valid() const
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{
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Initialize_Modes();
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return Supported_Modes.end() != std::find(Supported_Modes.begin(), Supported_Modes.end(), *this);
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}
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bool Video_Mode::operator==(const Video_Mode &Mode) const
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{
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return (Width == Mode.Width
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&& Height == Mode.Height
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&& Bits_Per_Pixel == Mode.Bits_Per_Pixel);
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}
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bool Video_Mode::operator!=(const Video_Mode &Mode) const
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{
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return !(*this == Mode);
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}
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void Video_Mode::Initialize_Modes()
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{
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static bool Initialized = false;
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if (!Initialized)
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{
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DEVMODE Device_Mode = {0};
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Device_Mode.dmSize = sizeof(Device_Mode);
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for (std::size_t i = 0; 0 != EnumDisplaySettings(NULL, i, &Device_Mode); ++i)
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{
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Video_Mode Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
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if (Supported_Modes.end() == std::find(Supported_Modes.begin(), Supported_Modes.end(), Mode))
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Supported_Modes.push_back(Mode);
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}
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std::sort(Supported_Modes.begin(), Supported_Modes.end(), Compare_Modes());
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}
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}
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263
EXCLUDE/GLTSF/src/Window.cpp
Normal file
263
EXCLUDE/GLTSF/src/Window.cpp
Normal file
|
@ -0,0 +1,263 @@
|
|||
#include "Window.hpp"
|
||||
|
||||
#pragma comment(lib, "opengl32.lib")
|
||||
|
||||
const wchar_t *Window::Window_Class_Name = L"GLTSF";
|
||||
|
||||
Window::Window() : my_Handle(0),
|
||||
my_Device_Context(0),
|
||||
my_GL_Context(0),
|
||||
my_Class_Registered(false),
|
||||
my_Listener(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
Finalize();
|
||||
}
|
||||
|
||||
void Window::Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
|
||||
{
|
||||
Finalize();
|
||||
|
||||
my_Video_Mode = Mode;
|
||||
if (!my_Video_Mode.Is_Valid())
|
||||
throw std::runtime_error("Invalid video mode");
|
||||
|
||||
my_Fullscreen = Fullscreen;
|
||||
Register_Class();
|
||||
Create_Window(Title, Mode, Fullscreen);
|
||||
}
|
||||
|
||||
void Window::Finalize()
|
||||
{
|
||||
Destroy_Window();
|
||||
Unregister_Class();
|
||||
}
|
||||
|
||||
void Window::Set_Listener(Window_Listener *Listener)
|
||||
{
|
||||
my_Listener = Listener;
|
||||
}
|
||||
|
||||
void Window::Register_Class()
|
||||
{
|
||||
WNDCLASSEXW Window_Class = {0};
|
||||
Window_Class.cbSize = sizeof(Window_Class);
|
||||
Window_Class.style = 0;
|
||||
Window_Class.lpfnWndProc = &Window::Window_Procedure;
|
||||
Window_Class.cbClsExtra = 0;
|
||||
Window_Class.cbWndExtra = 0;
|
||||
Window_Class.hInstance = GetModuleHandle(NULL);
|
||||
Window_Class.hIcon = NULL;
|
||||
Window_Class.hCursor = NULL;
|
||||
Window_Class.hbrBackground = NULL;
|
||||
Window_Class.lpszMenuName = NULL;
|
||||
Window_Class.lpszClassName = Window_Class_Name;
|
||||
Window_Class.hIconSm = NULL;
|
||||
if (0 == RegisterClassExW(&Window_Class))
|
||||
throw std::runtime_error("Failed to register window class");
|
||||
|
||||
my_Class_Registered = true;
|
||||
}
|
||||
|
||||
void Window::Unregister_Class()
|
||||
{
|
||||
if (my_Class_Registered)
|
||||
{
|
||||
if (0 == UnregisterClassW(Window_Class_Name, GetModuleHandle(NULL)))
|
||||
printf("Warning: Failed to unregister window class\n");
|
||||
|
||||
my_Class_Registered = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
|
||||
{
|
||||
HDC Screen_DC = GetDC(NULL);
|
||||
int Left = (GetDeviceCaps(Screen_DC, HORZRES) - my_Video_Mode.Width) / 2;
|
||||
int Top = (GetDeviceCaps(Screen_DC, VERTRES) - my_Video_Mode.Height) / 2;
|
||||
int Width = my_Video_Mode.Width;
|
||||
int Height = my_Video_Mode.Height;
|
||||
ReleaseDC(NULL, Screen_DC);
|
||||
|
||||
DWORD Style = WS_OVERLAPPEDWINDOW;
|
||||
if (!my_Fullscreen)
|
||||
{
|
||||
RECT Rect = {0, 0, Width, Height};
|
||||
AdjustWindowRect(&Rect, Style, false);
|
||||
Width = Rect.right - Rect.left;
|
||||
Height = Rect.bottom - Rect.top;
|
||||
}
|
||||
my_Handle = CreateWindowW(Window_Class_Name, Title.c_str(), Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this);
|
||||
if (!my_Handle)
|
||||
throw std::runtime_error("Failed to create window");
|
||||
|
||||
if (Fullscreen)
|
||||
Switch_To_Fullscreen(Mode);
|
||||
|
||||
Create_Context(Mode);
|
||||
|
||||
RECT Rect = {0};
|
||||
GetClientRect(my_Handle, &Rect);
|
||||
//TODO: ...
|
||||
}
|
||||
|
||||
void Window::Destroy_Window()
|
||||
{
|
||||
Destroy_Context();
|
||||
if (my_Handle)
|
||||
{
|
||||
DestroyWindow(my_Handle);
|
||||
my_Handle = 0;
|
||||
|
||||
if (my_Fullscreen)
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Create_Context(const Video_Mode &Mode)
|
||||
{
|
||||
my_Device_Context = GetDC(my_Handle);
|
||||
if (!my_Device_Context)
|
||||
throw std::runtime_error("Failed to get device context");
|
||||
|
||||
PIXELFORMATDESCRIPTOR Pixel_Descriptor = {0};
|
||||
Pixel_Descriptor.nSize = sizeof(Pixel_Descriptor);
|
||||
Pixel_Descriptor.nVersion = 1;
|
||||
Pixel_Descriptor.iLayerType = PFD_MAIN_PLANE;
|
||||
Pixel_Descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||
Pixel_Descriptor.iPixelType = PFD_TYPE_RGBA;
|
||||
Pixel_Descriptor.cColorBits = static_cast<BYTE>(Mode.Bits_Per_Pixel);
|
||||
Pixel_Descriptor.cDepthBits = 24;
|
||||
Pixel_Descriptor.cStencilBits = 8;
|
||||
Pixel_Descriptor.cAlphaBits = Mode.Bits_Per_Pixel == 32 ? 8 : 0;
|
||||
|
||||
int Best_Format = ChoosePixelFormat(my_Device_Context, &Pixel_Descriptor);
|
||||
if (0 == Best_Format)
|
||||
throw std::runtime_error("Failed to find suitable pixel format");
|
||||
|
||||
PIXELFORMATDESCRIPTOR Actual_Format = {0};
|
||||
Actual_Format.nSize = sizeof(Actual_Format);
|
||||
Actual_Format.nVersion = 1;
|
||||
DescribePixelFormat(my_Device_Context, Best_Format, sizeof(Actual_Format), &Actual_Format);
|
||||
if (!SetPixelFormat(my_Device_Context, Best_Format, &Actual_Format))
|
||||
throw std::runtime_error("Failed to set device pixel format");
|
||||
|
||||
my_GL_Context = wglCreateContext(my_Device_Context);
|
||||
if (!my_GL_Context)
|
||||
throw std::runtime_error("Failed to create OpenGL context");
|
||||
|
||||
wglMakeCurrent(my_Device_Context, my_GL_Context);
|
||||
}
|
||||
|
||||
void Window::Destroy_Context()
|
||||
{
|
||||
if (my_GL_Context)
|
||||
{
|
||||
wglDeleteContext(my_GL_Context);
|
||||
my_GL_Context = 0;
|
||||
}
|
||||
if (my_Device_Context)
|
||||
{
|
||||
ReleaseDC(my_Handle, my_Device_Context);
|
||||
my_Device_Context = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Switch_To_Fullscreen(const Video_Mode &Mode)
|
||||
{
|
||||
DEVMODE Device_Mode = {0};
|
||||
Device_Mode.dmSize = sizeof(Device_Mode);
|
||||
Device_Mode.dmPelsWidth = Mode.Width;
|
||||
Device_Mode.dmPelsHeight = Mode.Height;
|
||||
Device_Mode.dmBitsPerPel = Mode.Bits_Per_Pixel;
|
||||
Device_Mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
|
||||
|
||||
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&Device_Mode, CDS_FULLSCREEN))
|
||||
throw std::runtime_error("Failed to change to fullscreen mode");
|
||||
|
||||
SetWindowLong(my_Handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
|
||||
SetWindowLong(my_Handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
|
||||
|
||||
SetWindowPos(my_Handle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK Window::Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (Message)
|
||||
{
|
||||
case WM_CREATE:
|
||||
{
|
||||
LONG This = reinterpret_cast<LONG>(reinterpret_cast<CREATESTRUCT *>(lParam)->lpCreateParams);
|
||||
SetWindowLongPtr(Handle, GWLP_USERDATA, This);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
{
|
||||
Window* Win = reinterpret_cast<Window *>(GetWindowLongPtr(Handle, GWLP_USERDATA));
|
||||
if (Win)
|
||||
return Win->Handle_Message(Handle, Message, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return DefWindowProcW(Handle, Message, wParam, lParam);
|
||||
}
|
||||
|
||||
#define Call_Listener(x)\
|
||||
if (my_Listener) my_Listener->x
|
||||
|
||||
LRESULT Window::Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (Message)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
Call_Listener(On_Close());
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
Call_Listener(On_Key_Down(wParam));
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
Call_Listener(On_Key_Up(wParam));
|
||||
break;
|
||||
default:
|
||||
return DefWindowProcW(Handle, Message, wParam, lParam);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Window::Show()
|
||||
{
|
||||
if (my_Handle)
|
||||
ShowWindow(my_Handle, SW_SHOW);
|
||||
}
|
||||
|
||||
void Window::Hide()
|
||||
{
|
||||
if (my_Handle)
|
||||
ShowWindow(my_Handle, SW_HIDE);
|
||||
}
|
||||
|
||||
void Window::Update()
|
||||
{
|
||||
MSG Message = {0};
|
||||
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&Message);
|
||||
DispatchMessageW(&Message);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Display()
|
||||
{
|
||||
if (my_Device_Context && my_GL_Context)
|
||||
SwapBuffers(my_Device_Context);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue