Add XInitThreads to X11_CreateDevice.
The nVidia driver requires XInitThreads to be called for it to work in multithreaded mode. Sam also says that the overhead for this is small enough that it should just be done by default at this point. If this causes issues, we can add a hint later to enable / disable this call.
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2 changed files with 5 additions and 0 deletions
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@ -81,6 +81,7 @@ SDL_X11_SYM(int,XMissingExtension,(Display* a,_Xconst char* b),(a,b),return)
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SDL_X11_SYM(int,XMoveWindow,(Display* a,Window b,int c,int d),(a,b,c,d),return)
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SDL_X11_SYM(int,XNextEvent,(Display* a,XEvent* b),(a,b),return)
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SDL_X11_SYM(Display*,XOpenDisplay,(_Xconst char* a),(a),return)
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SDL_X11_SYM(Status,XInitThreads,(void),(),return)
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SDL_X11_SYM(int,XPeekEvent,(Display* a,XEvent* b),(a,b),return)
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SDL_X11_SYM(int,XPending,(Display* a),(a),return)
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SDL_X11_SYM(int,XPutImage,(Display* a,Drawable b,GC c,XImage* d,int e,int f,int g,int h,unsigned int i,unsigned int j),(a,b,c,d,e,f,g,h,i,j),return)
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@ -156,6 +156,10 @@ X11_CreateDevice(int devindex)
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return NULL;
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}
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// Need for threading gl calls. This is also required for the proprietary nVidia
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// driver to be threaded.
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XInitThreads();
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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