More Win64 updates
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401484
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309cc6b8e1
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261018216d
8 changed files with 20 additions and 18 deletions
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@ -150,7 +150,9 @@ typedef unsigned int uintptr_t;
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#define SDL_VIDEO_OPENGL_WGL 1
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#define SDL_VIDEO_OPENGL_WGL 1
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#endif
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#endif
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/* Enable assembly routines */
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* _SDL_config_win32_h */
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#endif /* _SDL_config_win32_h */
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@ -128,7 +128,7 @@ void SDL_SYS_TimerQuit(void)
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/* Forward declaration because this is called by the timer callback */
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/* Forward declaration because this is called by the timer callback */
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int SDL_SYS_StartTimer(void);
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int SDL_SYS_StartTimer(void);
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static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime)
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static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
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{
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{
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Uint32 ms;
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Uint32 ms;
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@ -170,8 +170,8 @@ void SDL_SYS_StopTimer(void)
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/* Data to handle a single periodic alarm */
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/* Data to handle a single periodic alarm */
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static UINT timerID = 0;
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static UINT timerID = 0;
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static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser,
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static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD_PTR dwUser,
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DWORD dw1, DWORD dw2)
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DWORD_PTR dw1, DWORD_PTR dw2)
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{
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{
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SDL_ThreadedTimerCheck();
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SDL_ThreadedTimerCheck();
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}
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}
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@ -710,7 +710,7 @@ SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current,
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style = 0;
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style = 0;
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if (!SDL_windowid)
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if (!SDL_windowid)
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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/* Allocate bitmap */
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/* Allocate bitmap */
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if(gapiBuffer)
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if(gapiBuffer)
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@ -562,7 +562,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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Aparently it's too difficult for MS to check
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Aparently it's too difficult for MS to check
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inside their function, so I have to do it here.
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inside their function, so I have to do it here.
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*/
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*/
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style = GetWindowLongPtr(hwnd, GWL_STYLE);
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style = GetWindowLong(hwnd, GWL_STYLE);
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AdjustWindowRect(
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AdjustWindowRect(
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&size,
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&size,
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style,
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style,
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@ -45,7 +45,7 @@ static int WIN_GL_ResetWindow(_THIS)
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/* Save the existing window attributes */
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/* Save the existing window attributes */
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LONG style;
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LONG style;
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RECT rect = { 0, 0, 0, 0 };
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RECT rect = { 0, 0, 0, 0 };
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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GetWindowRect(SDL_Window, &rect);
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GetWindowRect(SDL_Window, &rect);
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DestroyWindow(SDL_Window);
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DestroyWindow(SDL_Window);
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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@ -392,7 +392,7 @@ static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym,
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Uint16 wchars[2];
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Uint16 wchars[2];
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GetKeyboardState(keystate);
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GetKeyboardState(keystate);
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if (SDL_ToUnicode(vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
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if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
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{
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{
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keysym->unicode = wchars[0];
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keysym->unicode = wchars[0];
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}
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}
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@ -647,7 +647,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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screen_pal = DIB_CreatePalette(bpp);
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screen_pal = DIB_CreatePalette(bpp);
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}
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}
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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style &= ~windowstyle;
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@ -677,7 +677,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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/* DJM: Don't piss of anyone who has setup his own window */
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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if ( !SDL_windowid )
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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/* Delete the old bitmap if necessary */
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/* Delete the old bitmap if necessary */
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if ( screen_bmp != NULL ) {
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if ( screen_bmp != NULL ) {
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@ -780,7 +780,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = SDL_windowY;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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height = bounds.bottom-bounds.top;
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if ( (flags & SDL_FULLSCREEN) ) {
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if ( (flags & SDL_FULLSCREEN) ) {
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@ -1123,7 +1123,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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}
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#endif /* !NO_CHANGEDISPLAYSETTINGS */
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#endif /* !NO_CHANGEDISPLAYSETTINGS */
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( video->flags & SDL_FULLSCREEN ) {
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if ( video->flags & SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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style &= ~windowstyle;
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@ -1148,7 +1148,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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/* DJM: Don't piss of anyone who has setup his own window */
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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if ( !SDL_windowid )
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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/* Resize the window (copied from SDL WinDIB driver) */
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/* Resize the window (copied from SDL WinDIB driver) */
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if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
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if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
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@ -1178,7 +1178,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = SDL_windowY;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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height = bounds.bottom-bounds.top;
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if ( (flags & SDL_FULLSCREEN) ) {
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if ( (flags & SDL_FULLSCREEN) ) {
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@ -1217,7 +1217,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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}
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/* Set the appropriate window style */
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/* Set the appropriate window style */
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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style &= ~windowstyle;
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@ -1239,7 +1239,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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}
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/* DJM: Don't piss of anyone who has setup his own window */
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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if ( !SDL_windowid )
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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/* Set DirectDraw sharing mode.. exclusive when fullscreen */
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/* Set DirectDraw sharing mode.. exclusive when fullscreen */
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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@ -1264,7 +1264,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = 0;
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bounds.top = 0;
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bounds.right = GetSystemMetrics(SM_CXSCREEN);
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bounds.right = GetSystemMetrics(SM_CXSCREEN);
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bounds.bottom = GetSystemMetrics(SM_CYSCREEN);
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bounds.bottom = GetSystemMetrics(SM_CYSCREEN);
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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SetWindowPos(SDL_Window, HWND_TOPMOST,
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SetWindowPos(SDL_Window, HWND_TOPMOST,
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bounds.left, bounds.top,
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bounds.left, bounds.top,
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bounds.right - bounds.left,
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bounds.right - bounds.left,
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@ -1581,7 +1581,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = SDL_windowY;
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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height = bounds.bottom-bounds.top;
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if ( center ) {
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if ( center ) {
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