WinRT: consolidated all WinRT path-retrieval functions into one function

This commit is contained in:
David Ludwig 2013-02-09 22:48:19 -05:00
parent af0c2dad3d
commit 2649db8b65
3 changed files with 80 additions and 78 deletions

View file

@ -202,10 +202,10 @@ D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out)
wstring fileName;
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
fileName = SDL_WinRTGetInstalledLocationPath();
fileName = SDL_WinRTGetFileSystemPath(SDL_WINRT_PATH_INSTALLED_LOCATION);
fileName += L"\\SDL_VS2012_WinRT\\";
#elif WINAPI_FAMILY == WINAPI_PHONE_APP
fileName = SDL_WinRTGetInstalledLocationPath();
fileName = SDL_WinRTGetFileSystemPath(SDL_WINRT_PATH_INSTALLED_LOCATION);
fileName += L"\\";
#endif
// WinRT, TODO: test Direct3D 11.1 shader loading on Win32