Refining the fuzzer. Adding new functions and fixing the old ones.

This commit is contained in:
Markus Kauppila 2011-07-25 18:51:57 +03:00
parent fc76a5fa6a
commit 279a841b64
3 changed files with 101 additions and 32 deletions

View file

@ -1,8 +1,3 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../SDL_test.h"
@ -77,43 +72,74 @@ RandomInteger()
}
int
RandomPositiveIntegerInRange(int min, int max)
RandomPositiveInteger()
{
int number = utl_randomInt(&rndContext3);
number = abs(number);
return (number % (max - min)) + min;
return abs(utl_randomInt(&rndContext3));
}
int
RandomBoundaryValue(const int max)
RandomIntegerInRange(int min, int max)
{
// Note: somehow integrate with RandomInteger?
// try to make more sensible & add new values
int boundaryValues[] = {0, 1, 15, 16, 17, 31, 32, 33, 63, 64, 65};
int retValue = -1;
if(min > max || (min - max) == 0) {
return -1; // Doesn't really make sense to return -1 on error?
}
do {
int index = RandomPositiveIntegerInRange(0, 10);
retValue = boundaryValues[index];
int number = utl_randomInt(&rndContext3);
number = abs(number);
} while( !(retValue <= max) );
return (number % ((max + 1) - min)) + min;
}
int
GenerateBoundaryValueForSize(const int size)
{
if(size < 0) {
return -1;
}
const int adjustment = RandomIntegerInRange(-1, 1);
int retValue = (1 << (RandomPositiveInteger() % size)) + adjustment;
return retValue;
}
int
RandomUint8BoundaryValue()
{
return GenerateBoundaryValueForSize(8);
}
int
RandomInt8BoundaryValue()
{
int value = GenerateBoundaryValueForSize(8);
return (RandomPositiveInteger() % 2 == 0 ? value : -value);
}
char *
RandomAsciiString()
{
const int size = abs(RandomInteger);
return RandomAsciiStringWithMaximumLength(255);
}
char *
RandomAsciiStringWithMaximumLength(int maxSize)
{
if(maxSize < 0) {
return NULL;
}
const int size = abs(RandomInteger) % maxSize;
char *string = SDL_malloc(size * sizeof(size));
int counter = 0;
for( ; counter < size; ++counter) {
char character = (char) RandomPositiveIntegerInRange(0, 127);
char character = (char) RandomPositiveIntegerInRange(1, 127);
string[counter] = character;
}
string[counter] = '\0';
return string;
}