Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
PoopiSan Currently on OSX and iOS simulator the values: mach_base_info.denom = 1 mach_base_info.numer = 1 but on the real iOS device mach_base_info.denom = 3 mach_base_info.numer = 125 The calculation is made using following formula mach_base_info.denom / mach_base_info.numer * 1000000 but all values are int32 and the result is casted to int64. This solves the problem: return 1.0 * mach_base_info.denom / mach_base_info.numer * 1000000;
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1 changed files with 2 additions and 2 deletions
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@ -135,9 +135,9 @@ SDL_GetPerformanceFrequency(void)
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#if HAVE_CLOCK_GETTIME
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return 1000000000;
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#elif defined(__APPLE__)
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Uint64 freq = mach_base_info.numer;
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Uint64 freq = mach_base_info.denom;
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freq *= 1000000000;
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freq /= mach_base_info.denom;
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freq /= mach_base_info.numer;
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return freq;
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#endif
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} else {
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