haiku: Rename internal functions from BE_* to HAIKU_*
Fixes Bugzilla #2349.
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f04deb0b0e
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28f6d22f39
18 changed files with 176 additions and 176 deletions
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@ -31,18 +31,18 @@ extern "C" {
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#include "../SDL_sysvideo.h"
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extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
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extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
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extern void BE_GL_UnloadLibrary(_THIS); /* TODO */
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extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
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extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
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extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
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extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
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extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
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extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
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extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
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extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
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extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
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extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
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extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
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extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
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extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void BE_GL_RebootContexts(_THIS);
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extern void HAIKU_GL_RebootContexts(_THIS);
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#ifdef __cplusplus
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}
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