haiku: Rename internal functions from BE_* to HAIKU_*

Fixes Bugzilla #2349.
This commit is contained in:
Ryan C. Gordon 2018-08-07 18:07:11 -04:00
parent f04deb0b0e
commit 28f6d22f39
18 changed files with 176 additions and 176 deletions

View file

@ -31,18 +31,18 @@ extern "C" {
#include "../SDL_sysvideo.h"
extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
extern void BE_GL_UnloadLibrary(_THIS); /* TODO */
extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void BE_GL_RebootContexts(_THIS);
extern void HAIKU_GL_RebootContexts(_THIS);
#ifdef __cplusplus
}