Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT This submission is aimed at making life easier for OpenGL ES capable devices running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not running Android). SDL's Pandora support already has the neccesary GLES-to-X11 glue code, however it's all ghetto'd off in Makefile.pandora and not very flexible. The patch: - adds an awesome --enable-video-opengles option to configure - re-modifies the opengles and opengles2 SDL_renderers to use function pointers - no idea why this was removed? - for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or libGLESv2 at runtime - links in libEGL.so at runtime - the old code made an assumption that eglFunctions could be pulled from the active GLES library, PowerVR for one doesn't let you do that with their libGLESv2 - allows you to pick which of GLES v1 or v2 to load via SDL_GL_CONTEXT_MAJOR_VERSION So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well, everything that isn't those two, such as a Pandora, iOS or Android device. The Pandora specific code should be kept intact (fingers crossed), and nothing painfully drastic has been added to the SDL_renderers. The library loading sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's propensity to let developers get away with murder and PowerVR's alternative of punishing every missed step. The test apps work okay with GLES or GLES2 as the renderer. For some reason alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out a new set of X11 GLES drivers, so I'll try and investigate once I upgrade those. Also, this patch adds things to configure.in, include/SDL_config.h.in and test/configure.in. I didn't know what the policy was re. committing generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry. I think that's about everything, let me know if there's anything I've overlooked.
This commit is contained in:
parent
02fe20203d
commit
296e78b65f
15 changed files with 707 additions and 232 deletions
237
configure
vendored
237
configure
vendored
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@ -1562,6 +1562,7 @@ Optional Features:
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[default=yes]
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--enable-video-dummy use dummy video driver [default=yes]
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--enable-video-opengl include OpenGL support [default=yes]
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--enable-video-opengles include OpenGL ES support [default=yes]
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--enable-input-events use Linux 2.4 unified input interface
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[default=yes]
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--enable-input-tslib use the Touchscreen library for input
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@ -3772,13 +3773,13 @@ if test "${lt_cv_nm_interface+set}" = set; then
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else
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lt_cv_nm_interface="BSD nm"
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echo "int some_variable = 0;" > conftest.$ac_ext
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(eval echo "\"\$as_me:3775: $ac_compile\"" >&5)
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(eval echo "\"\$as_me:3776: $ac_compile\"" >&5)
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(eval "$ac_compile" 2>conftest.err)
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cat conftest.err >&5
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(eval echo "\"\$as_me:3778: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
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(eval echo "\"\$as_me:3779: $NM \\\"conftest.$ac_objext\\\"\"" >&5)
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(eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out)
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cat conftest.err >&5
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(eval echo "\"\$as_me:3781: output\"" >&5)
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(eval echo "\"\$as_me:3782: output\"" >&5)
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cat conftest.out >&5
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if $GREP 'External.*some_variable' conftest.out > /dev/null; then
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lt_cv_nm_interface="MS dumpbin"
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@ -5005,7 +5006,7 @@ ia64-*-hpux*)
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;;
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*-*-irix6*)
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# Find out which ABI we are using.
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echo '#line 5008 "configure"' > conftest.$ac_ext
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echo '#line 5009 "configure"' > conftest.$ac_ext
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if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5
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(eval $ac_compile) 2>&5
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ac_status=$?
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@ -7166,11 +7167,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:7169: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:7170: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>conftest.err)
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ac_status=$?
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cat conftest.err >&5
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echo "$as_me:7173: \$? = $ac_status" >&5
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echo "$as_me:7174: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s "$ac_outfile"; then
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# The compiler can only warn and ignore the option if not recognized
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# So say no if there are warnings other than the usual output.
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@ -7505,11 +7506,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:7508: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:7509: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>conftest.err)
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ac_status=$?
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cat conftest.err >&5
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echo "$as_me:7512: \$? = $ac_status" >&5
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echo "$as_me:7513: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s "$ac_outfile"; then
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# The compiler can only warn and ignore the option if not recognized
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# So say no if there are warnings other than the usual output.
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@ -7610,11 +7611,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:7613: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:7614: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>out/conftest.err)
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ac_status=$?
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cat out/conftest.err >&5
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echo "$as_me:7617: \$? = $ac_status" >&5
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echo "$as_me:7618: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s out/conftest2.$ac_objext
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then
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# The compiler can only warn and ignore the option if not recognized
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@ -7665,11 +7666,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:7668: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:7669: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>out/conftest.err)
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ac_status=$?
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cat out/conftest.err >&5
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echo "$as_me:7672: \$? = $ac_status" >&5
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echo "$as_me:7673: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s out/conftest2.$ac_objext
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then
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# The compiler can only warn and ignore the option if not recognized
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@ -10423,7 +10424,7 @@ else
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lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
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lt_status=$lt_dlunknown
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cat > conftest.$ac_ext <<_LT_EOF
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#line 10426 "configure"
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#line 10427 "configure"
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#include "confdefs.h"
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#if HAVE_DLFCN_H
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@ -10519,7 +10520,7 @@ else
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lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
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lt_status=$lt_dlunknown
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cat > conftest.$ac_ext <<_LT_EOF
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#line 10522 "configure"
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#line 10523 "configure"
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#include "confdefs.h"
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#if HAVE_DLFCN_H
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@ -14201,11 +14202,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:14204: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:14205: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>conftest.err)
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ac_status=$?
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cat conftest.err >&5
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echo "$as_me:14208: \$? = $ac_status" >&5
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echo "$as_me:14209: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s "$ac_outfile"; then
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# The compiler can only warn and ignore the option if not recognized
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# So say no if there are warnings other than the usual output.
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@ -14300,11 +14301,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:14303: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:14304: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>out/conftest.err)
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ac_status=$?
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cat out/conftest.err >&5
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echo "$as_me:14307: \$? = $ac_status" >&5
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echo "$as_me:14308: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s out/conftest2.$ac_objext
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then
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# The compiler can only warn and ignore the option if not recognized
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@ -14352,11 +14353,11 @@ else
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-e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
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-e 's: [^ ]*conftest\.: $lt_compiler_flag&:; t' \
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-e 's:$: $lt_compiler_flag:'`
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(eval echo "\"\$as_me:14355: $lt_compile\"" >&5)
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(eval echo "\"\$as_me:14356: $lt_compile\"" >&5)
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(eval "$lt_compile" 2>out/conftest.err)
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ac_status=$?
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cat out/conftest.err >&5
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echo "$as_me:14359: \$? = $ac_status" >&5
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echo "$as_me:14360: \$? = $ac_status" >&5
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if (exit $ac_status) && test -s out/conftest2.$ac_objext
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then
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# The compiler can only warn and ignore the option if not recognized
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@ -23752,6 +23753,201 @@ _ACEOF
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fi
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}
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# Check whether --enable-video-opengles was given.
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if test "${enable_video_opengles+set}" = set; then
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enableval=$enable_video_opengles;
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else
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enable_video_opengles=yes
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fi
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CheckOpenGLESX11()
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{
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if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
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{ echo "$as_me:$LINENO: checking for OpenGL ES (EGL) support" >&5
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echo $ECHO_N "checking for OpenGL ES (EGL) support... $ECHO_C" >&6; }
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video_opengles=no
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cat >conftest.$ac_ext <<_ACEOF
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/* confdefs.h. */
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_ACEOF
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cat confdefs.h >>conftest.$ac_ext
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cat >>conftest.$ac_ext <<_ACEOF
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/* end confdefs.h. */
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#include <EGL/egl.h>
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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rm -f conftest.$ac_objext
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if { (ac_try="$ac_compile"
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case "(($ac_try" in
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*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
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*) ac_try_echo=$ac_try;;
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esac
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eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
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(eval "$ac_compile") 2>conftest.er1
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ac_status=$?
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grep -v '^ *+' conftest.er1 >conftest.err
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rm -f conftest.er1
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cat conftest.err >&5
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echo "$as_me:$LINENO: \$? = $ac_status" >&5
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(exit $ac_status); } && {
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test -z "$ac_c_werror_flag" ||
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test ! -s conftest.err
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} && test -s conftest.$ac_objext; then
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video_opengles=yes
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else
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echo "$as_me: failed program was:" >&5
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sed 's/^/| /' conftest.$ac_ext >&5
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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{ echo "$as_me:$LINENO: result: $video_opengles" >&5
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echo "${ECHO_T}$video_opengles" >&6; }
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if test x$video_opengles = xyes; then
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{ echo "$as_me:$LINENO: checking for OpenGL ES v1 headers" >&5
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echo $ECHO_N "checking for OpenGL ES v1 headers... $ECHO_C" >&6; }
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video_opengles_v1=no
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cat >conftest.$ac_ext <<_ACEOF
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/* confdefs.h. */
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_ACEOF
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cat confdefs.h >>conftest.$ac_ext
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cat >>conftest.$ac_ext <<_ACEOF
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/* end confdefs.h. */
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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rm -f conftest.$ac_objext
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if { (ac_try="$ac_compile"
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case "(($ac_try" in
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*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
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*) ac_try_echo=$ac_try;;
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esac
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eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
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(eval "$ac_compile") 2>conftest.er1
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ac_status=$?
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grep -v '^ *+' conftest.er1 >conftest.err
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rm -f conftest.er1
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cat conftest.err >&5
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echo "$as_me:$LINENO: \$? = $ac_status" >&5
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(exit $ac_status); } && {
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test -z "$ac_c_werror_flag" ||
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test ! -s conftest.err
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} && test -s conftest.$ac_objext; then
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video_opengles_v1=yes
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else
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echo "$as_me: failed program was:" >&5
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sed 's/^/| /' conftest.$ac_ext >&5
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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{ echo "$as_me:$LINENO: result: $video_opengles_v1" >&5
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echo "${ECHO_T}$video_opengles_v1" >&6; }
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if test x$video_opengles_v1 = xyes; then
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cat >>confdefs.h <<\_ACEOF
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#define SDL_VIDEO_OPENGL_ES 1
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_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define SDL_VIDEO_RENDER_OGL_ES 1
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_ACEOF
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fi
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{ echo "$as_me:$LINENO: checking for OpenGL ES v2 headers" >&5
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echo $ECHO_N "checking for OpenGL ES v2 headers... $ECHO_C" >&6; }
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video_opengles_v2=no
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cat >conftest.$ac_ext <<_ACEOF
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/* confdefs.h. */
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_ACEOF
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cat confdefs.h >>conftest.$ac_ext
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cat >>conftest.$ac_ext <<_ACEOF
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/* end confdefs.h. */
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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rm -f conftest.$ac_objext
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if { (ac_try="$ac_compile"
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case "(($ac_try" in
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*\"* | *\`* | *\\*) ac_try_echo=\$ac_try;;
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*) ac_try_echo=$ac_try;;
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esac
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eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5
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(eval "$ac_compile") 2>conftest.er1
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ac_status=$?
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grep -v '^ *+' conftest.er1 >conftest.err
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rm -f conftest.er1
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cat conftest.err >&5
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echo "$as_me:$LINENO: \$? = $ac_status" >&5
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(exit $ac_status); } && {
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test -z "$ac_c_werror_flag" ||
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test ! -s conftest.err
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} && test -s conftest.$ac_objext; then
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video_opengles_v2=yes
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else
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echo "$as_me: failed program was:" >&5
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sed 's/^/| /' conftest.$ac_ext >&5
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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{ echo "$as_me:$LINENO: result: $video_opengles_v2" >&5
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echo "${ECHO_T}$video_opengles_v2" >&6; }
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if test x$video_opengles_v2 = xyes; then
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cat >>confdefs.h <<\_ACEOF
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#define SDL_VIDEO_OPENGL_ES2 1
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_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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_ACEOF
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fi
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fi
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fi
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}
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CheckWINDOWSGL()
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{
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if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
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@ -27000,6 +27196,7 @@ case "$host" in
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CheckDirectFB
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CheckFusionSound
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CheckOpenGLX11
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CheckOpenGLESX11
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CheckInputEvents
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CheckTslib
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CheckUSBHID
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52
configure.in
52
configure.in
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@ -1474,6 +1474,57 @@ CheckOpenGLX11()
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fi
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}
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dnl Check to see if OpenGL ES support is desired
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AC_ARG_ENABLE(video-opengles,
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AC_HELP_STRING([--enable-video-opengles], [include OpenGL ES support [[default=yes]]]),
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, enable_video_opengles=yes)
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dnl Find OpenGL ES
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CheckOpenGLESX11()
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{
|
||||
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
|
||||
AC_MSG_CHECKING(for OpenGL ES (EGL) support)
|
||||
video_opengles=no
|
||||
AC_TRY_COMPILE([
|
||||
#include <EGL/egl.h>
|
||||
],[
|
||||
],[
|
||||
video_opengles=yes
|
||||
])
|
||||
AC_MSG_RESULT($video_opengles)
|
||||
if test x$video_opengles = xyes; then
|
||||
AC_MSG_CHECKING(for OpenGL ES v1 headers)
|
||||
video_opengles_v1=no
|
||||
AC_TRY_COMPILE([
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
],[
|
||||
],[
|
||||
video_opengles_v1=yes
|
||||
])
|
||||
AC_MSG_RESULT($video_opengles_v1)
|
||||
if test x$video_opengles_v1 = xyes; then
|
||||
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
|
||||
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
|
||||
fi
|
||||
AC_MSG_CHECKING(for OpenGL ES v2 headers)
|
||||
video_opengles_v2=no
|
||||
AC_TRY_COMPILE([
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
],[
|
||||
],[
|
||||
video_opengles_v2=yes
|
||||
])
|
||||
AC_MSG_RESULT($video_opengles_v2)
|
||||
if test x$video_opengles_v2 = xyes; then
|
||||
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
|
||||
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
dnl Check for Windows OpenGL
|
||||
CheckWINDOWSGL()
|
||||
{
|
||||
|
@ -2043,6 +2094,7 @@ case "$host" in
|
|||
CheckDirectFB
|
||||
CheckFusionSound
|
||||
CheckOpenGLX11
|
||||
CheckOpenGLESX11
|
||||
CheckInputEvents
|
||||
CheckTslib
|
||||
CheckUSBHID
|
||||
|
|
|
@ -271,6 +271,7 @@
|
|||
#undef SDL_VIDEO_RENDER_D3D
|
||||
#undef SDL_VIDEO_RENDER_OGL
|
||||
#undef SDL_VIDEO_RENDER_OGL_ES
|
||||
#undef SDL_VIDEO_RENDER_OGL_ES2
|
||||
#undef SDL_VIDEO_RENDER_DIRECTFB
|
||||
|
||||
/* Enable OpenGL support */
|
||||
|
|
30
src/render/opengles/SDL_glesfuncs.h
Normal file
30
src/render/opengles/SDL_glesfuncs.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
|
||||
SDL_PROC(void, glDisable, (GLenum))
|
||||
SDL_PROC(void, glDisableClientState, (GLenum array))
|
||||
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
|
||||
SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
|
||||
SDL_PROC(void, glEnable, (GLenum))
|
||||
SDL_PROC(void, glEnableClientState, (GLenum))
|
||||
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
|
||||
SDL_PROC(GLenum, glGetError, (void))
|
||||
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
|
||||
SDL_PROC(void, glLoadIdentity, (void))
|
||||
SDL_PROC(void, glMatrixMode, (GLenum))
|
||||
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
|
||||
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
|
||||
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
|
||||
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
|
||||
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
|
||||
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
|
||||
SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
|
||||
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
|
||||
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
|
||||
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -40,6 +40,9 @@ glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
|
|||
|
||||
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
|
||||
|
||||
/* Used to re-create the window with OpenGL capability */
|
||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||
|
||||
static const float inv255f = 1.0f / 255.0f;
|
||||
|
||||
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
|
||||
|
@ -92,6 +95,10 @@ typedef struct
|
|||
SDL_bool tex_coords;
|
||||
} current;
|
||||
|
||||
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
|
||||
#include "SDL_glesfuncs.h"
|
||||
#undef SDL_PROC
|
||||
|
||||
SDL_bool useDrawTexture;
|
||||
SDL_bool GL_OES_draw_texture_supported;
|
||||
} GLES_RenderData;
|
||||
|
@ -142,6 +149,26 @@ GLES_SetError(const char *prefix, GLenum result)
|
|||
SDL_SetError("%s: %s", prefix, error);
|
||||
}
|
||||
|
||||
static int GLES_LoadFunctions(GLES_RenderData * data)
|
||||
{
|
||||
#ifdef __SDL_NOGETPROCADDR__
|
||||
#define SDL_PROC(ret,func,params) data->func=func;
|
||||
#else
|
||||
#define SDL_PROC(ret,func,params) \
|
||||
do { \
|
||||
data->func = SDL_GL_GetProcAddress(#func); \
|
||||
if ( ! data->func ) { \
|
||||
SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
|
||||
return -1; \
|
||||
} \
|
||||
} while ( 0 );
|
||||
#endif /* _SDL_NOGETPROCADDR_ */
|
||||
|
||||
#include "SDL_glesfuncs.h"
|
||||
#undef SDL_PROC
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_GLContext SDL_CurrentContext = NULL;
|
||||
|
||||
static int
|
||||
|
@ -176,14 +203,14 @@ GLES_ResetState(SDL_Renderer *renderer)
|
|||
data->current.blendMode = -1;
|
||||
data->current.tex_coords = SDL_FALSE;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
data->glDisable(GL_DEPTH_TEST);
|
||||
data->glDisable(GL_CULL_FACE);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
data->glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
data->glEnableClientState(GL_VERTEX_ARRAY);
|
||||
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
SDL_Renderer *
|
||||
|
@ -193,6 +220,19 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
SDL_Renderer *renderer;
|
||||
GLES_RenderData *data;
|
||||
GLint value;
|
||||
Uint32 windowFlags;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
windowFlags = SDL_GetWindowFlags(window);
|
||||
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
|
||||
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
|
||||
/* Uh oh, better try to put it back... */
|
||||
SDL_RecreateWindow(window, windowFlags);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
|
@ -227,9 +267,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->driverdata = data;
|
||||
renderer->window = window;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
data->context = SDL_GL_CreateContext(window);
|
||||
if (!data->context) {
|
||||
GLES_DestroyRenderer(renderer);
|
||||
|
@ -240,6 +277,11 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (GLES_LoadFunctions(data) < 0) {
|
||||
GLES_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
} else {
|
||||
|
@ -262,9 +304,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
#endif
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
||||
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
||||
renderer->info.max_texture_width = value;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
||||
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
||||
renderer->info.max_texture_height = value;
|
||||
|
||||
/* Set up parameters for rendering */
|
||||
|
@ -313,6 +355,7 @@ GetScaleQuality(void)
|
|||
static int
|
||||
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_TextureData *data;
|
||||
GLint internalFormat;
|
||||
GLenum format, type;
|
||||
|
@ -351,9 +394,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
|
||||
texture->driverdata = data;
|
||||
|
||||
glGetError();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &data->texture);
|
||||
renderdata->glGetError();
|
||||
renderdata->glEnable(GL_TEXTURE_2D);
|
||||
renderdata->glGenTextures(1, &data->texture);
|
||||
|
||||
data->type = GL_TEXTURE_2D;
|
||||
/* no NPOV textures allowed in OpenGL ES (yet) */
|
||||
|
@ -365,17 +408,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
data->format = format;
|
||||
data->formattype = type;
|
||||
scaleMode = GetScaleQuality();
|
||||
glBindTexture(data->type, data->texture);
|
||||
glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
renderdata->glBindTexture(data->type, data->texture);
|
||||
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glTexImage2D(data->type, 0, internalFormat, texture_w,
|
||||
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
||||
texture_h, 0, format, type, NULL);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
renderdata->glDisable(GL_TEXTURE_2D);
|
||||
|
||||
result = glGetError();
|
||||
result = renderdata->glGetError();
|
||||
if (result != GL_NO_ERROR) {
|
||||
GLES_SetError("glTexImage2D()", result);
|
||||
return -1;
|
||||
|
@ -387,6 +430,7 @@ static int
|
|||
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
{
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
||||
Uint8 *blob = NULL;
|
||||
Uint8 *src;
|
||||
|
@ -421,11 +465,11 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
|
||||
/* Create a texture subimage with the supplied data */
|
||||
glGetError();
|
||||
glEnable(data->type);
|
||||
glBindTexture(data->type, data->texture);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexSubImage2D(data->type,
|
||||
renderdata->glGetError();
|
||||
renderdata->glEnable(data->type);
|
||||
renderdata->glBindTexture(data->type, data->texture);
|
||||
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
renderdata->glTexSubImage2D(data->type,
|
||||
0,
|
||||
rect->x,
|
||||
rect->y,
|
||||
|
@ -438,7 +482,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
SDL_free(blob);
|
||||
}
|
||||
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
if (renderdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to update texture");
|
||||
return -1;
|
||||
|
@ -483,12 +527,12 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
|
|||
return 0;
|
||||
}
|
||||
|
||||
glViewport(renderer->viewport.x, renderer->viewport.y,
|
||||
data->glViewport(renderer->viewport.x, renderer->viewport.y,
|
||||
renderer->viewport.w, renderer->viewport.h);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthof((GLfloat) 0,
|
||||
data->glMatrixMode(GL_PROJECTION);
|
||||
data->glLoadIdentity();
|
||||
data->glOrthof((GLfloat) 0,
|
||||
(GLfloat) renderer->viewport.w,
|
||||
(GLfloat) renderer->viewport.h,
|
||||
(GLfloat) 0, 0.0, 1.0);
|
||||
|
@ -501,7 +545,7 @@ GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|||
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
||||
|
||||
if (color != data->current.color) {
|
||||
glColor4f((GLfloat) r * inv255f,
|
||||
data->glColor4f((GLfloat) r * inv255f,
|
||||
(GLfloat) g * inv255f,
|
||||
(GLfloat) b * inv255f,
|
||||
(GLfloat) a * inv255f);
|
||||
|
@ -515,23 +559,23 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
|
|||
if (blendMode != data->current.blendMode) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glDisable(GL_BLEND);
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
data->glDisable(GL_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
data->glEnable(GL_BLEND);
|
||||
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
}
|
||||
data->current.blendMode = blendMode;
|
||||
|
@ -543,9 +587,9 @@ GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
|
|||
{
|
||||
if (enabled != data->current.tex_coords) {
|
||||
if (enabled) {
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
} else {
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
data->current.tex_coords = enabled;
|
||||
}
|
||||
|
@ -571,14 +615,16 @@ GLES_SetDrawingState(SDL_Renderer * renderer)
|
|||
static int
|
||||
GLES_RenderClear(SDL_Renderer * renderer)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
glClearColor((GLfloat) renderer->r * inv255f,
|
||||
data->glClearColor((GLfloat) renderer->r * inv255f,
|
||||
(GLfloat) renderer->g * inv255f,
|
||||
(GLfloat) renderer->b * inv255f,
|
||||
(GLfloat) renderer->a * inv255f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -587,6 +633,7 @@ static int
|
|||
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
||||
int count)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
int i;
|
||||
GLshort *vertices;
|
||||
|
||||
|
@ -597,8 +644,8 @@ GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
|||
vertices[2*i+0] = (GLshort)points[i].x;
|
||||
vertices[2*i+1] = (GLshort)points[i].y;
|
||||
}
|
||||
glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
glDrawArrays(GL_POINTS, 0, count);
|
||||
data->glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
data->glDrawArrays(GL_POINTS, 0, count);
|
||||
SDL_stack_free(vertices);
|
||||
|
||||
return 0;
|
||||
|
@ -608,6 +655,7 @@ static int
|
|||
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
||||
int count)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
int i;
|
||||
GLshort *vertices;
|
||||
|
||||
|
@ -618,16 +666,16 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
|||
vertices[2*i+0] = (GLshort)points[i].x;
|
||||
vertices[2*i+1] = (GLshort)points[i].y;
|
||||
}
|
||||
glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
data->glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
if (count > 2 &&
|
||||
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
|
||||
/* GL_LINE_LOOP takes care of the final segment */
|
||||
--count;
|
||||
glDrawArrays(GL_LINE_LOOP, 0, count);
|
||||
data->glDrawArrays(GL_LINE_LOOP, 0, count);
|
||||
} else {
|
||||
glDrawArrays(GL_LINE_STRIP, 0, count);
|
||||
data->glDrawArrays(GL_LINE_STRIP, 0, count);
|
||||
/* We need to close the endpoint of the line */
|
||||
glDrawArrays(GL_POINTS, count-1, 1);
|
||||
data->glDrawArrays(GL_POINTS, count-1, 1);
|
||||
}
|
||||
SDL_stack_free(vertices);
|
||||
|
||||
|
@ -638,6 +686,7 @@ static int
|
|||
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
|
||||
int count)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
int i;
|
||||
|
||||
GLES_SetDrawingState(renderer);
|
||||
|
@ -658,8 +707,8 @@ GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
|
|||
vertices[6] = maxx;
|
||||
vertices[7] = maxy;
|
||||
|
||||
glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
data->glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -677,9 +726,9 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
data->glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(texturedata->type, texturedata->texture);
|
||||
data->glBindTexture(texturedata->type, texturedata->texture);
|
||||
|
||||
if (texture->modMode) {
|
||||
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
|
||||
|
@ -702,9 +751,9 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
cropRect[1] = srcrect->y + srcrect->h;
|
||||
cropRect[2] = srcrect->w;
|
||||
cropRect[3] = -srcrect->h;
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
|
||||
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
|
||||
cropRect);
|
||||
glDrawTexiOES(renderer->viewport.x + dstrect->x,
|
||||
data->glDrawTexiOES(renderer->viewport.x + dstrect->x,
|
||||
h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0,
|
||||
dstrect->w, dstrect->h);
|
||||
} else {
|
||||
|
@ -744,11 +793,11 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
texCoords[6] = maxu;
|
||||
texCoords[7] = maxv;
|
||||
|
||||
glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
data->glVertexPointer(2, GL_SHORT, 0, vertices);
|
||||
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
||||
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
data->glDisable(GL_TEXTURE_2D);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -757,6 +806,7 @@ static int
|
|||
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 pixel_format, void * pixels, int pitch)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
|
||||
void *temp_pixels;
|
||||
|
@ -776,9 +826,9 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
||||
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
|
||||
|
||||
/* Flip the rows to be top-down */
|
||||
|
@ -815,6 +865,8 @@ GLES_RenderPresent(SDL_Renderer * renderer)
|
|||
static void
|
||||
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
||||
|
||||
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
||||
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
@ -823,7 +875,7 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
return;
|
||||
}
|
||||
if (data->texture) {
|
||||
glDeleteTextures(1, &data->texture);
|
||||
renderdata->glDeleteTextures(1, &data->texture);
|
||||
}
|
||||
if (data->pixels) {
|
||||
SDL_free(data->pixels);
|
||||
|
|
42
src/render/opengles2/SDL_gles2funcs.h
Normal file
42
src/render/opengles2/SDL_gles2funcs.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
SDL_PROC(void, glActiveTexture, (GLenum))
|
||||
SDL_PROC(void, glAttachShader, (GLuint, GLuint))
|
||||
SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
|
||||
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
|
||||
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
|
||||
SDL_PROC(void, glClear, (GLbitfield))
|
||||
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
|
||||
SDL_PROC(void, glCompileShader, (GLuint))
|
||||
SDL_PROC(GLuint, glCreateProgram, (void))
|
||||
SDL_PROC(GLuint, glCreateShader, (GLenum))
|
||||
SDL_PROC(void, glDeleteProgram, (GLuint))
|
||||
SDL_PROC(void, glDeleteShader, (GLuint))
|
||||
SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
|
||||
SDL_PROC(void, glDisable, (GLenum))
|
||||
SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
|
||||
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
|
||||
SDL_PROC(void, glEnable, (GLenum))
|
||||
SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
|
||||
SDL_PROC(void, glFinish, (void))
|
||||
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
|
||||
SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
|
||||
SDL_PROC(const GLubyte *, glGetString, (GLenum))
|
||||
SDL_PROC(GLenum, glGetError, (void))
|
||||
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
|
||||
SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
|
||||
SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
|
||||
SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
|
||||
SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
|
||||
SDL_PROC(void, glLinkProgram, (GLuint))
|
||||
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
|
||||
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
|
||||
SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
|
||||
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
|
||||
SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
|
||||
SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
|
||||
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
|
||||
SDL_PROC(void, glUniform1i, (GLint, GLint))
|
||||
SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
|
||||
SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
|
||||
SDL_PROC(void, glUseProgram, (GLuint))
|
||||
SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
|
||||
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
|
|
@ -27,6 +27,9 @@
|
|||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_shaders_gles2.h"
|
||||
|
||||
/* Used to re-create the window with OpenGL capability */
|
||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||
|
||||
/*************************************************************************************************
|
||||
* Bootstrap data *
|
||||
*************************************************************************************************/
|
||||
|
@ -128,6 +131,10 @@ typedef struct GLES2_DriverContext
|
|||
SDL_bool tex_coords;
|
||||
} current;
|
||||
|
||||
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
|
||||
#include "SDL_gles2funcs.h"
|
||||
#undef SDL_PROC
|
||||
|
||||
int shader_format_count;
|
||||
GLenum *shader_formats;
|
||||
GLES2_ShaderCache shader_cache;
|
||||
|
@ -149,6 +156,26 @@ static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
|
|||
|
||||
static SDL_GLContext SDL_CurrentContext = NULL;
|
||||
|
||||
static int GLES2_LoadFunctions(GLES2_DriverContext * data)
|
||||
{
|
||||
#ifdef __SDL_NOGETPROCADDR__
|
||||
#define SDL_PROC(ret,func,params) data->func=func;
|
||||
#else
|
||||
#define SDL_PROC(ret,func,params) \
|
||||
do { \
|
||||
data->func = SDL_GL_GetProcAddress(#func); \
|
||||
if ( ! data->func ) { \
|
||||
SDL_SetError("Couldn't load GLES2 function %s: %s\n", #func, SDL_GetError()); \
|
||||
return -1; \
|
||||
} \
|
||||
} while ( 0 );
|
||||
#endif /* _SDL_NOGETPROCADDR_ */
|
||||
|
||||
#include "SDL_gles2funcs.h"
|
||||
#undef SDL_PROC
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES2_ActivateRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
|
@ -171,6 +198,8 @@ GLES2_ActivateRenderer(SDL_Renderer * renderer)
|
|||
static void
|
||||
GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
|
||||
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
/* Rebind the context to the window area */
|
||||
SDL_CurrentContext = NULL;
|
||||
|
@ -178,7 +207,7 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|||
|
||||
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
|
||||
/* According to Apple documentation, we need to finish drawing NOW! */
|
||||
glFinish();
|
||||
rdata->glFinish();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -192,7 +221,7 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
|
|||
return 0;
|
||||
}
|
||||
|
||||
glViewport(renderer->viewport.x, renderer->viewport.y,
|
||||
rdata->glViewport(renderer->viewport.x, renderer->viewport.y,
|
||||
renderer->viewport.w, renderer->viewport.h);
|
||||
return 0;
|
||||
}
|
||||
|
@ -212,7 +241,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
|
|||
entry = rdata->shader_cache.head;
|
||||
while (entry)
|
||||
{
|
||||
glDeleteShader(entry->id);
|
||||
rdata->glDeleteShader(entry->id);
|
||||
next = entry->next;
|
||||
SDL_free(entry);
|
||||
entry = next;
|
||||
|
@ -223,7 +252,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
|
|||
GLES2_ProgramCacheEntry *next;
|
||||
entry = rdata->program_cache.head;
|
||||
while (entry) {
|
||||
glDeleteProgram(entry->id);
|
||||
rdata->glDeleteProgram(entry->id);
|
||||
next = entry->next;
|
||||
SDL_free(entry);
|
||||
entry = next;
|
||||
|
@ -267,6 +296,7 @@ GetScaleQuality(void)
|
|||
static int
|
||||
GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_TextureData *tdata;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
|
@ -316,19 +346,19 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
}
|
||||
|
||||
/* Allocate the texture */
|
||||
glGetError();
|
||||
glGenTextures(1, &tdata->texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(tdata->texture_type, tdata->texture);
|
||||
glTexParameteri(tdata->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
glTexParameteri(tdata->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(tdata->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
rdata->glGetError();
|
||||
rdata->glGenTextures(1, &tdata->texture);
|
||||
rdata->glActiveTexture(GL_TEXTURE0);
|
||||
rdata->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
||||
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
||||
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
rdata->glTexParameteri(tdata->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
rdata->glTexImage2D(tdata->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Texture creation failed");
|
||||
glDeleteTextures(1, &tdata->texture);
|
||||
rdata->glDeleteTextures(1, &tdata->texture);
|
||||
SDL_free(tdata);
|
||||
return -1;
|
||||
}
|
||||
|
@ -339,6 +369,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
static void
|
||||
GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
|
||||
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
@ -346,7 +377,7 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
/* Destroy the texture */
|
||||
if (tdata)
|
||||
{
|
||||
glDeleteTextures(1, &tdata->texture);
|
||||
rdata->glDeleteTextures(1, &tdata->texture);
|
||||
SDL_free(tdata->pixel_data);
|
||||
SDL_free(tdata);
|
||||
texture->driverdata = NULL;
|
||||
|
@ -386,6 +417,7 @@ static int
|
|||
GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
|
||||
const void *pixels, int pitch)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
|
||||
Uint8 *blob = NULL;
|
||||
Uint8 *src;
|
||||
|
@ -393,7 +425,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|||
int y;
|
||||
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
|
||||
/* Bail out if we're supposed to update an empty rectangle */
|
||||
if (rect->w <= 0 || rect->h <= 0)
|
||||
return 0;
|
||||
|
@ -420,11 +452,11 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|||
}
|
||||
|
||||
/* Create a texture subimage with the supplied data */
|
||||
glGetError();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(tdata->texture_type, tdata->texture);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexSubImage2D(tdata->texture_type,
|
||||
rdata->glGetError();
|
||||
rdata->glActiveTexture(GL_TEXTURE0);
|
||||
rdata->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
rdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
rdata->glTexSubImage2D(tdata->texture_type,
|
||||
0,
|
||||
rect->x,
|
||||
rect->y,
|
||||
|
@ -437,7 +469,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|||
SDL_free(blob);
|
||||
}
|
||||
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to update texture");
|
||||
return -1;
|
||||
|
@ -505,33 +537,33 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
|
|||
entry->blend_mode = blendMode;
|
||||
|
||||
/* Create the program and link it */
|
||||
glGetError();
|
||||
entry->id = glCreateProgram();
|
||||
glAttachShader(entry->id, vertex->id);
|
||||
glAttachShader(entry->id, fragment->id);
|
||||
glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
|
||||
glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
|
||||
glLinkProgram(entry->id);
|
||||
glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
|
||||
if (glGetError() != GL_NO_ERROR || !linkSuccessful)
|
||||
rdata->glGetError();
|
||||
entry->id = rdata->glCreateProgram();
|
||||
rdata->glAttachShader(entry->id, vertex->id);
|
||||
rdata->glAttachShader(entry->id, fragment->id);
|
||||
rdata->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position");
|
||||
rdata->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord");
|
||||
rdata->glLinkProgram(entry->id);
|
||||
rdata->glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful);
|
||||
if (rdata->glGetError() != GL_NO_ERROR || !linkSuccessful)
|
||||
{
|
||||
SDL_SetError("Failed to link shader program");
|
||||
glDeleteProgram(entry->id);
|
||||
rdata->glDeleteProgram(entry->id);
|
||||
SDL_free(entry);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Predetermine locations of uniform variables */
|
||||
entry->uniform_locations[GLES2_UNIFORM_PROJECTION] =
|
||||
glGetUniformLocation(entry->id, "u_projection");
|
||||
rdata->glGetUniformLocation(entry->id, "u_projection");
|
||||
entry->uniform_locations[GLES2_UNIFORM_TEXTURE] =
|
||||
glGetUniformLocation(entry->id, "u_texture");
|
||||
rdata->glGetUniformLocation(entry->id, "u_texture");
|
||||
entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
|
||||
glGetUniformLocation(entry->id, "u_modulation");
|
||||
rdata->glGetUniformLocation(entry->id, "u_modulation");
|
||||
entry->uniform_locations[GLES2_UNIFORM_COLOR] =
|
||||
glGetUniformLocation(entry->id, "u_color");
|
||||
rdata->glGetUniformLocation(entry->id, "u_color");
|
||||
entry->uniform_locations[GLES2_UNIFORM_COLORTABLE] =
|
||||
glGetUniformLocation(entry->id, "u_colorTable");
|
||||
rdata->glGetUniformLocation(entry->id, "u_colorTable");
|
||||
|
||||
/* Cache the linked program */
|
||||
if (rdata->program_cache.head)
|
||||
|
@ -559,7 +591,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
|
|||
shaderEntry = rdata->program_cache.tail->fragment_shader;
|
||||
if (--shaderEntry->references <= 0)
|
||||
GLES2_EvictShader(renderer, shaderEntry);
|
||||
glDeleteProgram(rdata->program_cache.tail->id);
|
||||
rdata->glDeleteProgram(rdata->program_cache.tail->id);
|
||||
rdata->program_cache.tail = rdata->program_cache.tail->prev;
|
||||
SDL_free(rdata->program_cache.tail->next);
|
||||
rdata->program_cache.tail->next = NULL;
|
||||
|
@ -628,29 +660,29 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
|
|||
entry->instance = instance;
|
||||
|
||||
/* Compile or load the selected shader instance */
|
||||
glGetError();
|
||||
entry->id = glCreateShader(instance->type);
|
||||
rdata->glGetError();
|
||||
entry->id = rdata->glCreateShader(instance->type);
|
||||
if (instance->format == (GLenum)-1)
|
||||
{
|
||||
glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
|
||||
glCompileShader(entry->id);
|
||||
glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
|
||||
rdata->glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
|
||||
rdata->glCompileShader(entry->id);
|
||||
rdata->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
|
||||
}
|
||||
else
|
||||
{
|
||||
glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
|
||||
rdata->glShaderBinary(1, &entry->id, instance->format, instance->data, instance->length);
|
||||
compileSuccessful = GL_TRUE;
|
||||
}
|
||||
if (glGetError() != GL_NO_ERROR || !compileSuccessful)
|
||||
if (rdata->glGetError() != GL_NO_ERROR || !compileSuccessful)
|
||||
{
|
||||
char *info = NULL;
|
||||
int length = 0;
|
||||
|
||||
glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
|
||||
rdata->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
|
||||
if (length > 0) {
|
||||
info = SDL_stack_alloc(char, length);
|
||||
if (info) {
|
||||
glGetShaderInfoLog(entry->id, length, &length, info);
|
||||
rdata->glGetShaderInfoLog(entry->id, length, &length, info);
|
||||
}
|
||||
}
|
||||
if (info) {
|
||||
|
@ -659,7 +691,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
|
|||
} else {
|
||||
SDL_SetError("Failed to load the shader");
|
||||
}
|
||||
glDeleteShader(entry->id);
|
||||
rdata->glDeleteShader(entry->id);
|
||||
SDL_free(entry);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -690,7 +722,7 @@ GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
|
|||
--rdata->shader_cache.count;
|
||||
|
||||
/* Deallocate the shader */
|
||||
glDeleteShader(entry->id);
|
||||
rdata->glDeleteShader(entry->id);
|
||||
SDL_free(entry);
|
||||
}
|
||||
|
||||
|
@ -746,9 +778,9 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, SDL_BlendM
|
|||
goto fault;
|
||||
|
||||
/* Select that program in OpenGL */
|
||||
glGetError();
|
||||
glUseProgram(program->id);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
rdata->glGetError();
|
||||
rdata->glUseProgram(program->id);
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to select program");
|
||||
goto fault;
|
||||
|
@ -799,9 +831,9 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
|
|||
|
||||
/* Set the projection matrix */
|
||||
locProjection = rdata->current_program->uniform_locations[GLES2_UNIFORM_PROJECTION];
|
||||
glGetError();
|
||||
glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
rdata->glGetError();
|
||||
rdata->glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to set orthographic projection");
|
||||
return -1;
|
||||
|
@ -829,14 +861,16 @@ static void GLES2_RenderPresent(SDL_Renderer *renderer);
|
|||
static int
|
||||
GLES2_RenderClear(SDL_Renderer * renderer)
|
||||
{
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
|
||||
glClearColor((GLfloat) renderer->r * inv255f,
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
rdata->glClearColor((GLfloat) renderer->r * inv255f,
|
||||
(GLfloat) renderer->g * inv255f,
|
||||
(GLfloat) renderer->b * inv255f,
|
||||
(GLfloat) renderer->a * inv255f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
rdata->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -848,19 +882,19 @@ GLES2_SetBlendMode(GLES2_DriverContext *rdata, int blendMode)
|
|||
switch (blendMode) {
|
||||
default:
|
||||
case SDL_BLENDMODE_NONE:
|
||||
glDisable(GL_BLEND);
|
||||
rdata->glDisable(GL_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
rdata->glEnable(GL_BLEND);
|
||||
rdata->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
}
|
||||
rdata->current.blendMode = blendMode;
|
||||
|
@ -872,9 +906,9 @@ GLES2_SetTexCoords(GLES2_DriverContext * rdata, SDL_bool enabled)
|
|||
{
|
||||
if (enabled != rdata->current.tex_coords) {
|
||||
if (enabled) {
|
||||
glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
} else {
|
||||
glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
rdata->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
}
|
||||
rdata->current.tex_coords = enabled;
|
||||
}
|
||||
|
@ -887,7 +921,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
|
|||
int blendMode = renderer->blendMode;
|
||||
GLuint locColor;
|
||||
|
||||
glGetError();
|
||||
rdata->glGetError();
|
||||
|
||||
GLES2_ActivateRenderer(renderer);
|
||||
|
||||
|
@ -901,7 +935,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
|
|||
|
||||
/* Select the color to draw with */
|
||||
locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR];
|
||||
glUniform4f(locColor,
|
||||
rdata->glUniform4f(locColor,
|
||||
renderer->r * inv255f,
|
||||
renderer->g * inv255f,
|
||||
renderer->b * inv255f,
|
||||
|
@ -912,6 +946,7 @@ GLES2_SetDrawingState(SDL_Renderer * renderer)
|
|||
static int
|
||||
GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLfloat *vertices;
|
||||
int idx;
|
||||
|
||||
|
@ -929,11 +964,11 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
|
|||
vertices[idx * 2] = x;
|
||||
vertices[(idx * 2) + 1] = y;
|
||||
}
|
||||
glGetError();
|
||||
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glDrawArrays(GL_POINTS, 0, count);
|
||||
rdata->glGetError();
|
||||
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
rdata->glDrawArrays(GL_POINTS, 0, count);
|
||||
SDL_stack_free(vertices);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to render lines");
|
||||
return -1;
|
||||
|
@ -944,6 +979,7 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
|
|||
static int
|
||||
GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLfloat *vertices;
|
||||
int idx;
|
||||
|
||||
|
@ -961,17 +997,17 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
|
|||
vertices[idx * 2] = x;
|
||||
vertices[(idx * 2) + 1] = y;
|
||||
}
|
||||
glGetError();
|
||||
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, count);
|
||||
rdata->glGetError();
|
||||
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
rdata->glDrawArrays(GL_LINE_STRIP, 0, count);
|
||||
|
||||
/* We need to close the endpoint of the line */
|
||||
if (count == 2 ||
|
||||
points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
glDrawArrays(GL_POINTS, count-1, 1);
|
||||
rdata->glDrawArrays(GL_POINTS, count-1, 1);
|
||||
}
|
||||
SDL_stack_free(vertices);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to render lines");
|
||||
return -1;
|
||||
|
@ -982,6 +1018,7 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
|
|||
static int
|
||||
GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
GLfloat vertices[8];
|
||||
int idx;
|
||||
|
||||
|
@ -990,7 +1027,7 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
|
|||
}
|
||||
|
||||
/* Emit a line loop for each rectangle */
|
||||
glGetError();
|
||||
rdata->glGetError();
|
||||
for (idx = 0; idx < count; ++idx) {
|
||||
const SDL_Rect *rect = &rects[idx];
|
||||
|
||||
|
@ -1007,10 +1044,10 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
|
|||
vertices[5] = yMax;
|
||||
vertices[6] = xMax;
|
||||
vertices[7] = yMax;
|
||||
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
rdata->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to render lines");
|
||||
return -1;
|
||||
|
@ -1055,14 +1092,14 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
|
|||
|
||||
/* Select the target texture */
|
||||
locTexture = rdata->current_program->uniform_locations[GLES2_UNIFORM_TEXTURE];
|
||||
glGetError();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(tdata->texture_type, tdata->texture);
|
||||
glUniform1i(locTexture, 0);
|
||||
rdata->glGetError();
|
||||
rdata->glActiveTexture(GL_TEXTURE0);
|
||||
rdata->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
rdata->glUniform1i(locTexture, 0);
|
||||
|
||||
/* Configure color modulation */
|
||||
locModulation = rdata->current_program->uniform_locations[GLES2_UNIFORM_MODULATION];
|
||||
glUniform4f(locModulation,
|
||||
rdata->glUniform4f(locModulation,
|
||||
texture->r * inv255f,
|
||||
texture->g * inv255f,
|
||||
texture->b * inv255f,
|
||||
|
@ -1082,7 +1119,7 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
|
|||
vertices[5] = (GLfloat)(dstrect->y + dstrect->h);
|
||||
vertices[6] = (GLfloat)(dstrect->x + dstrect->w);
|
||||
vertices[7] = (GLfloat)(dstrect->y + dstrect->h);
|
||||
glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
texCoords[0] = srcrect->x / (GLfloat)texture->w;
|
||||
texCoords[1] = srcrect->y / (GLfloat)texture->h;
|
||||
texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
|
||||
|
@ -1091,9 +1128,9 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
|
|||
texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
|
||||
texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
|
||||
texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
|
||||
glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
|
||||
rdata->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
SDL_SetError("Failed to render texture");
|
||||
return -1;
|
||||
|
@ -1105,6 +1142,7 @@ static int
|
|||
GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 pixel_format, void * pixels, int pitch)
|
||||
{
|
||||
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
|
||||
void *temp_pixels;
|
||||
|
@ -1124,9 +1162,9 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
rdata->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
||||
rdata->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
|
||||
|
||||
/* Flip the rows to be top-down */
|
||||
|
@ -1181,8 +1219,8 @@ GLES2_ResetState(SDL_Renderer *renderer)
|
|||
rdata->current.blendMode = -1;
|
||||
rdata->current.tex_coords = SDL_FALSE;
|
||||
|
||||
glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
|
||||
glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
|
||||
rdata->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
|
||||
}
|
||||
|
||||
static SDL_Renderer *
|
||||
|
@ -1194,6 +1232,19 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
#ifndef ZUNE_HD
|
||||
GLboolean hasCompiler;
|
||||
#endif
|
||||
Uint32 windowFlags;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
windowFlags = SDL_GetWindowFlags(window);
|
||||
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
|
||||
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
|
||||
/* Uh oh, better try to put it back... */
|
||||
SDL_RecreateWindow(window, windowFlags);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create the renderer struct */
|
||||
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
|
||||
|
@ -1214,9 +1265,6 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
renderer->window = window;
|
||||
|
||||
/* Create an OpenGL ES 2.0 context */
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
rdata->context = SDL_GL_CreateContext(window);
|
||||
if (!rdata->context)
|
||||
{
|
||||
|
@ -1228,6 +1276,11 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (GLES2_LoadFunctions(rdata) < 0) {
|
||||
GLES2_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
} else {
|
||||
|
@ -1239,12 +1292,12 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
|
||||
/* Determine supported shader formats */
|
||||
/* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
|
||||
glGetError();
|
||||
rdata->glGetError();
|
||||
#ifdef ZUNE_HD
|
||||
nFormats = 1;
|
||||
#else /* !ZUNE_HD */
|
||||
glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
|
||||
glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
|
||||
rdata->glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &nFormats);
|
||||
rdata->glGetBooleanv(GL_SHADER_COMPILER, &hasCompiler);
|
||||
if (hasCompiler)
|
||||
++nFormats;
|
||||
#endif /* ZUNE_HD */
|
||||
|
@ -1259,8 +1312,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
#ifdef ZUNE_HD
|
||||
rdata->shader_formats[0] = GL_NVIDIA_PLATFORM_BINARY_NV;
|
||||
#else /* !ZUNE_HD */
|
||||
glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
rdata->glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
|
||||
if (rdata->glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
GLES2_DestroyRenderer(renderer);
|
||||
SDL_SetError("Failed to query supported shader formats");
|
||||
|
|
|
@ -286,7 +286,7 @@ struct SDL_VideoDevice
|
|||
void *driverdata;
|
||||
struct SDL_GLDriverData *gl_data;
|
||||
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES
|
||||
struct SDL_PrivateGLESData *gles_data;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -189,6 +189,9 @@ ShouldUseTextureFramebuffer()
|
|||
}
|
||||
return hasAcceleratedOpenGL;
|
||||
}
|
||||
#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
/* Let's be optimistic about this! */
|
||||
return SDL_TRUE;
|
||||
#else
|
||||
return SDL_FALSE;
|
||||
#endif
|
||||
|
@ -1138,7 +1141,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
|
|||
}
|
||||
|
||||
/* Some platforms have OpenGL enabled by default */
|
||||
#if (SDL_VIDEO_OPENGL && __MACOSX__) || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
if (flags & SDL_WINDOW_OPENGL) {
|
||||
|
|
|
@ -25,7 +25,10 @@
|
|||
#include "SDL_x11video.h"
|
||||
#include "SDL_x11opengles.h"
|
||||
|
||||
#define DEFAULT_OPENGL "/usr/lib/libGLES_CM.so"
|
||||
#define DEFAULT_EGL "/usr/lib/libEGL.so"
|
||||
#define DEFAULT_OGL_ES2 "/usr/lib/libGLESv2.so"
|
||||
#define DEFAULT_OGL_ES_PVR "/usr/lib/libGLES_CM.so"
|
||||
#define DEFAULT_OGL_ES "/usr/lib/libGLESv1_CM.so"
|
||||
|
||||
#define LOAD_FUNC(NAME) \
|
||||
*((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
|
||||
|
@ -44,13 +47,15 @@ X11_GLES_GetProcAddress(_THIS, const char *proc)
|
|||
void *handle;
|
||||
void *retval;
|
||||
|
||||
handle = _this->gl_config.dll_handle;
|
||||
handle = _this->gles_data->egl_dll_handle;
|
||||
if (_this->gles_data->eglGetProcAddress) {
|
||||
retval = _this->gles_data->eglGetProcAddress(proc);
|
||||
if (retval) {
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
handle = _this->gl_config.dll_handle;
|
||||
#if defined(__OpenBSD__) && !defined(__ELF__)
|
||||
#undef dlsym(x,y);
|
||||
#endif
|
||||
|
@ -70,6 +75,7 @@ X11_GLES_UnloadLibrary(_THIS)
|
|||
_this->gles_data->eglTerminate(_this->gles_data->egl_display);
|
||||
|
||||
dlclose(_this->gl_config.dll_handle);
|
||||
dlclose(_this->gles_data->egl_dll_handle);
|
||||
|
||||
_this->gles_data->eglGetProcAddress = NULL;
|
||||
_this->gles_data->eglChooseConfig = NULL;
|
||||
|
@ -111,7 +117,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
|
|||
dlclose(handle);
|
||||
path = getenv("SDL_VIDEO_GL_DRIVER");
|
||||
if (path == NULL) {
|
||||
path = DEFAULT_OPENGL;
|
||||
path = DEFAULT_EGL;
|
||||
}
|
||||
handle = dlopen(path, dlopen_flags);
|
||||
}
|
||||
|
@ -153,6 +159,29 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
|
|||
return -1;
|
||||
}
|
||||
|
||||
_this->gles_data->egl_dll_handle = handle;
|
||||
|
||||
path = getenv("SDL_VIDEO_GL_DRIVER");
|
||||
handle = dlopen(path, dlopen_flags);
|
||||
if ((path == NULL) | (handle == NULL)) {
|
||||
if (_this->gl_config.major_version > 1) {
|
||||
path = DEFAULT_OGL_ES2;
|
||||
handle = dlopen(path, dlopen_flags);
|
||||
} else {
|
||||
path = DEFAULT_OGL_ES;
|
||||
handle = dlopen(path, dlopen_flags);
|
||||
if (handle == NULL) {
|
||||
path = DEFAULT_OGL_ES_PVR;
|
||||
handle = dlopen(path, dlopen_flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (handle == NULL) {
|
||||
SDL_SetError("Could not initialize OpenGL ES library");
|
||||
return -1;
|
||||
}
|
||||
|
||||
_this->gl_config.dll_handle = handle;
|
||||
_this->gl_config.driver_loaded = 1;
|
||||
|
||||
|
@ -218,6 +247,13 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
|
|||
attribs[i++] = _this->gl_config.multisamplesamples;
|
||||
}
|
||||
|
||||
attribs[i++] = EGL_RENDERABLE_TYPE;
|
||||
if (_this->gl_config.major_version == 2) {
|
||||
attribs[i++] = EGL_OPENGL_ES2_BIT;
|
||||
} else {
|
||||
attribs[i++] = EGL_OPENGL_ES_BIT;
|
||||
}
|
||||
|
||||
attribs[i++] = EGL_NONE;
|
||||
|
||||
if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display,
|
||||
|
@ -260,17 +296,25 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
|
|||
SDL_GLContext
|
||||
X11_GLES_CreateContext(_THIS, SDL_Window * window)
|
||||
{
|
||||
int retval;
|
||||
EGLint context_attrib_list[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION,
|
||||
1,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||
Display *display = data->videodata->display;
|
||||
|
||||
XSync(display, False);
|
||||
|
||||
if (_this->gl_config.major_version) {
|
||||
context_attrib_list[1] = _this->gl_config.major_version;
|
||||
}
|
||||
|
||||
_this->gles_data->egl_context =
|
||||
_this->gles_data->eglCreateContext(_this->gles_data->egl_display,
|
||||
_this->gles_data->egl_config,
|
||||
EGL_NO_CONTEXT, NULL);
|
||||
EGL_NO_CONTEXT, context_attrib_list);
|
||||
XSync(display, False);
|
||||
|
||||
if (_this->gles_data->egl_context == EGL_NO_CONTEXT) {
|
||||
|
@ -280,12 +324,12 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
|
|||
|
||||
_this->gles_data->egl_active = 1;
|
||||
|
||||
if (_this->gles_data->egl_active)
|
||||
retval = 1;
|
||||
else
|
||||
retval = 0;
|
||||
if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
|
||||
X11_GLES_DeleteContext(_this, context);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (retval);
|
||||
return (SDL_GLContext)(1);
|
||||
}
|
||||
|
||||
int
|
||||
|
|
|
@ -32,6 +32,7 @@ typedef struct SDL_PrivateGLESData
|
|||
{
|
||||
int egl_active; /* to stop switching drivers while we have a valid context */
|
||||
XVisualInfo *egl_visualinfo;
|
||||
void *egl_dll_handle;
|
||||
EGLDisplay egl_display;
|
||||
EGLContext egl_context; /* Current GLES context */
|
||||
EGLSurface egl_surface;
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "SDL_x11shape.h"
|
||||
#include "SDL_x11touch.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
#include "SDL_x11opengles.h"
|
||||
#endif
|
||||
|
||||
|
@ -110,7 +110,7 @@ X11_DeleteDevice(SDL_VideoDevice * device)
|
|||
}
|
||||
SDL_free(data->windowlist);
|
||||
SDL_free(device->driverdata);
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
SDL_free(device->gles_data);
|
||||
#endif
|
||||
SDL_free(device);
|
||||
|
@ -143,7 +143,7 @@ X11_CreateDevice(int devindex)
|
|||
}
|
||||
device->driverdata = data;
|
||||
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
|
||||
if (!device->gles_data) {
|
||||
SDL_OutOfMemory();
|
||||
|
@ -226,7 +226,7 @@ X11_CreateDevice(int devindex)
|
|||
device->GL_SwapWindow = X11_GL_SwapWindow;
|
||||
device->GL_DeleteContext = X11_GL_DeleteContext;
|
||||
#endif
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
|
||||
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
|
||||
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "SDL_x11mouse.h"
|
||||
#include "SDL_x11shape.h"
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
#include "SDL_x11opengles.h"
|
||||
#endif
|
||||
|
||||
|
@ -289,7 +289,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
|
|||
XFree(vinfo);
|
||||
} else
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_PANDORA
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
XVisualInfo *vinfo;
|
||||
|
||||
|
@ -401,17 +401,19 @@ X11_CreateWindow(_THIS, SDL_Window * window)
|
|||
SDL_SetError("Couldn't create window");
|
||||
return -1;
|
||||
}
|
||||
#if SDL_VIDEO_DRIVER_PANDORA
|
||||
/* Create the GLES window surface */
|
||||
_this->gles_data->egl_surface =
|
||||
_this->gles_data->eglCreateWindowSurface(_this->gles_data->
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
/* Create the GLES window surface */
|
||||
_this->gles_data->egl_surface =
|
||||
_this->gles_data->eglCreateWindowSurface(_this->gles_data->
|
||||
egl_display,
|
||||
_this->gles_data->egl_config,
|
||||
(NativeWindowType) w, NULL);
|
||||
|
||||
if (_this->gles_data->egl_surface == EGL_NO_SURFACE) {
|
||||
SDL_SetError("Could not create GLES window surface");
|
||||
return -1;
|
||||
if (_this->gles_data->egl_surface == EGL_NO_SURFACE) {
|
||||
SDL_SetError("Could not create GLES window surface");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
15
test/configure
vendored
15
test/configure
vendored
|
@ -3764,12 +3764,10 @@ cat confdefs.h >>conftest.$ac_ext
|
|||
cat >>conftest.$ac_ext <<_ACEOF
|
||||
/* end confdefs.h. */
|
||||
|
||||
#if defined (__QNXNTO__)
|
||||
#include <GLES/gl.h>
|
||||
#elif defined (__IPHONEOS__)
|
||||
#if defined (__IPHONEOS__)
|
||||
#include <OpenGLES/ES1/gl.h>
|
||||
#else
|
||||
#error "No OpenGL ES support"
|
||||
#include <GLES/gl.h>
|
||||
#endif /* __QNXNTO__ */
|
||||
|
||||
int
|
||||
|
@ -3812,11 +3810,12 @@ rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
|
|||
{ echo "$as_me:$LINENO: result: $have_opengles" >&5
|
||||
echo "${ECHO_T}$have_opengles" >&6; }
|
||||
|
||||
if test x$have_opengl = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGL"
|
||||
GLLIB="$XPATH $SYS_GL_LIBS"
|
||||
elif test x$have_opengles = xyes; then
|
||||
GLLIB=""
|
||||
if test x$have_opengles = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
|
||||
GLLIB="$XPATH -lGLESv1_CM"
|
||||
elif test x$have_opengl = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGL"
|
||||
GLLIB="$XPATH $SYS_GL_LIBS"
|
||||
else
|
||||
GLLIB=""
|
||||
|
|
|
@ -103,12 +103,10 @@ dnl Check for OpenGL ES
|
|||
AC_MSG_CHECKING(for OpenGL ES support)
|
||||
have_opengles=no
|
||||
AC_TRY_COMPILE([
|
||||
#if defined (__QNXNTO__)
|
||||
#include <GLES/gl.h>
|
||||
#elif defined (__IPHONEOS__)
|
||||
#if defined (__IPHONEOS__)
|
||||
#include <OpenGLES/ES1/gl.h>
|
||||
#else
|
||||
#error "No OpenGL ES support"
|
||||
#include <GLES/gl.h>
|
||||
#endif /* __QNXNTO__ */
|
||||
],[
|
||||
],[
|
||||
|
@ -116,11 +114,12 @@ have_opengles=yes
|
|||
])
|
||||
AC_MSG_RESULT($have_opengles)
|
||||
|
||||
if test x$have_opengl = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGL"
|
||||
GLLIB="$XPATH $SYS_GL_LIBS"
|
||||
elif test x$have_opengles = xyes; then
|
||||
GLLIB=""
|
||||
if test x$have_opengles = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGLES"
|
||||
GLLIB="$XPATH -lGLESv1_CM"
|
||||
elif test x$have_opengl = xyes; then
|
||||
CFLAGS="$CFLAGS -DHAVE_OPENGL"
|
||||
GLLIB="$XPATH $SYS_GL_LIBS"
|
||||
else
|
||||
GLLIB=""
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue