Fixed the shaders (needed to use texture2DRect) - thanks Ryan!

This commit is contained in:
Sam Lantinga 2011-02-08 20:23:52 -08:00
parent fd61299f87
commit 296fa03f71
2 changed files with 30 additions and 12 deletions

View file

@ -297,11 +297,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glDisable(GL_CULL_FACE);
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/*data->glEnable(GL_LINE_SMOOTH);*/
if (data->GL_ARB_texture_rectangle_supported) {
data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
} else {
data->glEnable(GL_TEXTURE_2D);
}
data->updateSize = SDL_TRUE;
return renderer;