OCD fixes: Adds a space after /* (glory to regular expressions!)

This commit is contained in:
Gabriel Jacobo 2013-08-21 09:47:10 -03:00
parent 271e0d67c4
commit 298ce1c1a7
83 changed files with 459 additions and 459 deletions

View file

@ -29,11 +29,11 @@ typedef struct LoadedPicture {
void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
{
/*Clear render-target to blue. */
/* Clear render-target to blue. */
SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
SDL_RenderClear(renderer);
/*Render the texture. */
/* Render the texture. */
SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent(renderer);
@ -188,17 +188,17 @@ int main(int argc,char** argv)
next_time += TICK_INTERVAL;
}
/*Free the textures. */
/* Free the textures. */
for(i=0;i<num_pictures;i++)
SDL_DestroyTexture(pictures[i].texture);
SDL_DestroyRenderer(renderer);
/*Destroy the window. */
/* Destroy the window. */
SDL_DestroyWindow(window);
/*Free the original surfaces backing the textures. */
/* Free the original surfaces backing the textures. */
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i].surface);
SDL_free(pictures);
/*Call SDL_VideoQuit() before quitting. */
/* Call SDL_VideoQuit() before quitting. */
SDL_VideoQuit();
return 0;