Another documentation fix, Thanks to Mason Wheeler for finding these.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403686
This commit is contained in:
Bob Pendleton 2009-07-02 16:53:56 +00:00
parent 8625a0991d
commit 29a81c8167

View file

@ -1142,7 +1142,7 @@ extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
const SDL_Rect * rects);
/**
* \fn void SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
* \fn int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
*
* \brief Set the color used for drawing operations (Fill and Line).
*
@ -1156,7 +1156,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b,
Uint8 a);
/**
* \fn void SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
* \fn int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
*
* \brief Get the color used for drawing operations (Fill and Line).
*