Don't initialize the audio buffer passed to the application's audio callback,

since they are expected to entirely fill it with data or silence.

For legacy apps that might expect the buffer to already have silence and thus
 may not fill the buffer in the callback, there's an environment variable to
 expose the old behaviour.

  Fixes Bugzilla #416.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402411
This commit is contained in:
Ryan C. Gordon 2007-07-05 02:24:36 +00:00
parent 2ada4fdd9b
commit 2a9137296f

View file

@ -117,6 +117,13 @@ static AudioBootStrap *bootstrap[] = {
};
SDL_AudioDevice *current_audio = NULL;
/*
* If non-zero, use legacy behaviour (memset the callback buffer before call).
* Changed to NOT initializing the buffer before the callback in 1.2.12.
* Set environment SDL_AUDIO_MUST_INIT_BUFFERS=1 to get old behaviour.
*/
static int must_init_callback_buffer = 0;
/* Various local functions */
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);
@ -190,7 +197,10 @@ int SDLCALL SDL_RunAudio(void *audiop)
stream = audio->fake_stream;
}
}
SDL_memset(stream, silence, stream_len);
if ( must_init_callback_buffer ) {
SDL_memset(stream, silence, stream_len);
}
if ( ! audio->paused ) {
SDL_mutexP(audio->mixer_lock);
@ -300,6 +310,9 @@ int SDL_AudioInit(const char *driver_name)
{
SDL_AudioDevice *audio;
int i = 0, idx;
const char *envr = SDL_getenv("SDL_AUDIO_MUST_INIT_BUFFERS");
must_init_callback_buffer = ((envr != NULL) && (SDL_atoi(envr)));
/* Check to make sure we don't overwrite 'current_audio' */
if ( current_audio != NULL ) {