Fixed some windows compilation bugs - Still does not compile.
This commit is contained in:
parent
4960f0aff9
commit
2ab139c207
4 changed files with 26 additions and 15 deletions
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C++ Express 2005
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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@ -1,10 +1,11 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="8.00"
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Version="9.00"
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Name="SDL"
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Name="SDL"
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ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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RootNamespace="SDL"
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RootNamespace="SDL"
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TargetFrameworkVersion="131072"
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>
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>
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<Platforms>
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<Platforms>
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<Platform
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<Platform
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@ -85,6 +86,8 @@
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/SDL.pdb"
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ProgramDatabaseFile=".\Debug/SDL.pdb"
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SubSystem="2"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary=".\Debug/SDL.lib"
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ImportLibrary=".\Debug/SDL.lib"
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CLRUnmanagedCodeCheck="false"
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CLRUnmanagedCodeCheck="false"
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/>
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/>
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@ -106,9 +109,6 @@
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<Tool
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<Tool
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Name="VCAppVerifierTool"
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Name="VCAppVerifierTool"
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/>
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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<Tool
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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@ -185,6 +185,8 @@
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IgnoreAllDefaultLibraries="true"
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IgnoreAllDefaultLibraries="true"
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ProgramDatabaseFile=".\Release/SDL.pdb"
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ProgramDatabaseFile=".\Release/SDL.pdb"
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SubSystem="2"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary=".\Release/SDL.lib"
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ImportLibrary=".\Release/SDL.lib"
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/>
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/>
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<Tool
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<Tool
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@ -205,9 +207,6 @@
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<Tool
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<Tool
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Name="VCAppVerifierTool"
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Name="VCAppVerifierTool"
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/>
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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<Tool
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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@ -928,6 +927,14 @@
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RelativePath="..\..\src\timer\SDL_timer_c.h"
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RelativePath="..\..\src\timer\SDL_timer_c.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\events\SDL_touch.c"
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>
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</File>
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<File
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RelativePath="..\..\src\events\SDL_touch_c.h"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\video\SDL_video.c"
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RelativePath="..\..\src\video\SDL_video.c"
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>
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>
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@ -1,9 +1,10 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="8.00"
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Version="9.00"
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Name="SDLmain"
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Name="SDLmain"
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ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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TargetFrameworkVersion="131072"
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>
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>
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<Platforms>
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<Platforms>
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<Platform
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<Platform
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@ -25,7 +26,7 @@
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<Tool
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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Description="Making sure basic SDL headers are in place..."
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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/>
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/>
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<Tool
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<Tool
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Name="VCCustomBuildTool"
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Name="VCCustomBuildTool"
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@ -98,7 +99,7 @@
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<Tool
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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Description="Making sure basic SDL headers are in place..."
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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/>
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/>
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<Tool
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<Tool
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Name="VCCustomBuildTool"
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Name="VCCustomBuildTool"
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@ -171,7 +172,7 @@
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<Tool
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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Description="Making sure basic SDL headers are in place..."
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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/>
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/>
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<Tool
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<Tool
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Name="VCCustomBuildTool"
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Name="VCCustomBuildTool"
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@ -64,8 +64,11 @@ extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
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/* Shutdown the touch subsystem */
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/* Shutdown the touch subsystem */
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extern void SDL_TouchQuit(void);
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extern void SDL_TouchQuit(void);
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/* FIXME: Where do these functions go in this header? */
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/* Get the index of a touch device */
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extern void SDL_ChangeEnd(int id, int end);
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extern int SDL_GetTouchIndexId(int id)
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#endif /* _SDL_touch_c_h */
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#endif /* _SDL_touch_c_h */
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