diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index a84e73f58..28944e184 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -1082,22 +1082,6 @@ GL_SetDrawBlendMode(SDL_Renderer * renderer) return 0; } -static int -GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) -{ - GL_RenderData *data = (GL_RenderData *) renderer->driverdata; - SDL_Window *window = SDL_GetWindowFromID(renderer->window); - - data->glColor4f((GLfloat) renderer->r * inv255f, - (GLfloat) renderer->g * inv255f, - (GLfloat) renderer->b * inv255f, - (GLfloat) renderer->a * inv255f); - SetBlendMode(data, renderer->blendMode); - data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); - - return 0; -} - static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y) { @@ -1137,6 +1121,22 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) return 0; } +static int +GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + GL_RenderData *data = (GL_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + + data->glColor4f((GLfloat) renderer->r * inv255f, + (GLfloat) renderer->g * inv255f, + (GLfloat) renderer->b * inv255f, + (GLfloat) renderer->a * inv255f); + SetBlendMode(data, renderer->blendMode); + data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); + + return 0; +} + static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)