Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.

Updated Makefile.in so "make dist" includes everything necessary for release.

--HG--
rename : BUGS => BUGS.txt
rename : COPYING => COPYING.txt
rename : CREDITS => CREDITS.txt
rename : INSTALL => INSTALL.txt
rename : README.android => README-android.txt
rename : README.cmake => README-cmake.txt
rename : README.DirectFB => README-directfb.txt
rename : README.gesture => README-gesture.txt
rename : README.HG => README-hg.txt
rename : README.iOS => README-ios.txt
rename : README.MacOSX => README-macosx.txt
rename : README.pandora => README-pandora.txt
rename : README.Platforms => README-platforms.txt
rename : README.Porting => README-porting.txt
rename : README.psp => README-psp.txt
rename : README.touch => README-touch.txt
rename : README.WinCE => README-wince.txt
rename : README => README.txt
rename : TODO => TODO.txt
This commit is contained in:
Sam Lantinga 2013-05-26 11:06:17 -07:00
parent 27d4a625ba
commit 2b824bd331
30 changed files with 1415 additions and 10851 deletions

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@ -1,57 +0,0 @@
[patterns]
.hgeol = native
.hgignore = native
BUGS = native
CREDITS = native
INSTALL = native
NOTES = native
TODO = native
WhatsNew = native
**COPYING = native
**README = native
**doxyfile = native
**Doxyfile = native
**install-sh = LF
**mkinstalldirs = LF
**Makefile = LF
**Makefile.* = LF
test/automated/rwops/read = LF
**README.* = native
**.S = native
**.bmp = BIN
**.c = native
**.cc = native
**.cpp = native
**.csh = LF
**.dat = BIN
**.gdbinit = LF
build-scripts/config.guess = LF
**.h = native
**.htm = native
**.html = native
**.icns = BIN
**.in = LF
**.java = native
**.m = native
**.m4 = native
**.mk = LF
**.nib = BIN
**.pch = BIN
**.pdf = BIN
**.pl = native
**.plist = native
**.png = BIN
.indent.pro = LF
**.rc = native
**.rtf = BIN
**.sh = LF
**.sln = native
**.txt = native
**.vcp = native
**.vcproj = native
**.vcw = native
**.vcxproj = native
**.wav = BIN
**.xbm = BIN
**.xml = native
**.zip = BIN

1
.indent.pro vendored
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@ -1 +0,0 @@
-i4 -nut -nsc -br -ce -cdw -npcs

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@ -15,4 +15,3 @@ You may also find help at the SDL mailing list. Subscription information:
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.

70
CREDITS
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@ -1,70 +0,0 @@
Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:
* Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin*
* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
and Phoenix Kokido for financial contributions
* Edgar "bobbens" Simo for his force feedback API development during the
Google Summer of Code 2008
* Aaron Wishnick for his work on audio resampling and pitch shifting during
the Google Summer of Code 2008
* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the
Google Summer of Code 2008
* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets
during the Google Summer of Code 2008
* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni,
Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great
SDL Bug Hunt of January 2009!
* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of
January 2009!
* Luke Benstead for OpenGL 3.0 support
* Gaëtan de Menten for writing the PHP and SQL behind the SDL website
* Tim Jones for the new look of the SDL website
* Ryan Gordon for helping everybody out and keeping the dream alive. :)
* Mattias Engdegård, for help with the Solaris port and lots of other help
* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
* David Carré, for the Pandora port
* Couriersud for the DirectFB driver
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
* Arne Claus, for the 2004 winning SDL logo,
and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
for other logo entries.
* Bob Pendleton and David Olofson for being long time contributors to
the SDL mailing list.
* Everybody at Loki Software, Inc. for their great contributions!
And a big hand to everyone else who gave me appreciation, advice,
and suggestions, especially the good folks on the SDL mailing list.
THANKS! :)
-- Sam Lantinga <slouken@libsdl.org>

33
CREDITS.txt Normal file
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@ -0,0 +1,33 @@
Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:
* Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin*
* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
and Phoenix Kokido for financial contributions
* Edgar "bobbens" Simo for his force feedback API development during the
Google Summer of Code 2008
* Aaron Wishnick for his work on audio resampling and pitch shifting during
the Google Summer of Code 2008
* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the
Google Summer of Code 2008
* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets
during the Google Summer of Code 2008
* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni,
Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great
SDL Bug Hunt of January 2009!
* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of
January 2009!
* Luke Benstead for OpenGL 3.0 support

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@ -39,7 +39,7 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
SDLTEST_TARGET = libSDL2_test.a
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
SRC_DIST = acinclude Android.mk autogen.sh BUGS build-scripts configure configure.in COPYING CREDITS debian include INSTALL Makefile.minimal Makefile.in README* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test TODO VisualC.html VisualC WhatsNew Xcode Xcode-iOS
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC WhatsNew Xcode Xcode-iOS
GEN_DIST = SDL2.spec
HDRS = \
@ -216,26 +216,3 @@ dist $(distfile):
rpm: $(distfile)
rpmbuild -ta $?
# Run indent on the source to standardize coding style
indent:
@echo "Running indent... modified files:"
@cd $(srcdir) && \
find . \( \
-name '*.h' -o \
-name '*.c' -o \
-name '*.cc' \) \
-print | fgrep -v ./Xcode | \
while read file; do \
indent "$$file" -o "$$file.indent"; \
if cmp "$$file" "$$file.indent" >/dev/null; then \
rm -f "$$file.indent"; \
else \
echo "$$file"; \
mv -f "$$file.indent" "$$file"; \
fi; \
done
# Run indent and then commit modified files
commit: indent
hg commit

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@ -10,7 +10,7 @@ http://developer.android.com/sdk/index.html
Android NDK r7 or later
http://developer.android.com/sdk/ndk/index.html
Minimum API level supported by SDL: 10 (Android 2.3.3)
inimum API level supported by SDL: 10 (Android 2.3.3)
================================================================================
How the port works

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@ -12,7 +12,7 @@ What you need:
DirectFB 1.0.1, 1.2.x, 1.3.0
Kernel-Framebuffer support: required: vesafb, radeonfb ....
Mesa 7.0.x - optional for OpenGL
esa 7.0.x - optional for OpenGL
/etc/directfbrc

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@ -28,7 +28,7 @@ event.dgesture.gestureId - the unique id of the closest gesture to the performe
event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
event.dgesture.numFingers - the number of fingers used to draw the stroke.
Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
ost programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
@ -50,7 +50,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded.
===========================================================================
Multi Gestures
ulti Gestures
===========================================================================
SDL provides simple support for pinch/rotate/swipe gestures.
Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:

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@ -1,10 +1,10 @@
The latest development version of SDL is available via Mercurial.
Mercurial allows you to get up-to-the-minute fixes and enhancements;
ercurial allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "hg" to mirror that
source tree instead of waiting for an official release. Please look
at the Mercurial website ( http://mercurial.selenic.com/ ) for more
information on using hg, where you can also download software for
Mac OS X, Windows, and Unix systems.
ac OS X, Windows, and Unix systems.
hg clone http://hg.libsdl.org/SDL

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@ -34,7 +34,7 @@ By default, iosbuild.sh will autodetect the SDK version you have installed using
xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
by setting the MIN_OS_VERSION variable, ie:
MIN_OS_VERSION=4.2 ./iosbuild.sh
IN_OS_VERSION=4.2 ./iosbuild.sh
==============================================================================
Using the Simple DirectMedia Layer for iOS
@ -158,7 +158,7 @@ Each application installed on iPhone resides in a sandbox which includes its own
Once your application is installed its directory tree looks like:
MySDLApp Home/
ySDLApp Home/
MySDLApp.app
Documents/
Library/
@ -167,7 +167,7 @@ MySDLApp Home/
When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
More information on this subject is available here:
ore information on this subject is available here:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
==============================================================================

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@ -8,7 +8,7 @@ Officially supported platforms
Windows XP
Windows Vista
Windows 7
Mac OS X 10.4+
ac OS X 10.4+
Linux 2.6+
iOS 3.1.3+
Android 2.3.3+

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@ -4,7 +4,7 @@ System Specific Notes
Linux:
The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
Mac:
ac:
The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
iPhone:

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@ -27,7 +27,7 @@ in the file "COPYING".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
ore documentation and FAQs are available online at:
http://wiki.libsdl.org/
If you need help with the library, or just want to discuss SDL related

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@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README-SDL.txt COPYING CREDITS BUGS
%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel

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@ -1,10 +1,7 @@
2.0 release checklist:
Future work roadmap:
* http://wiki.libsdl.org/moin.cgi/Roadmap
* See why windows are being rearranged. Is the shield window not up?
* Make sure you can create and show a fullscreen window in one step
* Write automated test case for multi-draw APIs
* Implement assertion code on iPhone
* Add __WINDOWS__ in addition to __WIN32__
* Write test for fullscreen gamma to check X11 colormap handling

9313
aclocal.m4 vendored

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@ -4,7 +4,6 @@ echo "Generating build information using autoconf"
echo "This may take a while ..."
# Regenerate configuration files
cat acinclude/* >aclocal.m4
found=false
for autoconf in autoconf autoconf259 autoconf-2.59
do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi

2
configure vendored
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@ -592,7 +592,7 @@ PACKAGE_STRING=
PACKAGE_BUGREPORT=
PACKAGE_URL=
ac_unique_file="README"
ac_unique_file="README.txt"
# Factoring default headers for most tests.
ac_includes_default="\
#include <stdio.h>

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@ -1,5 +1,5 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)
AC_INIT(README.txt)
AC_CONFIG_HEADER(include/SDL_config.h)
AC_CONFIG_AUX_DIR(build-scripts)
AC_CONFIG_MACRO_DIR([acinclude])

6
debian/docs vendored
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@ -1,4 +1,4 @@
BUGS
CREDITS
README
BUGS.txt
CREDITS.txt
README.txt
README-SDL.txt