Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
--HG-- extra : rebase_source : c1fac232063443a2880e64f1abda85e0bdb2e710
This commit is contained in:
parent
a001caf902
commit
2b9a2802b2
30 changed files with 848 additions and 7 deletions
96
src/filesystem/windows/SDL_sysfilesystem.c
Normal file
96
src/filesystem/windows/SDL_sysfilesystem.c
Normal file
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef SDL_FILESYSTEM_WINDOWS
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* System dependent filesystem routines */
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_windows.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_filesystem.h"
|
||||
|
||||
char *
|
||||
SDL_GetBasePath(void)
|
||||
{
|
||||
TCHAR path[MAX_PATH];
|
||||
const DWORD len = GetModuleFileName(NULL, path, SDL_arraysize(path));
|
||||
size_t i;
|
||||
|
||||
SDL_assert(len < SDL_arraysize(path));
|
||||
|
||||
if (len == 0) {
|
||||
WIN_SetError("Couldn't locate our .exe");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (i = len-1; i > 0; i--) {
|
||||
if (path[i] == '\\') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_assert(i > 0); /* Should have been an absolute path. */
|
||||
path[i+1] = '\0'; /* chop off filename. */
|
||||
return WIN_StringToUTF8(path);
|
||||
}
|
||||
|
||||
char *
|
||||
SDL_GetPrefPath(const char *org, const char *app)
|
||||
{
|
||||
/*
|
||||
* Vista and later has a new API for this, but SHGetFolderPath works there,
|
||||
* and apparently just wraps the new API. This is the new way to do it:
|
||||
*
|
||||
* SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE,
|
||||
* NULL, &wszPath);
|
||||
*/
|
||||
|
||||
TCHAR path[MAX_PATH];
|
||||
char *utf8 = NULL;
|
||||
char *retval = NULL;
|
||||
|
||||
if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
|
||||
WIN_SetError("Couldn't locate our prefpath");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
utf8 = WIN_StringToUTF8(path);
|
||||
if (utf8) {
|
||||
const size_t len = SDL_strlen(utf8) + SDL_strlen(org) + SDL_strlen(app) + 4;
|
||||
retval = (char *) SDL_malloc(len);
|
||||
if (!retval) {
|
||||
SDL_free(utf8);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_snprintf(retval, len, "%s\\%s\\%s\\", utf8, org, app);
|
||||
SDL_free(utf8);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
#endif /* SDL_FILESYSTEM_WINDOWS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue