Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)

From: couriersud arcor.de
To: slouken@libsdl.org
Subject: Directfb driver for SDL1.3

Hi,

the attachment contains a patch for a SDL1.3 directfb driver. It supports:

- Renderer "directfb":

Hardware acceleration as supported by the underlying directfb driver. With a
radeon X850, testsprite2 runs at 50% to 70% of OpenGL (X11, dri) performance.

Also supports hardware accelerated yuv overlays. This must be enabled by sett
ing:

export SDL_DIRECTFB_YUV_DIRECT=1

- Renderer "opengl"

Supports software opengl using mesa opengl (make linux-directfb).

Some more information may be found in README.DirectFB

There will certainly still be some bugs, and there is some debug code around.
 When I find some time, I will compile against directfb-0.9.25 as distributed
 with ubuntu 7.04.

The diff also contains a fix for SDL_LockYUVOverlay fixing a bug in  *pixels
and pitches initialization.

Kind regards,

couriersud

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402588
This commit is contained in:
Sam Lantinga 2007-08-11 21:51:19 +00:00
parent fa64b7b113
commit 2de3ba209d
12 changed files with 2297 additions and 1506 deletions

45
README.DirectFB Normal file
View file

@ -0,0 +1,45 @@
SDL on DirectFB
Supports:
- Hardware YUV overlays
- OpenGL - software only
- 2D/3D accelerations (depends on directfb driver)
What you need:
DirectFB 1.0.0 - required
Kernel-Framebuffer support: required: vesafb, radeonfb ....
Mesa 7.0.x - optional for OpenGL
As of this writing 20070810 you need to pull Mesa from git and do the following:
------------------------
cd mesa
make linux-directfb
make
echo Installing - pleaser enter sudo pw.
sudo make install INSTALL_DIR=/usr/local/dfb_GL
cd src/mesa/drivers/directfb
make
sudo make install INSTALL_DIR=/usr/local/dfb_GL
------------------------
To run the SDL - testprograms:
export SDL_VIDEODRIVER=directfb
export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
./testgl
To use hardware accelerated YUV-overlays for YUV-textures, use:
export SDL_DIRECTFB_YUV_DIRECT=1
This is disabled by default. It will only support one concurrent
overlay and may behave strange if not used with SDL_CreateYUvOverlay
from SDLcompat.c.

View file

@ -1440,19 +1440,21 @@ SDL_LockYUVOverlay(SDL_Overlay * overlay)
< 0) { < 0) {
return -1; return -1;
} }
overlay->pixels[0] = (Uint8 *) pixels;
overlay->pitches[0] = pitch;
switch (overlay->format) { switch (overlay->format) {
case SDL_YV12_OVERLAY: case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY: case SDL_IYUV_OVERLAY:
overlay->pixels[0] = (Uint8 *) pixels; overlay->pitches[1] = pitch / 2;
overlay->pitches[2] = pitch / 2;
overlay->pixels[1] = overlay->pixels[1] =
overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[0] + overlay->pitches[0] * overlay->h;
overlay->pixels[2] = overlay->pixels[2] =
overlay->pixels[1] + overlay->pitches[1] * overlay->h; overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
break; break;
case SDL_YUY2_OVERLAY: case SDL_YUY2_OVERLAY:
case SDL_UYVY_OVERLAY: case SDL_UYVY_OVERLAY:
case SDL_YVYU_OVERLAY: case SDL_YVYU_OVERLAY:
overlay->pixels[0] = (Uint8 *) pixels;
break; break;
} }
return 0; return 0;

View file

@ -23,70 +23,97 @@
/* Handle the event stream, converting DirectFB input events into SDL events */ /* Handle the event stream, converting DirectFB input events into SDL events */
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
#include <directfb.h> #include <directfb.h>
#include "SDL.h" #include "SDL.h"
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
#include "../../events/SDL_sysevents.h" #include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h" #include "../../events/SDL_events_c.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h" #include "SDL_DirectFB_events.h"
/* The translation tables from a DirectFB keycode to a SDL keysym */ /* The translation tables from a DirectFB keycode to a SDL keysym */
static SDLKey keymap[256]; static SDLKey keymap[256];
static SDL_keysym *DirectFB_TranslateKey(DFBInputEvent * ev,
static SDL_keysym *DirectFB_TranslateKey(DFBInputDeviceKeyIdentifier key_id,
DFBInputDeviceKeySymbol key_symbol,
DFBInputDeviceModifierMask key_mod,
SDL_keysym * keysym); SDL_keysym * keysym);
static int DirectFB_TranslateButton(DFBInputEvent * ev);
static int posted = 0;
static int DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button);
void void
DirectFB_PumpEvents(_THIS) DirectFB_PumpEventsWindow(_THIS)
{ {
DFBInputEvent evt; SDL_DFB_DEVICEDATA(_this);
DFB_WindowData *p;
DFBWindowEvent evt;
while (HIDDEN->eventbuffer->GetEvent(HIDDEN->eventbuffer, for (p = devdata->firstwin; p != NULL; p = p->next) {
DFB_EVENT(&evt)) == DFB_OK) { while (p->eventbuffer->GetEvent(p->eventbuffer,
SDL_keysym keysym; DFB_EVENT(&evt)) == DFB_OK) {
SDL_keysym keysym;
switch (evt.type) { if (evt.clazz = DFEC_WINDOW) {
case DIET_BUTTONPRESS: switch (evt.type) {
posted += SDL_PrivateMouseButton(SDL_PRESSED, case DWET_BUTTONDOWN:
DirectFB_TranslateButton SDL_SendMouseButton(devdata->mouse, SDL_PRESSED,
(&evt), 0, 0); DirectFB_TranslateButton(evt.button));
break; break;
case DIET_BUTTONRELEASE: case DWET_BUTTONUP:
posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_SendMouseButton(devdata->mouse, SDL_RELEASED,
DirectFB_TranslateButton DirectFB_TranslateButton(evt.button));
(&evt), 0, 0); break;
break; case DWET_MOTION:
case DIET_KEYPRESS: SDL_SendMouseMotion(devdata->mouse, 0, evt.x, evt.y);
posted += break;
SDL_PrivateKeyboard(SDL_PRESSED, case DWET_KEYDOWN:
DirectFB_TranslateKey(&evt, &keysym)); DirectFB_TranslateKey(evt.key_id, evt.key_symbol,
break; evt.modifiers, &keysym);
case DIET_KEYRELEASE: SDL_SendKeyboardKey(devdata->keyboard, SDL_PRESSED,
posted += keysym.scancode, keysym.sym);
SDL_PrivateKeyboard(SDL_RELEASED, break;
DirectFB_TranslateKey(&evt, &keysym)); case DWET_KEYUP:
break; DirectFB_TranslateKey(evt.key_id, evt.key_symbol,
case DIET_AXISMOTION: evt.modifiers, &keysym);
if (evt.flags & DIEF_AXISREL) { SDL_SendKeyboardKey(devdata->keyboard, SDL_RELEASED,
if (evt.axis == DIAI_X) keysym.scancode, keysym.sym);
posted += SDL_PrivateMouseMotion(0, 1, evt.axisrel, 0); break;
else if (evt.axis == DIAI_Y) case DWET_POSITION_SIZE:
posted += SDL_PrivateMouseMotion(0, 1, 0, evt.axisrel); SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED, evt.cx,
evt.cy);
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED, evt.w,
evt.h);
break;
case DWET_POSITION:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_MOVED, evt.cx,
evt.cy);
break;
case DWET_SIZE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_RESIZED, evt.w,
evt.h);
break;
case DWET_CLOSE:
SDL_SendWindowEvent(p->id, SDL_WINDOWEVENT_CLOSE, 0, 0);
break;
case DWET_GOTFOCUS:
//TODO: Implement for yuv-overlay DirectFB_SwitchOverlayContext(this, evt.window_id);
SDL_SetKeyboardFocus(devdata->keyboard, p->id);
break;
case DWET_LOSTFOCUS:
SDL_SetKeyboardFocus(devdata->keyboard, 0);
break;
case DWET_ENTER:
//SDL_DirectFB_ReshowCursor(_this, 0);
SDL_SetMouseFocus(devdata->mouse, p->id);
break;
case DWET_LEAVE:
SDL_SetMouseFocus(devdata->mouse, 0);
//SDL_DirectFB_ReshowCursor(_this, 1);
break;
default:
;
}
} }
break;
default:
;
} }
} }
} }
@ -177,35 +204,80 @@ DirectFB_InitOSKeymap(_THIS)
keymap[DIKI_SCROLL_LOCK - DIKI_UNKNOWN] = SDLK_SCROLLOCK; keymap[DIKI_SCROLL_LOCK - DIKI_UNKNOWN] = SDLK_SCROLLOCK;
keymap[DIKI_PRINT - DIKI_UNKNOWN] = SDLK_PRINT; keymap[DIKI_PRINT - DIKI_UNKNOWN] = SDLK_PRINT;
keymap[DIKI_PAUSE - DIKI_UNKNOWN] = SDLK_PAUSE; keymap[DIKI_PAUSE - DIKI_UNKNOWN] = SDLK_PAUSE;
keymap[DIKI_KP_EQUAL - DIKI_UNKNOWN] = SDLK_KP_EQUALS;
keymap[DIKI_KP_DECIMAL - DIKI_UNKNOWN] = SDLK_KP_PERIOD;
keymap[DIKI_KP_0 - DIKI_UNKNOWN] = SDLK_KP0;
keymap[DIKI_KP_1 - DIKI_UNKNOWN] = SDLK_KP1;
keymap[DIKI_KP_2 - DIKI_UNKNOWN] = SDLK_KP2;
keymap[DIKI_KP_3 - DIKI_UNKNOWN] = SDLK_KP3;
keymap[DIKI_KP_4 - DIKI_UNKNOWN] = SDLK_KP4;
keymap[DIKI_KP_5 - DIKI_UNKNOWN] = SDLK_KP5;
keymap[DIKI_KP_6 - DIKI_UNKNOWN] = SDLK_KP6;
keymap[DIKI_KP_7 - DIKI_UNKNOWN] = SDLK_KP7;
keymap[DIKI_KP_8 - DIKI_UNKNOWN] = SDLK_KP8;
keymap[DIKI_KP_9 - DIKI_UNKNOWN] = SDLK_KP9;
keymap[DIKI_KP_DIV - DIKI_UNKNOWN] = SDLK_KP_DIVIDE; keymap[DIKI_KP_DIV - DIKI_UNKNOWN] = SDLK_KP_DIVIDE;
keymap[DIKI_KP_MULT - DIKI_UNKNOWN] = SDLK_KP_MULTIPLY; keymap[DIKI_KP_MULT - DIKI_UNKNOWN] = SDLK_KP_MULTIPLY;
keymap[DIKI_KP_MINUS - DIKI_UNKNOWN] = SDLK_KP_MINUS; keymap[DIKI_KP_MINUS - DIKI_UNKNOWN] = SDLK_KP_MINUS;
keymap[DIKI_KP_PLUS - DIKI_UNKNOWN] = SDLK_KP_PLUS; keymap[DIKI_KP_PLUS - DIKI_UNKNOWN] = SDLK_KP_PLUS;
keymap[DIKI_KP_ENTER - DIKI_UNKNOWN] = SDLK_KP_ENTER; keymap[DIKI_KP_ENTER - DIKI_UNKNOWN] = SDLK_KP_ENTER;
keymap[DIKI_QUOTE_LEFT - DIKI_UNKNOWN] = SDLK_BACKQUOTE; /* TLDE */
keymap[DIKI_MINUS_SIGN - DIKI_UNKNOWN] = SDLK_MINUS; /* AE11 */
keymap[DIKI_EQUALS_SIGN - DIKI_UNKNOWN] = SDLK_EQUALS; /* AE12 */
keymap[DIKI_BRACKET_LEFT - DIKI_UNKNOWN] = SDLK_RIGHTBRACKET; /* AD11 */
keymap[DIKI_BRACKET_RIGHT - DIKI_UNKNOWN] = SDLK_LEFTBRACKET; /* AD12 */
keymap[DIKI_BACKSLASH - DIKI_UNKNOWN] = SDLK_BACKSLASH; /* BKSL */
keymap[DIKI_SEMICOLON - DIKI_UNKNOWN] = SDLK_SEMICOLON; /* AC10 */
keymap[DIKI_QUOTE_RIGHT - DIKI_UNKNOWN] = SDLK_QUOTE; /* AC11 */
keymap[DIKI_COMMA - DIKI_UNKNOWN] = SDLK_COMMA; /* AB08 */
keymap[DIKI_PERIOD - DIKI_UNKNOWN] = SDLK_PERIOD; /* AB09 */
keymap[DIKI_SLASH - DIKI_UNKNOWN] = SDLK_SLASH; /* AB10 */
keymap[DIKI_LESS_SIGN - DIKI_UNKNOWN] = SDLK_LESS; /* 103rd */
} }
static SDL_keysym * static SDL_keysym *
DirectFB_TranslateKey(DFBInputEvent * ev, SDL_keysym * keysym) DirectFB_TranslateKey(DFBInputDeviceKeyIdentifier key_id,
DFBInputDeviceKeySymbol key_symbol,
DFBInputDeviceModifierMask key_mod, SDL_keysym * keysym)
{ {
/* Set the keysym information */ SDLMod mod = KMOD_NONE;
keysym->scancode = ev->key_id;
keysym->mod = KMOD_NONE; /* FIXME */
keysym->unicode =
(DFB_KEY_TYPE(ev->key_symbol) == DIKT_UNICODE) ? ev->key_symbol : 0;
if (ev->key_symbol > 0 && ev->key_symbol < 128) /*
keysym->sym = ev->key_symbol; * Set modifier information
*/
if (key_mod & DIMM_SHIFT)
mod = mod | KMOD_LSHIFT;
if (key_mod & DIMM_CONTROL)
mod = mod | KMOD_LCTRL;
if (key_mod & DIMM_ALT)
mod = mod | KMOD_LALT;
if (key_mod & DIMM_ALTGR)
mod = mod | KMOD_RALT;
if (key_mod & DIMM_META)
mod = mod | KMOD_LMETA;
/* Set the keysym information */
keysym->scancode = key_id;
keysym->mod = mod;
keysym->unicode =
(DFB_KEY_TYPE(key_symbol) == DIKT_UNICODE) ? key_symbol : 0;
if (key_symbol > 0 && key_symbol < 255)
keysym->sym = key_symbol;
else else
keysym->sym = keymap[ev->key_id - DIKI_UNKNOWN]; keysym->sym = keymap[key_id - DIKI_UNKNOWN];
return keysym; return keysym;
} }
static int static int
DirectFB_TranslateButton(DFBInputEvent * ev) DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button)
{ {
switch (ev->button) { switch (button) {
case DIBI_LEFT: case DIBI_LEFT:
return 1; return 1;
case DIBI_MIDDLE: case DIBI_MIDDLE:
@ -217,4 +289,76 @@ DirectFB_TranslateButton(DFBInputEvent * ev)
} }
} }
/* vi: set ts=4 sw=4 expandtab: */ #if 0
void
DirectFB_PumpEvents(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
DFBInputEvent evt;
static last_x = 0, last_y = 0;
while (devdata->eventbuffer->GetEvent(devdata->eventbuffer,
DFB_EVENT(&evt)) == DFB_OK) {
SDL_keysym keysym;
DFBInputDeviceModifierMask mod;
if (evt.clazz = DFEC_INPUT) {
if (evt.flags & DIEF_MODIFIERS)
mod = evt.modifiers;
else
mod = 0;
switch (evt.type) {
case DIET_BUTTONPRESS:
posted += SDL_PrivateMouseButton(SDL_PRESSED,
DirectFB_TranslateButton(evt.
button),
0, 0);
break;
case DIET_BUTTONRELEASE:
posted += SDL_PrivateMouseButton(SDL_RELEASED,
DirectFB_TranslateButton(evt.
button),
0, 0);
break;
case DIET_KEYPRESS:
posted += SDL_PrivateKeyboard(SDL_PRESSED,
DirectFB_TranslateKey(evt.
key_id,
evt.
key_symbol,
mod,
&keysym));
break;
case DIET_KEYRELEASE:
posted += SDL_PrivateKeyboard(SDL_RELEASED,
DirectFB_TranslateKey(evt.
key_id,
evt.
key_symbol,
mod,
&keysym));
break;
case DIET_AXISMOTION:
if (evt.flags & DIEF_AXISREL) {
if (evt.axis == DIAI_X)
posted +=
SDL_PrivateMouseMotion(0, 1, evt.axisrel, 0);
else if (evt.axis == DIAI_Y)
posted +=
SDL_PrivateMouseMotion(0, 1, 0, evt.axisrel);
} else if (evt.flags & DIEF_AXISABS) {
if (evt.axis == DIAI_X)
last_x = evt.axisabs;
else if (evt.axis == DIAI_Y)
last_y = evt.axisabs;
posted += SDL_PrivateMouseMotion(0, 0, last_x, last_y);
}
break;
default:
;
}
}
}
}
#endif

View file

@ -25,5 +25,4 @@
/* Functions to be exported */ /* Functions to be exported */
extern void DirectFB_InitOSKeymap(_THIS); extern void DirectFB_InitOSKeymap(_THIS);
extern void DirectFB_PumpEvents(_THIS); extern void DirectFB_PumpEventsWindow(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,135 +0,0 @@
#define SCANCODE_ESCAPE 1
#define SCANCODE_1 2
#define SCANCODE_2 3
#define SCANCODE_3 4
#define SCANCODE_4 5
#define SCANCODE_5 6
#define SCANCODE_6 7
#define SCANCODE_7 8
#define SCANCODE_8 9
#define SCANCODE_9 10
#define SCANCODE_0 11
#define SCANCODE_MINUS 12
#define SCANCODE_EQUAL 13
#define SCANCODE_BACKSPACE 14
#define SCANCODE_TAB 15
#define SCANCODE_Q 16
#define SCANCODE_W 17
#define SCANCODE_E 18
#define SCANCODE_R 19
#define SCANCODE_T 20
#define SCANCODE_Y 21
#define SCANCODE_U 22
#define SCANCODE_I 23
#define SCANCODE_O 24
#define SCANCODE_P 25
#define SCANCODE_BRACKET_LEFT 26
#define SCANCODE_BRACKET_RIGHT 27
#define SCANCODE_ENTER 28
#define SCANCODE_LEFTCONTROL 29
#define SCANCODE_A 30
#define SCANCODE_S 31
#define SCANCODE_D 32
#define SCANCODE_F 33
#define SCANCODE_G 34
#define SCANCODE_H 35
#define SCANCODE_J 36
#define SCANCODE_K 37
#define SCANCODE_L 38
#define SCANCODE_SEMICOLON 39
#define SCANCODE_APOSTROPHE 40
#define SCANCODE_GRAVE 41
#define SCANCODE_LEFTSHIFT 42
#define SCANCODE_BACKSLASH 43
#define SCANCODE_Z 44
#define SCANCODE_X 45
#define SCANCODE_C 46
#define SCANCODE_V 47
#define SCANCODE_B 48
#define SCANCODE_N 49
#define SCANCODE_M 50
#define SCANCODE_COMMA 51
#define SCANCODE_PERIOD 52
#define SCANCODE_SLASH 53
#define SCANCODE_RIGHTSHIFT 54
#define SCANCODE_KEYPADMULTIPLY 55
#define SCANCODE_LEFTALT 56
#define SCANCODE_SPACE 57
#define SCANCODE_CAPSLOCK 58
#define SCANCODE_F1 59
#define SCANCODE_F2 60
#define SCANCODE_F3 61
#define SCANCODE_F4 62
#define SCANCODE_F5 63
#define SCANCODE_F6 64
#define SCANCODE_F7 65
#define SCANCODE_F8 66
#define SCANCODE_F9 67
#define SCANCODE_F10 68
#define SCANCODE_NUMLOCK 69
#define SCANCODE_SCROLLLOCK 70
#define SCANCODE_KEYPAD7 71
#define SCANCODE_CURSORUPLEFT 71
#define SCANCODE_KEYPAD8 72
#define SCANCODE_CURSORUP 72
#define SCANCODE_KEYPAD9 73
#define SCANCODE_CURSORUPRIGHT 73
#define SCANCODE_KEYPADMINUS 74
#define SCANCODE_KEYPAD4 75
#define SCANCODE_CURSORLEFT 75
#define SCANCODE_KEYPAD5 76
#define SCANCODE_KEYPAD6 77
#define SCANCODE_CURSORRIGHT 77
#define SCANCODE_KEYPADPLUS 78
#define SCANCODE_KEYPAD1 79
#define SCANCODE_CURSORDOWNLEFT 79
#define SCANCODE_KEYPAD2 80
#define SCANCODE_CURSORDOWN 80
#define SCANCODE_KEYPAD3 81
#define SCANCODE_CURSORDOWNRIGHT 81
#define SCANCODE_KEYPAD0 82
#define SCANCODE_KEYPADPERIOD 83
#define SCANCODE_LESS 86
#define SCANCODE_F11 87
#define SCANCODE_F12 88
#define SCANCODE_KEYPADENTER 96
#define SCANCODE_RIGHTCONTROL 97
#define SCANCODE_CONTROL 97
#define SCANCODE_KEYPADDIVIDE 98
#define SCANCODE_PRINTSCREEN 99
#define SCANCODE_RIGHTALT 100
#define SCANCODE_BREAK 101 /* Beware: is 119 */
#define SCANCODE_BREAK_ALTERNATIVE 119 /* on some keyboards! */
#define SCANCODE_HOME 102
#define SCANCODE_CURSORBLOCKUP 90 /* Cursor key block */
#define SCANCODE_PAGEUP 104
#define SCANCODE_CURSORBLOCKLEFT 92 /* Cursor key block */
#define SCANCODE_CURSORBLOCKRIGHT 94 /* Cursor key block */
#define SCANCODE_END 107
#define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */
#define SCANCODE_PAGEDOWN 109
#define SCANCODE_INSERT 110
#define SCANCODE_REMOVE 111
#define SCANCODE_RIGHTWIN 126
#define SCANCODE_LEFTWIN 125
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,212 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"
static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x,
int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);
void
DirectFB_InitMouse(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
SDL_Mouse mouse;
SDL_zero(mouse);
mouse.CreateCursor = DirectFB_CreateCursor;
mouse.ShowCursor = DirectFB_ShowCursor;
mouse.MoveCursor = DirectFB_MoveCursor;
mouse.FreeCursor = DirectFB_FreeCursor;
mouse.WarpMouse = DirectFB_WarpMouse;
mouse.FreeMouse = DirectFB_FreeMouse;
devdata->mouse = SDL_AddMouse(&mouse, -1);
}
void
DirectFB_QuitMouse(_THIS)
{
SDL_DFB_DEVICEDATA(_this);
SDL_DelMouse(devdata->mouse);
}
/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
SDL_VideoDevice *dev = SDL_GetVideoDevice();
SDL_DFB_DEVICEDATA(dev);
DFB_CursorData *curdata;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_Cursor *cursor;
Uint32 *dest;
Uint32 *p;
int pitch, i;
SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.caps = DSCAPS_NONE; //DSCAPS_SYSTEMONLY;
dsc.width = surface->w;
dsc.height = surface->h;
dsc.pixelformat = DSPF_ARGB;
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &curdata->surf));
curdata->hotx = hot_x;
curdata->hoty = hot_y;
cursor->driverdata = curdata;
SDL_DFB_CHECKERR(curdata->surf->
Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));
//FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
p = surface->pixels;
for (i = 0; i < surface->w * surface->h; i++)
if (p[i] == 0x00000000)
dest[i] = 0x00000000;
else
dest[i] = p[i];
//memcpy(dest, surface->pixels, surface->w * surface->h * 4);
curdata->surf->Unlock(curdata->surf);
return cursor;
error:
return NULL;
}
/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
SDL_VideoDevice *dev = SDL_GetVideoDevice();
SDL_DFB_DEVICEDATA(dev);
#if 0
DFB_DisplayData *dispdata =
(DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
#endif
DFBResult ret;
SDL_WindowID wid;
wid = SDL_GetFocusWindow();
if (!wid)
return -1;
else {
SDL_Window *window = SDL_GetWindowFromID(wid);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
SDL_DFB_CHECKERR(windata->window->
SetCursorShape(windata->window, curdata->surf,
curdata->hotx, curdata->hoty));
//FIXME: This is somehow a directfb issue
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(dispdata->layer->
SetCursorOpacity(dispdata->layer, 0xC0));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
}
#if 0
//TODO: Check administrative
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_CHECKERR(dispdata->layer->
SetCursorShape(dispdata->layer, curdata->surf,
curdata->hotx, curdata->hoty));
SDL_DFB_CHECKERR(dispdata->layer->
SetCursorOpacity(dispdata->layer, 0xC0));
SDL_DFB_CHECKERR(dispdata->layer->
SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
#endif
return 0;
error:
return -1;
}
/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
/* Do we need to do something here ? */
}
/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
SDL_DFB_CURSORDATA(cursor);
SDL_DFB_RELEASE(curdata->surf);
SDL_DFB_FREE(cursor->driverdata);
SDL_DFB_FREE(cursor);
}
/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
// SDL_DFB_CURSORDATA(cursor);
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
DFBResult ret;
int cx, cy;
SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
SDL_DFB_CHECKERR(dispdata->layer->
WarpCursor(dispdata->layer, cx + x, cy + y));
error:
return;
}
/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
// nothing yet
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -21,21 +21,23 @@
*/ */
#include "SDL_config.h" #include "SDL_config.h"
/* This is the DirectFB implementation of YUV video overlays */ #ifndef _SDL_DirectFB_mouse_h
#define _SDL_DirectFB_mouse_h
#include "SDL_video.h" typedef struct _DFB_CursorData DFB_CursorData;
#include "SDL_DirectFB_video.h"
extern SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, struct _DFB_CursorData
Uint32 format, {
SDL_Surface * display); IDirectFBSurface *surf;
int hotx;
int hoty;
};
extern int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay * overlay); #define SDL_DFB_CURSORDATA(curs) DFB_CursorData *curdata = (DFB_CursorData *) ((curs)->driverdata)
extern void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay); extern void DirectFB_InitMouse(_THIS);
extern void DirectFB_QuitMouse(_THIS);
extern int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, #endif /* _SDL_DirectFB_mouse_h */
SDL_Rect * src, SDL_Rect * dst);
extern void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,737 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
SDL1.3 implementation by couriersud@arcor.de
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int DirectFB_LockTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
int markDirty, void **pixels, int *pitch);
static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_INDEX4LSB,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
typedef struct
{
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
} DirectFB_RenderData;
typedef struct
{
IDirectFBDisplayLayer *vidlayer;
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
} DirectFB_TextureData;
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
/*
* Not needed - directfb supports yuv surfaces
*/
}
void
DirectFB_AddRenderDriver(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; i++)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBSurfaceCapabilities scaps;
char *p;
int i, n;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->DirtyTexture = DirectFB_DirtyTexture;
renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->info = DirectFB_RenderDriver.info;
renderer->window = window->id; // SDL window id
renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
data->flipflags = 0;
if (flags & SDL_RENDERER_PRESENTVSYNC) {
data->flipflags = DSFLIP_ONSYNC;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
data->surface->GetCapabilities(data->surface, &scaps);
if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
data->isyuvdirect = 0;
p = getenv("SDL_DIRECTFB_YUV_DIRECT");
if (p)
data->isyuvdirect = atoi(p);
return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFBResult ret;
DFBSurfaceDescription dsc;
int i, n;
/*
* Nothing to do here
*/
return 0;
error:
return -1;
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
DFBDisplayLayerDescription laydsc;
DFBDisplayLayerConfig layconf;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
data->vidlayer = NULL;
if (renddata->isyuvdirect && (dispdata->vidID >= 0)
&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(devdata->dfb->
GetDisplayLayer(devdata->dfb, dispdata->vidID,
&data->vidlayer));
layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
SDL_DFB_CHECKERR(data->vidlayer->
SetCooperativeLevel(data->vidlayer,
DLSCL_EXCLUSIVE));
SDL_DFB_CHECKERR(data->vidlayer->
SetConfiguration(data->vidlayer, &layconf));
SDL_DFB_CHECKERR(data->vidlayer->
GetSurface(data->vidlayer, &data->surface));
SDL_DFB_CHECKERR(data->vidlayer->
GetDescription(data->vidlayer, &laydsc));
SDL_DFB_DEBUG("Created HW YUV surface\n");
}
if (!data->vidlayer) {
/* fill surface description */
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
/* Never use DSCAPS_VIDEOONLY here. It kills performance
* No DSCAPS_SYSTEMONLY either - let dfb decide
*/
dsc.caps = 0; //DSCAPS_PREMULTIPLIED;
/* find the right pixelformat */
dsc.pixelformat = SDLToDFBPixelFormat(data->format);
if (dsc.pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d\n", data->format);
goto error;
}
data->pixels = NULL;
/* Create the surface */
SDL_DFB_CHECKERR(devdata->dfb->
CreateSurface(devdata->dfb, &dsc, &data->surface));
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
SDL_DFB_CHECKERR(data->surface->
GetPalette(data->surface, &data->palette));
}
}
return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
static int
DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
/*
* Always fail here so in compat mode SDL_HWSURFACE is set !
*/
return -1;
}
static int
DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].r = colors[i].r;
entries[i].g = colors[i].g;
entries[i].b = colors[i].b;
entries[i].a = 0xFF;
}
SDL_DFB_CHECKERR(data->palette->
SetEntries(data->palette, entries, ncolors,
firstcolor));
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
SDL_DFB_CHECKERR(data->palette->
GetEntries(data->palette, entries, ncolors,
firstcolor));
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
}
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
return 0;
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_RenderData *renderdata =
(DirectFB_RenderData *) renderer->driverdata;
if (data->pixels) {
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += data->pitch;
}
} else {
SDL_SetError("FIXME: Update without lock!\n");
return -1;
}
return 0;
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
void *fdata;
int fpitch;
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
DSLF_WRITE | DSLF_READ, &fdata,
&fpitch));
data->pixels = fdata;
data->pitch = fpitch;
switch (texture->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect
&& (rect->x != 0 || rect->y != 0 || rect->w != texture->w
|| rect->h != texture->h)) {
SDL_SetError
("YV12 and IYUV textures only support full surface locks");
return -1;
}
break;
default:
/* Only one plane, no worries */
break;
}
*pitch = data->pitch;
*pixels = data->pixels;
return 0;
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
data->surface->Unlock(data->surface);
data->pixels = NULL;
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
//TODO: DirtyTexture
}
static int
DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
SDL_DFB_CHECKERR(data->surface->
FillRectangle(data->surface, rect->x, rect->y, rect->w,
rect->h));
return 0;
error:
return -1;
}
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (texturedata->vidlayer) {
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetSourceRectangle(texturedata->vidlayer, srcrect->x,
srcrect->y, srcrect->w,
srcrect->h));
windata->window->GetPosition(windata->window, &px, &py);
SDL_DFB_CHECKERR(texturedata->vidlayer->
SetScreenRectangle(texturedata->vidlayer,
px + dstrect->x, py + dstrect->y,
dstrect->w, dstrect->h));
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
sr.x = srcrect->x;
sr.y = srcrect->y;
sr.w = srcrect->w;
sr.h = srcrect->h;
dr.x = dstrect->x;
dr.y = dstrect->y;
dr.w = dstrect->w;
dr.h = dstrect->h;
if (texture->
modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA))
{
u8 alpha = 0xFF;
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA)
alpha = texture->a;
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR)
SDL_DFB_CHECKERR(data->surface->
SetColor(data->surface, texture->r,
texture->g, texture->b, alpha));
else
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
0xFF, 0xFF, alpha));
// Only works together ....
flags |= DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR;
}
if (texture->
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND)) {
flags |= DSBLIT_BLEND_ALPHACHANNEL;
} else {
flags |= DSBLIT_NOFX;
}
SDL_DFB_CHECKERR(data->surface->
SetBlittingFlags(data->surface, flags));
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_DFB_CHECKERR(data->surface->
Blit(data->surface, texturedata->surface, &sr,
dr.x, dr.y));
} else {
SDL_DFB_CHECKERR(data->surface->
StretchBlit(data->surface, texturedata->surface,
&sr, &dr));
}
}
return 0;
error:
return -1;
}
static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DirtyRect *dirty;
DFBRectangle sr;
DFBResult ret;
sr.x = 0;
sr.y = 0;
sr.w = window->w;
sr.h = window->h;
/* Send the data to the display */
SDL_DFB_CHECKERR(data->surface->
Flip(data->surface, NULL, data->flipflags));
return;
error:
return;
}
static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
if (!data) {
return;
}
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_RELEASE(data->vidlayer);
SDL_free(data);
texture->driverdata = NULL;
}
static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
int i;
if (data) {
data->surface = NULL;
SDL_free(data);
}
SDL_free(renderer);
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* SDL surface based renderer implementation */
#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
extern void DirectFB_AddRenderDriver(_THIS);
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load diff

View file

@ -25,39 +25,155 @@
#define _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h
#include <directfb.h> #include <directfb.h>
#include <directfb_version.h>
#define LOG_CHANNEL stdout
#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
#error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24"
#endif
#if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 )
#define SDL_DIRECTFB_OPENGL 1
#include <directfbgl.h>
#endif
#if SDL_DIRECTFB_OPENGL
#include "SDL_loadso.h"
#endif
#include "SDL_mouse.h" #include "SDL_mouse.h"
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
#define _THIS SDL_VideoDevice *this #define DEBUG 1
#define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0)
#define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0)
#define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0)
#if DEBUG
#define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0)
#define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0)
#else
#define SDL_DFB_DEBUG(x...) do { } while (0)
#define SDL_DFB_DEBUGC(x...) do { } while (0)
#endif
#define SDL_DFB_CONTEXT "SDL_DirectFB"
#define SDL_DFB_ERR(x...) \
do { \
fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \
SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \
fprintf(LOG_CHANNEL, x ); \
} while (0)
#define SDL_DFB_CHECK(x...) \
do { \
ret = x; \
if (ret != DFB_OK) { \
fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
SDL_SetError( #x, DirectFBErrorString (ret) ); \
} \
} while (0)
#define SDL_DFB_CHECKERR(x...) \
do { \
ret = x; \
if (ret != DFB_OK) { \
fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \
fprintf(LOG_CHANNEL, "\t%s\n", #x ); \
fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \
SDL_SetError( #x, DirectFBErrorString (ret) ); \
goto error; \
} \
} while (0)
#define SDL_DFB_CALLOC(r, n, s) \
do { \
r = SDL_calloc (n, s); \
if (!(r)) { \
fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
SDL_OutOfMemory(); \
goto error; \
} \
} while (0)
/* Private display data */ /* Private display data */
struct SDL_PrivateVideoData #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata)
#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
#define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL)
typedef struct _DFB_DisplayData DFB_DisplayData;
#define DFB_MAX_SCREENS 10
#define DFB_MAX_MODES 50
struct _DFB_DisplayData
{
IDirectFBDisplayLayer *layer;
DFBSurfacePixelFormat pixelformat;
DFBDisplayLayerID vidID;
int cw;
int ch;
int nummodes;
SDL_DisplayMode *modelist;
#if 0
WMcursor *last_cursor;
WMcursor *blank_cursor;
WMcursor *default_cursor;
#endif
};
typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
IDirectFBSurface *surface;
IDirectFBPalette *palette;
IDirectFBWindow *window;
IDirectFBGL *gl_context;
IDirectFBEventBuffer *eventbuffer;
DFBWindowID windowID;
int id; // SDL window id
DFB_WindowData *next;
u8 opacity;
};
typedef struct _DFB_DeviceData DFB_DeviceData;
struct _DFB_DeviceData
{ {
int initialized; int initialized;
IDirectFB *dfb; IDirectFB *dfb;
IDirectFBDisplayLayer *layer; int mouse;
IDirectFBEventBuffer *eventbuffer; int keyboard;
DFB_WindowData *firstwin;
int nummodes; int numscreens;
SDL_Rect **modelist; DFBScreenID screenid[DFB_MAX_SCREENS];
DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
/* MGA CRTC2 support */ // auxiliary integer for callbacks
int enable_mga_crtc2; int aux;
int mga_crtc2_stretch;
float mga_crtc2_stretch_overscan; // OpenGL
IDirectFBDisplayLayer *c2layer; void (*glFinish) (void);
IDirectFBSurface *c2frame; void (*glFlush) (void);
DFBRectangle c2ssize; /* Real screen size */
DFBRectangle c2dsize; /* Stretched screen size */
DFBRectangle c2framesize; /* CRTC2 screen size */
}; };
#define HIDDEN (this->hidden) struct SDL_GLDriverData
{
int gl_active; /* to stop switching drivers while we have a valid context */
void SetDirectFBerror(const char *function, DFBResult code); #if SDL_DIRECTFB_OPENGL
IDirectFBGL *gl_context;
#endif /* SDL_DIRECTFB_OPENGL */
};
#endif /* _SDL_DirectFB_video_h */ #endif /* _SDL_DirectFB_video_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,290 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the DirectFB implementation of YUV video overlays */
#include "SDL_video.h"
#include "SDL_DirectFB_yuv.h"
#include "../SDL_yuvfuncs.h"
/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs directfb_yuvfuncs = {
DirectFB_LockYUVOverlay,
DirectFB_UnlockYUVOverlay,
DirectFB_DisplayYUVOverlay,
DirectFB_FreeYUVOverlay
};
struct private_yuvhwdata
{
DFBDisplayLayerID layer_id;
IDirectFBDisplayLayer *layer;
IDirectFBSurface *surface;
/* These are just so we don't have to allocate them separately */
Uint16 pitches[3];
Uint8 *planes[3];
};
static DFBEnumerationResult
enum_layers_callback(DFBDisplayLayerID id,
DFBDisplayLayerDescription desc, void *data)
{
struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data;
/* we don't want the primary */
if (id == DLID_PRIMARY)
return DFENUM_OK;
/* take the one with a surface for video */
if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO)) {
hwdata->layer_id = id;
return DFENUM_CANCEL;
}
return DFENUM_OK;
}
static DFBResult
CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata,
int width, int height, Uint32 format)
{
DFBResult ret;
IDirectFB *dfb = HIDDEN->dfb;
IDirectFBDisplayLayer *layer;
DFBDisplayLayerConfig conf;
ret = dfb->EnumDisplayLayers(dfb, enum_layers_callback, hwdata);
if (ret) {
SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret);
return ret;
}
if (!hwdata->layer_id)
return DFB_UNSUPPORTED;
ret = dfb->GetDisplayLayer(dfb, hwdata->layer_id, &layer);
if (ret) {
SetDirectFBerror("IDirectFB::GetDisplayLayer", ret);
return ret;
}
conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
conf.width = width;
conf.height = height;
switch (format) {
case SDL_YV12_OVERLAY:
conf.pixelformat = DSPF_YV12;
break;
case SDL_IYUV_OVERLAY:
conf.pixelformat = DSPF_I420;
break;
case SDL_YUY2_OVERLAY:
conf.pixelformat = DSPF_YUY2;
break;
case SDL_UYVY_OVERLAY:
conf.pixelformat = DSPF_UYVY;
break;
default:
fprintf(stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n",
format);
break;
}
/* Need to set coop level or newer DirectFB versions will fail here. */
ret = layer->SetCooperativeLevel(layer, DLSCL_ADMINISTRATIVE);
if (ret) {
SetDirectFBError
("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret);
layer->Release(layer);
return ret;
}
ret = layer->SetConfiguration(layer, &conf);
if (ret) {
SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret);
layer->Release(layer);
return ret;
}
ret = layer->GetSurface(layer, &hwdata->surface);
if (ret) {
SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret);
layer->Release(layer);
return ret;
}
hwdata->layer = layer;
return DFB_OK;
}
SDL_Overlay *
DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format,
SDL_Surface * display)
{
SDL_Overlay *overlay;
struct private_yuvhwdata *hwdata;
/* Create the overlay structure */
overlay = SDL_calloc(1, sizeof(SDL_Overlay));
if (!overlay) {
SDL_OutOfMemory();
return NULL;
}
/* Fill in the basic members */
overlay->format = format;
overlay->w = width;
overlay->h = height;
/* Set up the YUV surface function structure */
overlay->hwfuncs = &directfb_yuvfuncs;
/* Create the pixel data and lookup tables */
hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata));
overlay->hwdata = hwdata;
if (!hwdata) {
SDL_OutOfMemory();
SDL_FreeYUVOverlay(overlay);
return NULL;
}
if (CreateYUVSurface(this, hwdata, width, height, format)) {
SDL_FreeYUVOverlay(overlay);
return NULL;
}
overlay->hw_overlay = 1;
/* Set up the plane pointers */
overlay->pitches = hwdata->pitches;
overlay->pixels = hwdata->planes;
switch (format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
overlay->planes = 3;
break;
default:
overlay->planes = 1;
break;
}
/* We're all done.. */
return overlay;
}
int
DirectFB_LockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
DFBResult ret;
void *data;
int pitch;
IDirectFBSurface *surface = overlay->hwdata->surface;
ret = surface->Lock(surface, DSLF_READ | DSLF_WRITE, &data, &pitch);
if (ret) {
SetDirectFBerror("IDirectFBSurface::Lock", ret);
return -1;
}
/* Find the pitch and offset values for the overlay */
overlay->pitches[0] = (Uint16) pitch;
overlay->pixels[0] = (Uint8 *) data;
switch (overlay->format) {
case SDL_YV12_OVERLAY:
case SDL_IYUV_OVERLAY:
/* Add the two extra planes */
overlay->pitches[1] = overlay->pitches[0] / 2;
overlay->pitches[2] = overlay->pitches[0] / 2;
overlay->pixels[1] =
overlay->pixels[0] + overlay->pitches[0] * overlay->h;
overlay->pixels[2] =
overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2;
break;
default:
/* Only one plane, no worries */
break;
}
return 0;
}
void
DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay)
{
IDirectFBSurface *surface = overlay->hwdata->surface;
overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;
surface->Unlock(surface);
}
int
DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
SDL_Rect * dst)
{
DFBResult ret;
DFBDisplayLayerConfig conf;
IDirectFBDisplayLayer *primary = HIDDEN->layer;
IDirectFBDisplayLayer *layer = overlay->hwdata->layer;
primary->GetConfiguration(primary, &conf);
ret = layer->SetScreenLocation(layer,
dst->x / (float) conf.width,
dst->y / (float) conf.height,
dst->w / (float) conf.width,
dst->h / (float) conf.height);
if (ret) {
SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret);
return -1;
}
return 0;
}
void
DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay * overlay)
{
struct private_yuvhwdata *hwdata;
hwdata = overlay->hwdata;
if (hwdata) {
if (hwdata->surface)
hwdata->surface->Release(hwdata->surface);
if (hwdata->layer)
hwdata->layer->Release(hwdata->layer);
free(hwdata);
}
}
/* vi: set ts=4 sw=4 expandtab: */