Improve window recreation logic in OpenGL* renderers
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parent
28741acca1
commit
2e034c2a74
3 changed files with 28 additions and 14 deletions
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@ -32,8 +32,12 @@
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#include <OpenGL/OpenGL.h>
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#endif
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/* To prevent unnecessary window recreation,
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* these should match the defaults selected in SDL_GL_ResetAttributes
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*/
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#define RENDERER_CONTEXT_MAJOR 2
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#define RENDERER_CONTEXT_MINOR 0
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#define RENDERER_CONTEXT_MINOR 1
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/* OpenGL renderer implementation */
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@ -389,13 +393,14 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask != SDL_GL_CONTEXT_PROFILE_CORE || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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