Add mouse tests; update test suites
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2e9dea31c5
5 changed files with 192 additions and 68 deletions
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@ -969,30 +969,37 @@ _hasTexAlpha(void)
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static void
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_compare(SDL_Surface *referenceSurface, int allowable_error)
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{
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int ret;
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int result;
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SDL_Rect rect;
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Uint8 pix[4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H];
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Uint8 *pixels;
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SDL_Surface *testSurface;
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/* Read pixels. */
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pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
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SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
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if (pixels == NULL) return;
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/* Explicitly specify the rect in case the window isn't the expected size... */
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rect.x = 0;
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rect.y = 0;
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rect.w = TESTRENDER_SCREEN_W;
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rect.h = TESTRENDER_SCREEN_H;
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ret = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pix, 80*4 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", ret);
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result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
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SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
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/* Create surface. */
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testSurface = SDL_CreateRGBSurfaceFrom( pix, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
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testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
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RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
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SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom");
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SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
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/* Compare surface. */
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ret = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
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result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
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SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
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/* Clean up. */
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if (pixels != NULL) {
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SDL_free(pixels);
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}
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if (testSurface != NULL) {
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SDL_FreeSurface(testSurface);
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}
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