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docs/man3/SDL_CreateRGBSurfaceFrom.3
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docs/man3/SDL_CreateRGBSurfaceFrom.3
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.TH "SDL_CreateRGBSurfaceFrom" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
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.SH "DESCRIPTION"
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.PP
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Creates an SDL_Surface from the provided pixel data\&.
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.PP
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The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should no be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&.
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.PP
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See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
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