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docs/man3/SDL_Surface.3
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docs/man3/SDL_Surface.3
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.TH "SDL_Surface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_Surface\- Graphical Surface Structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct SDL_Surface {
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Uint32 flags; /* Read-only */
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SDL_PixelFormat *format; /* Read-only */
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int w, h; /* Read-only */
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Uint16 pitch; /* Read-only */
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void *pixels; /* Read-write */
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int offset; /* Private */
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/* Hardware-specific surface info */
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struct private_hwdata *hwdata;
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/* clipping information */
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SDL_Rect clip_rect; /* Read-only */
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Uint32 unused1; /* for binary compatibility */
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Uint32 unused2; /* for binary compatibility */
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/* info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /* Private */
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/* format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /* Private */
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/* Reference count -- used when freeing surface */
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int refcount; /* Read-mostly */
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} SDL_Surface;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBflags\fR
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Surface flags
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.TP 20
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\fBformat\fR
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Pixel \fIformat\fR
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.TP 20
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\fBw, h\fR
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Width and height of the surface
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.TP 20
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\fBpitch\fR
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Length of a surface scanline in bytes
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.TP 20
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\fBpixels\fR
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Pointer to the actual pixel data
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.TP 20
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\fBclip_minx, clip_maxx\fR
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X clip coords
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.TP 20
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\fBclip_rect\fR
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surface clip \fIrectangle\fR
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.SH "DESCRIPTION"
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.PP
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\fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&.
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.PP
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The following are supported in the \fBflags\fR field\&.
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.TP 20
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\fBSDL_SWSURFACE\fP
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Surface is stored in system memory
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.TP 20
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\fBSDL_HWSURFACE\fP
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Surface is stored in video memory
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.TP 20
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\fBSDL_ASYNCBLIT\fP
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Surface uses asynchronous blits if possible
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.TP 20
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\fBSDL_ANYFORMAT\fP
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Allows any pixel-format (Display surface)
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.TP 20
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\fBSDL_HWPALETTE\fP
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Surface has exclusive palette
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.TP 20
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\fBSDL_DOUBLEBUF\fP
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Surface is double buffered (Display surface)
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.TP 20
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\fBSDL_FULLSCREEN\fP
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Surface is full screen (Display Surface)
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.TP 20
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\fBSDL_OPENGL\fP
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Surface has an OpenGL context (Display Surface)
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.TP 20
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\fBSDL_OPENGLBLIT\fP
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Surface supports OpenGL blitting (Display Surface)
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.TP 20
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\fBSDL_RESIZABLE\fP
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Surface is resizable (Display Surface)
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.TP 20
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\fBSDL_HWACCEL\fP
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Surface blit uses hardware acceleration
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.TP 20
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\fBSDL_SRCOLORKEY\fP
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Surface use colorkey blitting
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.TP 20
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\fBSDL_RLEACCEL\fP
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Colorkey blitting is accelerated with RLE
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.TP 20
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\fBSDL_SRCALPHA\fP
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Surface blit uses alpha blending
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.TP 20
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\fBSDL_PREALLOC\fP
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Surface uses preallocated memory
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_PixelFormat\fR\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
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