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298
src/audio/windib/SDL_dibaudio.c
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298
src/audio/windib/SDL_dibaudio.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Allow access to a raw mixing buffer */
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include "SDL_audio.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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#include "SDL_audio_c.h"
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#include "SDL_dibaudio.h"
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/* Audio driver functions */
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static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DIB_ThreadInit(_THIS);
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static void DIB_WaitAudio(_THIS);
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static Uint8 *DIB_GetAudioBuf(_THIS);
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static void DIB_PlayAudio(_THIS);
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static void DIB_WaitDone(_THIS);
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static void DIB_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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return(1);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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free(device->hidden);
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free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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free(this);
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}
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
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this->OpenAudio = DIB_OpenAudio;
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this->ThreadInit = DIB_ThreadInit;
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this->WaitAudio = DIB_WaitAudio;
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this->PlayAudio = DIB_PlayAudio;
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this->GetAudioBuf = DIB_GetAudioBuf;
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this->WaitDone = DIB_WaitDone;
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this->CloseAudio = DIB_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap WAVEOUT_bootstrap = {
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"waveout", "Win95/98/NT/2000 WaveOut",
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Audio_Available, Audio_CreateDevice
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};
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/* The Win32 callback for filling the WAVE device */
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static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance,
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DWORD dwParam1, DWORD dwParam2)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
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/* Only service "buffer done playing" messages */
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if ( uMsg != WOM_DONE )
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return;
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/* Signal that we are done playing a buffer */
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ReleaseSemaphore(audio_sem, 1, NULL);
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}
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static void SetMMerror(char *function, MMRESULT code)
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{
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int len;
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char errbuf[MAXERRORLENGTH];
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sprintf(errbuf, "%s: ", function);
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len = strlen(errbuf);
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waveOutGetErrorText(code, errbuf+len, MAXERRORLENGTH-len);
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SDL_SetError("%s", errbuf);
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}
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/* Set high priority for the audio thread */
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static void DIB_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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void DIB_WaitAudio(_THIS)
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{
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/* Wait for an audio chunk to finish */
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WaitForSingleObject(audio_sem, INFINITE);
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}
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Uint8 *DIB_GetAudioBuf(_THIS)
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{
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Uint8 *retval;
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retval = (Uint8 *)(wavebuf[next_buffer].lpData);
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return retval;
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}
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void DIB_PlayAudio(_THIS)
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{
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/* Queue it up */
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waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
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next_buffer = (next_buffer+1)%NUM_BUFFERS;
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}
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void DIB_WaitDone(_THIS)
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{
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int i, left;
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do {
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left = NUM_BUFFERS;
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for ( i=0; i<NUM_BUFFERS; ++i ) {
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if ( wavebuf[i].dwFlags & WHDR_DONE ) {
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--left;
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}
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}
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if ( left > 0 ) {
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SDL_Delay(100);
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}
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} while ( left > 0 );
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}
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void DIB_CloseAudio(_THIS)
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{
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int i;
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/* Close up audio */
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if ( audio_sem ) {
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CloseHandle(audio_sem);
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}
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if ( sound ) {
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waveOutClose(sound);
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}
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/* Clean up mixing buffers */
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for ( i=0; i<NUM_BUFFERS; ++i ) {
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if ( wavebuf[i].dwUser != 0xFFFF ) {
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waveOutUnprepareHeader(sound, &wavebuf[i],
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sizeof(wavebuf[i]));
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wavebuf[i].dwUser = 0xFFFF;
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}
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}
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/* Free raw mixing buffer */
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if ( mixbuf != NULL ) {
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free(mixbuf);
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mixbuf = NULL;
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}
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}
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int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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MMRESULT result;
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int i;
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WAVEFORMATEX waveformat;
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/* Initialize the wavebuf structures for closing */
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sound = NULL;
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audio_sem = NULL;
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for ( i = 0; i < NUM_BUFFERS; ++i )
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wavebuf[i].dwUser = 0xFFFF;
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mixbuf = NULL;
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/* Set basic WAVE format parameters */
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memset(&waveformat, 0, sizeof(waveformat));
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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/* Determine the audio parameters from the AudioSpec */
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switch ( spec->format & 0xFF ) {
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case 8:
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/* Unsigned 8 bit audio data */
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spec->format = AUDIO_U8;
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waveformat.wBitsPerSample = 8;
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break;
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case 16:
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/* Signed 16 bit audio data */
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spec->format = AUDIO_S16;
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waveformat.wBitsPerSample = 16;
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break;
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default:
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SDL_SetError("Unsupported audio format");
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return(-1);
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}
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waveformat.nChannels = spec->channels;
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waveformat.nSamplesPerSec = spec->freq;
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waveformat.nBlockAlign =
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waveformat.nChannels * (waveformat.wBitsPerSample/8);
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waveformat.nAvgBytesPerSec =
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waveformat.nSamplesPerSec * waveformat.nBlockAlign;
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/* Check the buffer size -- minimum of 1/4 second (word aligned) */
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if ( spec->samples < (spec->freq/4) )
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spec->samples = ((spec->freq/4)+3)&~3;
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(spec);
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/* Open the audio device */
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result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
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(DWORD)FillSound, (DWORD)this, CALLBACK_FUNCTION);
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if ( result != MMSYSERR_NOERROR ) {
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SetMMerror("waveOutOpen()", result);
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return(-1);
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}
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#ifdef SOUND_DEBUG
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/* Check the sound device we retrieved */
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{
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WAVEOUTCAPS caps;
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result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
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if ( result != MMSYSERR_NOERROR ) {
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SetMMerror("waveOutGetDevCaps()", result);
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return(-1);
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}
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printf("Audio device: %s\n", caps.szPname);
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}
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#endif
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/* Create the audio buffer semaphore */
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audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
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if ( audio_sem == NULL ) {
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SDL_SetError("Couldn't create semaphore");
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return(-1);
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}
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/* Create the sound buffers */
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mixbuf = (Uint8 *)malloc(NUM_BUFFERS*spec->size);
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if ( mixbuf == NULL ) {
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SDL_SetError("Out of memory");
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return(-1);
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}
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for ( i = 0; i < NUM_BUFFERS; ++i ) {
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memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
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wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
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wavebuf[i].dwBufferLength = spec->size;
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wavebuf[i].dwFlags = WHDR_DONE;
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result = waveOutPrepareHeader(sound, &wavebuf[i],
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sizeof(wavebuf[i]));
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if ( result != MMSYSERR_NOERROR ) {
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SetMMerror("waveOutPrepareHeader()", result);
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return(-1);
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}
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}
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/* Ready to go! */
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next_buffer = 0;
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return(0);
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}
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