Initial revision
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
This commit is contained in:
commit
2f110628a7
892 changed files with 170313 additions and 0 deletions
6
src/audio/windx5/.cvsignore
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6
src/audio/windx5/.cvsignore
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Makefile.in
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Makefile
|
||||
.libs
|
||||
*.o
|
||||
*.lo
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||||
*.la
|
9
src/audio/windx5/Makefile.am
Normal file
9
src/audio/windx5/Makefile.am
Normal file
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|||
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## Makefile.am for SDL using the Win32 DirectX audio driver
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||||
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||||
noinst_LTLIBRARIES = libaudio_windx5.la
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||||
libaudio_windx5_la_SOURCES = $(SRCS)
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||||
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||||
# The SDL audio driver sources
|
||||
SRCS = SDL_dx5audio.c \
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SDL_dx5audio.h
|
677
src/audio/windx5/SDL_dx5audio.c
Normal file
677
src/audio/windx5/SDL_dx5audio.c
Normal file
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@ -0,0 +1,677 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id$";
|
||||
#endif
|
||||
|
||||
/* Allow access to a raw mixing buffer */
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "SDL_types.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_timer.h"
|
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#include "SDL_audio.h"
|
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#include "SDL_audio_c.h"
|
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#include "SDL_dx5audio.h"
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||||
|
||||
/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
|
||||
//#define USE_POSITION_NOTIFY
|
||||
|
||||
/* DirectX function pointers for audio */
|
||||
HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
|
||||
|
||||
/* Audio driver functions */
|
||||
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec);
|
||||
static void DX5_ThreadInit(_THIS);
|
||||
static void DX5_WaitAudio_BusyWait(_THIS);
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
static void DX6_WaitAudio_EventWait(_THIS);
|
||||
#endif
|
||||
static void DX5_PlayAudio(_THIS);
|
||||
static Uint8 *DX5_GetAudioBuf(_THIS);
|
||||
static void DX5_WaitDone(_THIS);
|
||||
static void DX5_CloseAudio(_THIS);
|
||||
|
||||
/* Audio driver bootstrap functions */
|
||||
|
||||
static int Audio_Available(void)
|
||||
{
|
||||
HINSTANCE DSoundDLL;
|
||||
int dsound_ok;
|
||||
|
||||
/* Version check DSOUND.DLL (Is DirectX okay?) */
|
||||
dsound_ok = 0;
|
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DSoundDLL = LoadLibrary("DSOUND.DLL");
|
||||
if ( DSoundDLL != NULL ) {
|
||||
/* We just use basic DirectSound, we're okay */
|
||||
/* Yay! */
|
||||
/* Unfortunately, the sound drivers on NT have
|
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higher latencies than the audio buffers used
|
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by many SDL applications, so there are gaps
|
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in the audio - it sounds terrible. Punt for now.
|
||||
*/
|
||||
OSVERSIONINFO ver;
|
||||
ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
|
||||
GetVersionEx(&ver);
|
||||
switch (ver.dwPlatformId) {
|
||||
case VER_PLATFORM_WIN32_NT:
|
||||
if ( ver.dwMajorVersion > 4 ) {
|
||||
/* Win2K */
|
||||
dsound_ok = 1;
|
||||
} else {
|
||||
/* WinNT */
|
||||
dsound_ok = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* Win95 or Win98 */
|
||||
dsound_ok = 1;
|
||||
break;
|
||||
}
|
||||
/* Now check for DirectX 5 or better - otherwise
|
||||
* we will fail later in DX5_OpenAudio without a chance
|
||||
* to fall back to the DIB driver. */
|
||||
if (dsound_ok) {
|
||||
/* DirectSoundCaptureCreate was added in DX5 */
|
||||
if (!GetProcAddress(DSoundDLL, "DirectSoundCaptureCreate"))
|
||||
dsound_ok = 0;
|
||||
|
||||
}
|
||||
/* Clean up.. */
|
||||
FreeLibrary(DSoundDLL);
|
||||
}
|
||||
return(dsound_ok);
|
||||
}
|
||||
|
||||
/* Functions for loading the DirectX functions dynamically */
|
||||
static HINSTANCE DSoundDLL = NULL;
|
||||
|
||||
static void DX5_Unload(void)
|
||||
{
|
||||
if ( DSoundDLL != NULL ) {
|
||||
FreeLibrary(DSoundDLL);
|
||||
DSoundCreate = NULL;
|
||||
DSoundDLL = NULL;
|
||||
}
|
||||
}
|
||||
static int DX5_Load(void)
|
||||
{
|
||||
int status;
|
||||
|
||||
DX5_Unload();
|
||||
DSoundDLL = LoadLibrary("DSOUND.DLL");
|
||||
if ( DSoundDLL != NULL ) {
|
||||
DSoundCreate = (void *)GetProcAddress(DSoundDLL,
|
||||
"DirectSoundCreate");
|
||||
}
|
||||
if ( DSoundDLL && DSoundCreate ) {
|
||||
status = 0;
|
||||
} else {
|
||||
DX5_Unload();
|
||||
status = -1;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
static void Audio_DeleteDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
DX5_Unload();
|
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free(device->hidden);
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||||
free(device);
|
||||
}
|
||||
|
||||
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
|
||||
{
|
||||
SDL_AudioDevice *this;
|
||||
|
||||
/* Load DirectX */
|
||||
if ( DX5_Load() < 0 ) {
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
|
||||
if ( this ) {
|
||||
memset(this, 0, (sizeof *this));
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
||||
malloc((sizeof *this->hidden));
|
||||
}
|
||||
if ( (this == NULL) || (this->hidden == NULL) ) {
|
||||
SDL_OutOfMemory();
|
||||
if ( this ) {
|
||||
free(this);
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
memset(this->hidden, 0, (sizeof *this->hidden));
|
||||
|
||||
/* Set the function pointers */
|
||||
this->OpenAudio = DX5_OpenAudio;
|
||||
this->ThreadInit = DX5_ThreadInit;
|
||||
this->WaitAudio = DX5_WaitAudio_BusyWait;
|
||||
this->PlayAudio = DX5_PlayAudio;
|
||||
this->GetAudioBuf = DX5_GetAudioBuf;
|
||||
this->WaitDone = DX5_WaitDone;
|
||||
this->CloseAudio = DX5_CloseAudio;
|
||||
|
||||
this->free = Audio_DeleteDevice;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
AudioBootStrap DSOUND_bootstrap = {
|
||||
"dsound", "Win95/98/2000 DirectSound",
|
||||
Audio_Available, Audio_CreateDevice
|
||||
};
|
||||
|
||||
static void SetDSerror(const char *function, int code)
|
||||
{
|
||||
static const char *error;
|
||||
static char errbuf[BUFSIZ];
|
||||
|
||||
errbuf[0] = 0;
|
||||
switch (code) {
|
||||
case E_NOINTERFACE:
|
||||
error =
|
||||
"Unsupported interface\n-- Is DirectX 5.0 or later installed?";
|
||||
break;
|
||||
case DSERR_ALLOCATED:
|
||||
error = "Audio device in use";
|
||||
break;
|
||||
case DSERR_BADFORMAT:
|
||||
error = "Unsupported audio format";
|
||||
break;
|
||||
case DSERR_BUFFERLOST:
|
||||
error = "Mixing buffer was lost";
|
||||
break;
|
||||
case DSERR_CONTROLUNAVAIL:
|
||||
error = "Control requested is not available";
|
||||
break;
|
||||
case DSERR_INVALIDCALL:
|
||||
error = "Invalid call for the current state";
|
||||
break;
|
||||
case DSERR_INVALIDPARAM:
|
||||
error = "Invalid parameter";
|
||||
break;
|
||||
case DSERR_NODRIVER:
|
||||
error = "No audio device found";
|
||||
break;
|
||||
case DSERR_OUTOFMEMORY:
|
||||
error = "Out of memory";
|
||||
break;
|
||||
case DSERR_PRIOLEVELNEEDED:
|
||||
error = "Caller doesn't have priority";
|
||||
break;
|
||||
case DSERR_UNSUPPORTED:
|
||||
error = "Function not supported";
|
||||
break;
|
||||
default:
|
||||
sprintf(errbuf, "%s: Unknown DirectSound error: 0x%x",
|
||||
function, code);
|
||||
break;
|
||||
}
|
||||
if ( ! errbuf[0] ) {
|
||||
sprintf(errbuf, "%s: %s", function, error);
|
||||
}
|
||||
SDL_SetError("%s", errbuf);
|
||||
return;
|
||||
}
|
||||
|
||||
/* DirectSound needs to be associated with a window */
|
||||
static HWND mainwin = NULL;
|
||||
/* */
|
||||
void DX5_SoundFocus(HWND hwnd)
|
||||
{
|
||||
mainwin = hwnd;
|
||||
}
|
||||
|
||||
static void DX5_ThreadInit(_THIS)
|
||||
{
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
||||
}
|
||||
|
||||
static void DX5_WaitAudio_BusyWait(_THIS)
|
||||
{
|
||||
DWORD status;
|
||||
DWORD cursor, junk;
|
||||
HRESULT result;
|
||||
|
||||
/* Semi-busy wait, since we have no way of getting play notification
|
||||
on a primary mixing buffer located in hardware (DirectX 5.0)
|
||||
*/
|
||||
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
|
||||
if ( result != DS_OK ) {
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
IDirectSoundBuffer_Restore(mixbuf);
|
||||
}
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound GetCurrentPosition", result);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
cursor /= mixlen;
|
||||
|
||||
while ( cursor == playing ) {
|
||||
/* FIXME: find out how much time is left and sleep that long */
|
||||
SDL_Delay(10);
|
||||
|
||||
/* Try to restore a lost sound buffer */
|
||||
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
||||
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
||||
IDirectSoundBuffer_Restore(mixbuf);
|
||||
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
||||
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( ! (status&DSBSTATUS_PLAYING) ) {
|
||||
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
|
||||
if ( result == DS_OK ) {
|
||||
continue;
|
||||
}
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound Play", result);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
/* Find out where we are playing */
|
||||
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
|
||||
&cursor, &junk);
|
||||
if ( result != DS_OK ) {
|
||||
SetDSerror("DirectSound GetCurrentPosition", result);
|
||||
return;
|
||||
}
|
||||
cursor /= mixlen;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
static void DX6_WaitAudio_EventWait(_THIS)
|
||||
{
|
||||
DWORD status;
|
||||
HRESULT result;
|
||||
|
||||
/* Try to restore a lost sound buffer */
|
||||
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
||||
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
||||
IDirectSoundBuffer_Restore(mixbuf);
|
||||
IDirectSoundBuffer_GetStatus(mixbuf, &status);
|
||||
if ( (status&DSBSTATUS_BUFFERLOST) ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( ! (status&DSBSTATUS_PLAYING) ) {
|
||||
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound Play", result);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
WaitForSingleObject(audio_event, INFINITE);
|
||||
}
|
||||
#endif /* USE_POSITION_NOTIFY */
|
||||
|
||||
static void DX5_PlayAudio(_THIS)
|
||||
{
|
||||
/* Unlock the buffer, allowing it to play */
|
||||
if ( locked_buf ) {
|
||||
IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static Uint8 *DX5_GetAudioBuf(_THIS)
|
||||
{
|
||||
DWORD cursor, junk;
|
||||
HRESULT result;
|
||||
DWORD rawlen;
|
||||
|
||||
/* Figure out which blocks to fill next */
|
||||
locked_buf = NULL;
|
||||
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
IDirectSoundBuffer_Restore(mixbuf);
|
||||
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
|
||||
&cursor, &junk);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
SetDSerror("DirectSound GetCurrentPosition", result);
|
||||
return(NULL);
|
||||
}
|
||||
cursor /= mixlen;
|
||||
playing = cursor;
|
||||
cursor = (cursor+1)%NUM_BUFFERS;
|
||||
cursor *= mixlen;
|
||||
|
||||
/* Lock the audio buffer */
|
||||
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
|
||||
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
IDirectSoundBuffer_Restore(mixbuf);
|
||||
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
|
||||
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
SetDSerror("DirectSound Lock", result);
|
||||
return(NULL);
|
||||
}
|
||||
return(locked_buf);
|
||||
}
|
||||
|
||||
static void DX5_WaitDone(_THIS)
|
||||
{
|
||||
Uint8 *stream;
|
||||
|
||||
/* Wait for the playing chunk to finish */
|
||||
stream = this->GetAudioBuf(this);
|
||||
if ( stream != NULL ) {
|
||||
memset(stream, silence, mixlen);
|
||||
this->PlayAudio(this);
|
||||
}
|
||||
this->WaitAudio(this);
|
||||
|
||||
/* Stop the looping sound buffer */
|
||||
IDirectSoundBuffer_Stop(mixbuf);
|
||||
}
|
||||
|
||||
static void DX5_CloseAudio(_THIS)
|
||||
{
|
||||
if ( sound != NULL ) {
|
||||
if ( mixbuf != NULL ) {
|
||||
/* Clean up the audio buffer */
|
||||
IDirectSoundBuffer_Release(mixbuf);
|
||||
mixbuf = NULL;
|
||||
}
|
||||
if ( audio_event != NULL ) {
|
||||
CloseHandle(audio_event);
|
||||
audio_event = NULL;
|
||||
}
|
||||
IDirectSound_Release(sound);
|
||||
sound = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* This function tries to create a primary audio buffer, and returns the
|
||||
number of audio chunks available in the created buffer.
|
||||
*/
|
||||
static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
|
||||
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
||||
{
|
||||
HRESULT result;
|
||||
DSBUFFERDESC format;
|
||||
DSBCAPS caps;
|
||||
int numchunks;
|
||||
|
||||
/* Try to set primary mixing privileges */
|
||||
result = IDirectSound_SetCooperativeLevel(sndObj, focus,
|
||||
DSSCL_WRITEPRIMARY);
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound SetCooperativeLevel", result);
|
||||
#endif
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Try to create the primary buffer */
|
||||
memset(&format, 0, sizeof(format));
|
||||
format.dwSize = sizeof(format);
|
||||
format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
||||
#endif
|
||||
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound CreateSoundBuffer", result);
|
||||
#endif
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Check the size of the fragment buffer */
|
||||
memset(&caps, 0, sizeof(caps));
|
||||
caps.dwSize = sizeof(caps);
|
||||
result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound GetCaps", result);
|
||||
#endif
|
||||
IDirectSoundBuffer_Release(*sndbuf);
|
||||
return(-1);
|
||||
}
|
||||
if ( (chunksize > caps.dwBufferBytes) ||
|
||||
((caps.dwBufferBytes%chunksize) != 0) ) {
|
||||
/* The primary buffer size is not a multiple of 'chunksize'
|
||||
-- this hopefully doesn't happen when 'chunksize' is a
|
||||
power of 2.
|
||||
*/
|
||||
IDirectSoundBuffer_Release(*sndbuf);
|
||||
SDL_SetError(
|
||||
"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
|
||||
caps.dwBufferBytes, chunksize);
|
||||
return(-1);
|
||||
}
|
||||
numchunks = (caps.dwBufferBytes/chunksize);
|
||||
|
||||
/* Set the primary audio format */
|
||||
result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound SetFormat", result);
|
||||
#endif
|
||||
IDirectSoundBuffer_Release(*sndbuf);
|
||||
return(-1);
|
||||
}
|
||||
return(numchunks);
|
||||
}
|
||||
|
||||
/* This function tries to create a secondary audio buffer, and returns the
|
||||
number of audio chunks available in the created buffer.
|
||||
*/
|
||||
static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
|
||||
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
||||
{
|
||||
HRESULT result;
|
||||
DSBUFFERDESC format;
|
||||
const int numchunks = 2;
|
||||
|
||||
/* Try to set primary mixing privileges */
|
||||
if ( focus ) {
|
||||
result = IDirectSound_SetCooperativeLevel(sndObj,
|
||||
focus, DSSCL_PRIORITY);
|
||||
} else {
|
||||
result = IDirectSound_SetCooperativeLevel(sndObj,
|
||||
GetDesktopWindow(), DSSCL_NORMAL);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
#ifdef DEBUG_SOUND
|
||||
SetDSerror("DirectSound SetCooperativeLevel", result);
|
||||
#endif
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Try to create the secondary buffer */
|
||||
memset(&format, 0, sizeof(format));
|
||||
format.dwSize = sizeof(format);
|
||||
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
||||
#endif
|
||||
if ( ! focus ) {
|
||||
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
||||
}
|
||||
format.dwBufferBytes = numchunks*chunksize;
|
||||
if ( (format.dwBufferBytes < DSBSIZE_MIN) ||
|
||||
(format.dwBufferBytes > DSBSIZE_MAX) ) {
|
||||
SDL_SetError("Sound buffer size must be between %d and %d",
|
||||
DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks);
|
||||
return(-1);
|
||||
}
|
||||
format.dwReserved = 0;
|
||||
format.lpwfxFormat = wavefmt;
|
||||
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
||||
if ( result != DS_OK ) {
|
||||
SetDSerror("DirectSound CreateSoundBuffer", result);
|
||||
return(-1);
|
||||
}
|
||||
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
||||
|
||||
/* We're ready to go */
|
||||
return(numchunks);
|
||||
}
|
||||
|
||||
/* This function tries to set position notify events on the mixing buffer */
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
static int CreateAudioEvent(_THIS)
|
||||
{
|
||||
LPDIRECTSOUNDNOTIFY notify;
|
||||
DSBPOSITIONNOTIFY *notify_positions;
|
||||
int i, retval;
|
||||
HRESULT result;
|
||||
|
||||
/* Default to fail on exit */
|
||||
retval = -1;
|
||||
notify = NULL;
|
||||
|
||||
/* Query for the interface */
|
||||
result = IDirectSoundBuffer_QueryInterface(mixbuf,
|
||||
&IID_IDirectSoundNotify, (void *)¬ify);
|
||||
if ( result != DS_OK ) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Allocate the notify structures */
|
||||
notify_positions = (DSBPOSITIONNOTIFY *)malloc(NUM_BUFFERS*
|
||||
sizeof(*notify_positions));
|
||||
if ( notify_positions == NULL ) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Create the notify event */
|
||||
audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if ( audio_event == NULL ) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Set up the notify structures */
|
||||
for ( i=0; i<NUM_BUFFERS; ++i ) {
|
||||
notify_positions[i].dwOffset = i*mixlen;
|
||||
notify_positions[i].hEventNotify = audio_event;
|
||||
}
|
||||
result = IDirectSoundNotify_SetNotificationPositions(notify,
|
||||
NUM_BUFFERS, notify_positions);
|
||||
if ( result == DS_OK ) {
|
||||
retval = 0;
|
||||
}
|
||||
done:
|
||||
if ( notify != NULL ) {
|
||||
IDirectSoundNotify_Release(notify);
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
#endif /* USE_POSITION_NOTIFY */
|
||||
|
||||
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
|
||||
{
|
||||
HRESULT result;
|
||||
WAVEFORMATEX waveformat;
|
||||
|
||||
/* Set basic WAVE format parameters */
|
||||
memset(&waveformat, 0, sizeof(waveformat));
|
||||
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
||||
|
||||
/* Determine the audio parameters from the AudioSpec */
|
||||
switch ( spec->format & 0xFF ) {
|
||||
case 8:
|
||||
/* Unsigned 8 bit audio data */
|
||||
spec->format = AUDIO_U8;
|
||||
silence = 0x80;
|
||||
waveformat.wBitsPerSample = 8;
|
||||
break;
|
||||
case 16:
|
||||
/* Signed 16 bit audio data */
|
||||
spec->format = AUDIO_S16;
|
||||
silence = 0x00;
|
||||
waveformat.wBitsPerSample = 16;
|
||||
break;
|
||||
default:
|
||||
SDL_SetError("Unsupported audio format");
|
||||
return(-1);
|
||||
}
|
||||
waveformat.nChannels = spec->channels;
|
||||
waveformat.nSamplesPerSec = spec->freq;
|
||||
waveformat.nBlockAlign =
|
||||
waveformat.nChannels * (waveformat.wBitsPerSample/8);
|
||||
waveformat.nAvgBytesPerSec =
|
||||
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
||||
|
||||
/* Update the fragment size as size in bytes */
|
||||
SDL_CalculateAudioSpec(spec);
|
||||
|
||||
/* Open the audio device */
|
||||
result = DSoundCreate(NULL, &sound, NULL);
|
||||
if ( result != DS_OK ) {
|
||||
SetDSerror("DirectSoundCreate", result);
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Create the audio buffer to which we write */
|
||||
NUM_BUFFERS = -1;
|
||||
if ( mainwin ) {
|
||||
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
|
||||
&waveformat, spec->size);
|
||||
}
|
||||
if ( NUM_BUFFERS < 0 ) {
|
||||
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
|
||||
&waveformat, spec->size);
|
||||
if ( NUM_BUFFERS < 0 ) {
|
||||
return(-1);
|
||||
}
|
||||
#ifdef DEBUG_SOUND
|
||||
fprintf(stderr, "Using secondary audio buffer\n");
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG_SOUND
|
||||
else
|
||||
fprintf(stderr, "Using primary audio buffer\n");
|
||||
#endif
|
||||
|
||||
/* The buffer will auto-start playing in DX5_WaitAudio() */
|
||||
playing = 0;
|
||||
mixlen = spec->size;
|
||||
|
||||
#ifdef USE_POSITION_NOTIFY
|
||||
/* See if we can use DirectX 6 event notification */
|
||||
if ( CreateAudioEvent(this) == 0 ) {
|
||||
this->WaitAudio = DX6_WaitAudio_EventWait;
|
||||
} else {
|
||||
this->WaitAudio = DX5_WaitAudio_BusyWait;
|
||||
}
|
||||
#endif
|
||||
return(0);
|
||||
}
|
||||
|
59
src/audio/windx5/SDL_dx5audio.h
Normal file
59
src/audio/windx5/SDL_dx5audio.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id$";
|
||||
#endif
|
||||
|
||||
#ifndef _SDL_lowaudio_h
|
||||
#define _SDL_lowaudio_h
|
||||
|
||||
#include "directx.h"
|
||||
|
||||
#include "SDL_sysaudio.h"
|
||||
|
||||
/* Hidden "this" pointer for the video functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
|
||||
/* The DirectSound objects */
|
||||
struct SDL_PrivateAudioData {
|
||||
LPDIRECTSOUND sound;
|
||||
LPDIRECTSOUNDBUFFER mixbuf;
|
||||
int NUM_BUFFERS;
|
||||
int mixlen, silence;
|
||||
DWORD playing;
|
||||
Uint8 *locked_buf;
|
||||
HANDLE audio_event;
|
||||
};
|
||||
|
||||
/* Old variable names */
|
||||
#define sound (this->hidden->sound)
|
||||
#define mixbuf (this->hidden->mixbuf)
|
||||
#define NUM_BUFFERS (this->hidden->NUM_BUFFERS)
|
||||
#define mixlen (this->hidden->mixlen)
|
||||
#define silence (this->hidden->silence)
|
||||
#define playing (this->hidden->playing)
|
||||
#define locked_buf (this->hidden->locked_buf)
|
||||
#define audio_event (this->hidden->audio_event)
|
||||
|
||||
#endif /* _SDL_lowaudio_h */
|
Loading…
Add table
Add a link
Reference in a new issue