Initial revision
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
This commit is contained in:
commit
2f110628a7
892 changed files with 170313 additions and 0 deletions
247
src/events/SDL_mouse.c
Normal file
247
src/events/SDL_mouse.c
Normal file
|
@ -0,0 +1,247 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@devolution.com
|
||||
*/
|
||||
|
||||
#ifdef SAVE_RCSID
|
||||
static char rcsid =
|
||||
"@(#) $Id$";
|
||||
#endif
|
||||
|
||||
/* General mouse handling code for SDL */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_events_c.h"
|
||||
#include "SDL_cursor_c.h"
|
||||
#include "SDL_sysvideo.h"
|
||||
|
||||
|
||||
/* These are static for our mouse handling code */
|
||||
static Sint16 SDL_MouseX = 0;
|
||||
static Sint16 SDL_MouseY = 0;
|
||||
static Sint16 SDL_DeltaX = 0;
|
||||
static Sint16 SDL_DeltaY = 0;
|
||||
static Uint8 SDL_ButtonState = 0;
|
||||
|
||||
|
||||
/* Public functions */
|
||||
int SDL_MouseInit(void)
|
||||
{
|
||||
/* The mouse is at (0,0) */
|
||||
SDL_MouseX = 0;
|
||||
SDL_MouseY = 0;
|
||||
SDL_DeltaX = 0;
|
||||
SDL_DeltaY = 0;
|
||||
SDL_ButtonState = 0;
|
||||
|
||||
/* That's it! */
|
||||
return(0);
|
||||
}
|
||||
|
||||
Uint8 SDL_GetMouseState (int *x, int *y)
|
||||
{
|
||||
if ( x )
|
||||
*x = SDL_MouseX;
|
||||
if ( y )
|
||||
*y = SDL_MouseY;
|
||||
return(SDL_ButtonState);
|
||||
}
|
||||
|
||||
Uint8 SDL_GetRelativeMouseState (int *x, int *y)
|
||||
{
|
||||
if ( x )
|
||||
*x = SDL_DeltaX;
|
||||
if ( y )
|
||||
*y = SDL_DeltaY;
|
||||
SDL_DeltaX = 0;
|
||||
SDL_DeltaY = 0;
|
||||
return(SDL_ButtonState);
|
||||
}
|
||||
|
||||
static void ClipOffset(Sint16 *x, Sint16 *y)
|
||||
{
|
||||
/* This clips absolute mouse coordinates when the apparent
|
||||
display surface is smaller than the real display surface.
|
||||
*/
|
||||
if ( SDL_VideoSurface->offset ) {
|
||||
*y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch;
|
||||
*x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
|
||||
SDL_VideoSurface->format->BytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
/* These are global for SDL_eventloop.c */
|
||||
int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
|
||||
{
|
||||
int posted;
|
||||
Uint16 X, Y;
|
||||
Sint16 Xrel;
|
||||
Sint16 Yrel;
|
||||
|
||||
/* Don't handle mouse motion if there's no cursor surface */
|
||||
if ( SDL_VideoSurface == NULL ) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Default buttonstate is the current one */
|
||||
if ( ! buttonstate ) {
|
||||
buttonstate = SDL_ButtonState;
|
||||
}
|
||||
|
||||
Xrel = x;
|
||||
Yrel = y;
|
||||
if ( relative ) {
|
||||
/* Push the cursor around */
|
||||
x = (SDL_MouseX+x);
|
||||
y = (SDL_MouseY+y);
|
||||
} else {
|
||||
/* Do we need to clip {x,y} ? */
|
||||
ClipOffset(&x, &y);
|
||||
}
|
||||
|
||||
/* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
|
||||
if ( x < 0 )
|
||||
X = 0;
|
||||
else
|
||||
if ( x >= SDL_VideoSurface->w )
|
||||
X = SDL_VideoSurface->w-1;
|
||||
else
|
||||
X = (Uint16)x;
|
||||
|
||||
if ( y < 0 )
|
||||
Y = 0;
|
||||
else
|
||||
if ( y >= SDL_VideoSurface->h )
|
||||
Y = SDL_VideoSurface->h-1;
|
||||
else
|
||||
Y = (Uint16)y;
|
||||
|
||||
/* If not relative mode, generate relative motion from clamped X/Y.
|
||||
This prevents lots of extraneous large delta relative motion when
|
||||
the screen is windowed mode and the mouse is outside the window.
|
||||
*/
|
||||
if ( ! relative ) {
|
||||
Xrel = X-SDL_MouseX;
|
||||
Yrel = Y-SDL_MouseY;
|
||||
}
|
||||
|
||||
/* Update internal mouse state */
|
||||
SDL_ButtonState = buttonstate;
|
||||
SDL_MouseX = X;
|
||||
SDL_MouseY = Y;
|
||||
SDL_DeltaX += Xrel;
|
||||
SDL_DeltaY += Yrel;
|
||||
SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) {
|
||||
SDL_Event event;
|
||||
memset(&event, 0, sizeof(event));
|
||||
event.type = SDL_MOUSEMOTION;
|
||||
event.motion.state = buttonstate;
|
||||
event.motion.x = X;
|
||||
event.motion.y = Y;
|
||||
event.motion.xrel = Xrel;
|
||||
event.motion.yrel = Yrel;
|
||||
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
|
||||
posted = 1;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
return(posted);
|
||||
}
|
||||
|
||||
int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y)
|
||||
{
|
||||
SDL_Event event;
|
||||
int posted;
|
||||
int move_mouse;
|
||||
Uint8 buttonstate;
|
||||
|
||||
memset(&event, 0, sizeof(event));
|
||||
|
||||
/* Check parameters */
|
||||
if ( x || y ) {
|
||||
ClipOffset(&x, &y);
|
||||
move_mouse = 1;
|
||||
/* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
|
||||
if ( x < 0 )
|
||||
x = 0;
|
||||
else
|
||||
if ( x >= SDL_VideoSurface->w )
|
||||
x = SDL_VideoSurface->w-1;
|
||||
|
||||
if ( y < 0 )
|
||||
y = 0;
|
||||
else
|
||||
if ( y >= SDL_VideoSurface->h )
|
||||
y = SDL_VideoSurface->h-1;
|
||||
} else {
|
||||
move_mouse = 0;
|
||||
}
|
||||
if ( ! x )
|
||||
x = SDL_MouseX;
|
||||
if ( ! y )
|
||||
y = SDL_MouseY;
|
||||
|
||||
/* Figure out which event to perform */
|
||||
buttonstate = SDL_ButtonState;
|
||||
switch ( state ) {
|
||||
case SDL_PRESSED:
|
||||
event.type = SDL_MOUSEBUTTONDOWN;
|
||||
buttonstate |= SDL_BUTTON(button);
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
event.type = SDL_MOUSEBUTTONUP;
|
||||
buttonstate &= ~SDL_BUTTON(button);
|
||||
break;
|
||||
default:
|
||||
/* Invalid state -- bail */
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Update internal mouse state */
|
||||
SDL_ButtonState = buttonstate;
|
||||
if ( move_mouse ) {
|
||||
SDL_MouseX = x;
|
||||
SDL_MouseY = y;
|
||||
SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
|
||||
}
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
|
||||
event.button.state = state;
|
||||
event.button.button = button;
|
||||
event.button.x = x;
|
||||
event.button.y = y;
|
||||
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
|
||||
posted = 1;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
return(posted);
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue