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src/timer/SDL_timer_c.h
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src/timer/SDL_timer_c.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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5635-34 Springhouse Dr.
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Pleasanton, CA 94588 (USA)
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Useful functions and variables from SDL_timer.c */
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#include "SDL_timer.h"
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#define ROUND_RESOLUTION(X) \
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(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
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extern int SDL_timer_started;
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extern int SDL_timer_running;
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/* Data to handle a single periodic alarm */
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extern Uint32 SDL_alarm_interval;
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extern SDL_TimerCallback SDL_alarm_callback;
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/* Set whether or not the timer should use a thread.
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This should be called while the timer subsystem is running.
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*/
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extern int SDL_SetTimerThreaded(int value);
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extern int SDL_TimerInit(void);
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extern void SDL_TimerQuit(void);
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/* This function is called from the SDL event thread if it is available */
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extern void SDL_ThreadedTimerCheck(void);
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