Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
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1 changed files with 23 additions and 11 deletions
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@ -921,44 +921,56 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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Uint32 temp_format = SDL_PIXELFORMAT_ARGB8888;
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void *temp_pixels;
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int temp_pitch;
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GLint internalFormat;
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GLenum format, type;
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Uint8 *src, *dst, *tmp;
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int w, h, length, rows;
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int status;
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GL_ActivateRenderer(renderer);
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if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
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/* FIXME: Do a temp copy to a format that is supported */
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SDL_SetError("Unsupported pixel format");
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temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
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temp_pixels = SDL_malloc(rect->h * temp_pitch);
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if (!temp_pixels) {
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SDL_OutOfMemory();
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return -1;
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}
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convert_format(data, temp_format, &internalFormat, &format, &type);
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SDL_GetWindowSize(window, &w, &h);
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_PACK_ROW_LENGTH,
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(pitch / SDL_BYTESPERPIXEL(pixel_format)));
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(temp_pitch / SDL_BYTESPERPIXEL(temp_format)));
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data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
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format, type, pixels);
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format, type, temp_pixels);
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/* Flip the rows to be top-down */
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length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
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src = (Uint8*)pixels + (rect->h-1)*pitch;
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dst = (Uint8*)pixels;
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length = rect->w * SDL_BYTESPERPIXEL(temp_format);
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src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
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dst = (Uint8*)temp_pixels;
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tmp = SDL_stack_alloc(Uint8, length);
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rows = rect->h / 2;
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while (rows--) {
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SDL_memcpy(tmp, dst, length);
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SDL_memcpy(dst, src, length);
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SDL_memcpy(src, tmp, length);
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dst += pitch;
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src -= pitch;
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dst += temp_pitch;
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src -= temp_pitch;
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}
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SDL_stack_free(tmp);
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return 0;
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status = SDL_ConvertPixels(rect->w, rect->h,
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temp_format, temp_pixels, temp_pitch,
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pixel_format, pixels, pitch);
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SDL_free(temp_pixels);
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return status;
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}
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static void
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