WinRT: added a functional threading backend using C++11 apis
This commit is contained in:
parent
bc67a6617f
commit
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4 changed files with 176 additions and 182 deletions
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@ -20,21 +20,20 @@
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*/
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#include "SDL_config.h"
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/* An implementation of condition variables using semaphores and mutexes */
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/*
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This implementation borrows heavily from the BeOS condition variable
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implementation, written by Christopher Tate and Owen Smith. Thanks!
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*/
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extern "C" {
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#include "SDL_thread.h"
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}
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#include <chrono>
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#include <condition_variable>
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#include <exception>
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#include <ratio>
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#include "SDL_sysmutex_c.h"
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struct SDL_cond
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{
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SDL_mutex *lock;
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int waiting;
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int signals;
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SDL_sem *wait_sem;
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SDL_sem *wait_done;
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std::condition_variable_any cpp_cond;
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};
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/* Create a condition variable */
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@ -42,22 +41,17 @@ extern "C"
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SDL_cond *
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SDL_CreateCond(void)
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{
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SDL_cond *cond;
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cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
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if (cond) {
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cond->lock = SDL_CreateMutex();
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cond->wait_sem = SDL_CreateSemaphore(0);
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cond->wait_done = SDL_CreateSemaphore(0);
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cond->waiting = cond->signals = 0;
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if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
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SDL_DestroyCond(cond);
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cond = NULL;
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}
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} else {
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SDL_OutOfMemory();
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/* Allocate and initialize the condition variable */
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try {
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SDL_cond * cond = new SDL_cond;
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return cond;
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} catch (std::exception & ex) {
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SDL_SetError("unable to create C++ condition variable: %s", ex.what());
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return NULL;
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} catch (...) {
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SDL_SetError("unable to create C++ condition variable due to an unknown exception");
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return NULL;
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}
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return (cond);
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}
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/* Destroy a condition variable */
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@ -66,16 +60,11 @@ void
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SDL_DestroyCond(SDL_cond * cond)
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{
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if (cond) {
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if (cond->wait_sem) {
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SDL_DestroySemaphore(cond->wait_sem);
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try {
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delete cond;
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} catch (...) {
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// catch any and all exceptions, just in case something happens
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}
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if (cond->wait_done) {
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SDL_DestroySemaphore(cond->wait_done);
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}
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if (cond->lock) {
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SDL_DestroyMutex(cond->lock);
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}
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SDL_free(cond);
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}
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}
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@ -89,20 +78,14 @@ SDL_CondSignal(SDL_cond * cond)
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return -1;
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex(cond->lock);
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if (cond->waiting > cond->signals) {
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++cond->signals;
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SDL_SemPost(cond->wait_sem);
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SDL_UnlockMutex(cond->lock);
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SDL_SemWait(cond->wait_done);
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} else {
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SDL_UnlockMutex(cond->lock);
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try {
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cond->cpp_cond.notify_one();
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return 0;
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} catch (...) {
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// catch any and all exceptions, just in case something happens
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SDL_SetError("unable to signal C++ condition variable due to an unknown exception");
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return -1;
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}
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return 0;
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}
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/* Restart all threads that are waiting on the condition variable */
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@ -115,30 +98,14 @@ SDL_CondBroadcast(SDL_cond * cond)
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return -1;
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex(cond->lock);
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if (cond->waiting > cond->signals) {
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int i, num_waiting;
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num_waiting = (cond->waiting - cond->signals);
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cond->signals = cond->waiting;
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for (i = 0; i < num_waiting; ++i) {
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SDL_SemPost(cond->wait_sem);
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}
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/* Now all released threads are blocked here, waiting for us.
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Collect them all (and win fabulous prizes!) :-)
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*/
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SDL_UnlockMutex(cond->lock);
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for (i = 0; i < num_waiting; ++i) {
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SDL_SemWait(cond->wait_done);
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}
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} else {
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SDL_UnlockMutex(cond->lock);
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try {
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cond->cpp_cond.notify_all();
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return 0;
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} catch (...) {
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// catch any and all exceptions, just in case something happens
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SDL_SetError("unable to broadcast C++ condition variable due to an unknown exception");
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return -1;
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}
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return 0;
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}
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/* Wait on the condition variable for at most 'ms' milliseconds.
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@ -166,56 +133,43 @@ extern "C"
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int
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SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
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{
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int retval;
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if (!cond) {
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SDL_SetError("Passed a NULL condition variable");
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return -1;
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}
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/* Obtain the protection mutex, and increment the number of waiters.
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This allows the signal mechanism to only perform a signal if there
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are waiting threads.
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*/
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SDL_LockMutex(cond->lock);
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++cond->waiting;
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SDL_UnlockMutex(cond->lock);
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/* Unlock the mutex, as is required by condition variable semantics */
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SDL_UnlockMutex(mutex);
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/* Wait for a signal */
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if (ms == SDL_MUTEX_MAXWAIT) {
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retval = SDL_SemWait(cond->wait_sem);
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} else {
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retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
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if (!mutex) {
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SDL_SetError("Passed a NULL mutex variable");
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return -1;
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}
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/* Let the signaler know we have completed the wait, otherwise
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the signaler can race ahead and get the condition semaphore
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if we are stopped between the mutex unlock and semaphore wait,
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giving a deadlock. See the following URL for details:
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http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
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*/
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SDL_LockMutex(cond->lock);
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if (cond->signals > 0) {
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/* If we timed out, we need to eat a condition signal */
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if (retval > 0) {
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SDL_SemWait(cond->wait_sem);
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try {
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std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
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if (ms == SDL_MUTEX_MAXWAIT) {
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cond->cpp_cond.wait(
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cpp_lock
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);
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cpp_lock.release();
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return 0;
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} else {
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auto wait_result = cond->cpp_cond.wait_for(
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cpp_lock,
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std::chrono::duration<Uint32, std::milli>(ms)
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);
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cpp_lock.release();
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if (wait_result == std::cv_status::timeout) {
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return SDL_MUTEX_TIMEDOUT;
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} else {
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return 0;
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}
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}
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/* We always notify the signal thread that we are done */
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SDL_SemPost(cond->wait_done);
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/* Signal handshake complete */
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--cond->signals;
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} catch (std::exception & ex) {
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SDL_SetError("unable to wait on C++ condition variable: %s", ex.what());
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return -1;
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} catch (...) {
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SDL_SetError("unable to lock wait on C++ condition variable due to an unknown exception");
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return -1;
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}
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--cond->waiting;
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SDL_UnlockMutex(cond->lock);
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/* Lock the mutex, as is required by condition variable semantics */
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SDL_LockMutex(mutex);
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return retval;
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}
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/* Wait on the condition variable forever */
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*/
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#include "SDL_config.h"
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/* An implementation of mutexes using semaphores */
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extern "C" {
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#include "SDL_thread.h"
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#include "SDL_systhread_c.h"
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#include "SDL_log.h"
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}
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#include <exception>
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#include "SDL_sysmutex_c.h"
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#include <Windows.h>
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struct SDL_mutex
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{
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int recursive;
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SDL_threadID owner;
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SDL_sem *sem;
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};
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/* Create a mutex */
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extern "C"
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SDL_mutex *
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SDL_CreateMutex(void)
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{
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SDL_mutex *mutex;
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/* Allocate mutex memory */
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mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
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if (mutex) {
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/* Create the mutex semaphore, with initial value 1 */
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mutex->sem = SDL_CreateSemaphore(1);
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mutex->recursive = 0;
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mutex->owner = 0;
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if (!mutex->sem) {
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SDL_free(mutex);
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mutex = NULL;
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}
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} else {
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SDL_OutOfMemory();
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/* Allocate and initialize the mutex */
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try {
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SDL_mutex * mutex = new SDL_mutex;
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return mutex;
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} catch (std::exception & ex) {
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SDL_SetError("unable to create C++ mutex: %s", ex.what());
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return NULL;
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} catch (...) {
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SDL_SetError("unable to create C++ mutex due to an unknown exception");
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return NULL;
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}
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return mutex;
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}
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/* Free the mutex */
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SDL_DestroyMutex(SDL_mutex * mutex)
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{
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if (mutex) {
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if (mutex->sem) {
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SDL_DestroySemaphore(mutex->sem);
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try {
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delete mutex;
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} catch (...) {
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// catch any and all exceptions, just in case something happens
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}
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SDL_free(mutex);
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}
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}
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int
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SDL_mutexP(SDL_mutex * mutex)
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SDL_threadID this_thread;
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SDL_threadID threadID = SDL_ThreadID();
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DWORD realThreadID = GetCurrentThreadId();
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if (mutex == NULL) {
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SDL_SetError("Passed a NULL mutex");
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return -1;
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}
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this_thread = SDL_ThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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/* The order of operations is important.
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We set the locking thread id after we obtain the lock
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so unlocks from other threads will fail.
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*/
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SDL_SemWait(mutex->sem);
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mutex->owner = this_thread;
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mutex->recursive = 0;
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try {
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mutex->cpp_mutex.lock();
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return 0;
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} catch (std::exception & ex) {
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SDL_SetError("unable to lock C++ mutex: %s", ex.what());
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return -1;
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} catch (...) {
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SDL_SetError("unable to lock C++ mutex due to an unknown exception");
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return -1;
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}
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return 0;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* Unlock the mutex */
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int
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SDL_mutexV(SDL_mutex * mutex)
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SDL_threadID threadID = SDL_ThreadID();
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DWORD realThreadID = GetCurrentThreadId();
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if (mutex == NULL) {
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SDL_SetError("Passed a NULL mutex");
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return -1;
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}
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/* If we don't own the mutex, we can't unlock it */
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if (SDL_ThreadID() != mutex->owner) {
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SDL_SetError("mutex not owned by this thread");
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try {
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mutex->cpp_mutex.unlock();
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return 0;
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} catch (...) {
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// catch any and all exceptions, just in case something happens.
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SDL_SetError("unable to unlock C++ mutex due to an unknown exception");
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return -1;
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}
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if (mutex->recursive) {
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--mutex->recursive;
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} else {
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/* The order of operations is important.
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First reset the owner so another thread doesn't lock
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the mutex and set the ownership before we reset it,
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then release the lock semaphore.
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*/
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mutex->owner = 0;
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SDL_SemPost(mutex->sem);
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}
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return 0;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -19,4 +19,12 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include <mutex>
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struct SDL_mutex
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{
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std::recursive_mutex cpp_mutex;
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};
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/* vi: set ts=4 sw=4 expandtab: */
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@ -25,20 +25,51 @@
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extern "C" {
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#include "../SDL_thread_c.h"
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#include "SDL_log.h"
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}
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#include <mutex>
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#include <thread>
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// HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11)
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// TODO: make sure this hack doesn't get used if and when Visual C++ supports
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// the official, 'thread_local' keyword.
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#ifdef _MSC_VER
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#define thread_local __declspec(thread)
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// Documentation for __declspec(thread) can be found online at:
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// http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx
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#endif
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static void
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RunThread(void *args)
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{
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SDL_RunThread(args);
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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SDL_SetError("Threads are not supported on this platform");
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return (-1);
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try {
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std::thread cpp_thread(RunThread, args);
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thread->handle = (void *) new std::thread(std::move(cpp_thread));
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return 0;
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} catch (std::exception & ex) {
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SDL_SetError("unable to create a C++ thread: %s", ex.what());
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return -1;
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} catch (...) {
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SDL_SetError("unable to create a C++ thread due to an unknown exception");
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return -1;
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}
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}
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extern "C"
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void
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SDL_SYS_SetupThread(const char *name)
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{
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// Make sure a thread ID gets assigned ASAP, for debugging purposes:
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SDL_ThreadID();
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return;
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}
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@ -46,13 +77,27 @@ extern "C"
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SDL_threadID
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SDL_ThreadID(void)
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{
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return (0);
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static thread_local SDL_threadID current_thread_id = 0;
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static SDL_threadID next_thread_id = 1;
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static std::mutex next_thread_id_mutex;
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if (current_thread_id == 0) {
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std::lock_guard<std::mutex> lock(next_thread_id_mutex);
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current_thread_id = next_thread_id;
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++next_thread_id;
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}
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return current_thread_id;
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}
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extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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// Thread priorities do not look to be settable via C++11's thread
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// interface, at least as of this writing (Nov 2012). std::thread does
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// provide access to the OS' native handle, however, and some form of
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// priority-setting could, in theory, be done through this interface.
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return (0);
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}
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|
@ -60,7 +105,20 @@ extern "C"
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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return;
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if ( ! thread) {
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return;
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}
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try {
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std::thread * cpp_thread = (std::thread *) thread->handle;
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if (cpp_thread->joinable()) {
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cpp_thread->join();
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}
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} catch (...) {
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// Catch any exceptions, just in case.
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// Report nothing, as SDL_WaitThread does not seem to offer a means
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// to report errors to its callers.
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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