WinRT: added a functional threading backend using C++11 apis

This commit is contained in:
David Ludwig 2012-11-24 11:17:23 -05:00
parent bc67a6617f
commit 2fde6ac33b
4 changed files with 176 additions and 182 deletions

View file

@ -20,21 +20,20 @@
*/ */
#include "SDL_config.h" #include "SDL_config.h"
/* An implementation of condition variables using semaphores and mutexes */ extern "C" {
/*
This implementation borrows heavily from the BeOS condition variable
implementation, written by Christopher Tate and Owen Smith. Thanks!
*/
#include "SDL_thread.h" #include "SDL_thread.h"
}
#include <chrono>
#include <condition_variable>
#include <exception>
#include <ratio>
#include "SDL_sysmutex_c.h"
struct SDL_cond struct SDL_cond
{ {
SDL_mutex *lock; std::condition_variable_any cpp_cond;
int waiting;
int signals;
SDL_sem *wait_sem;
SDL_sem *wait_done;
}; };
/* Create a condition variable */ /* Create a condition variable */
@ -42,22 +41,17 @@ extern "C"
SDL_cond * SDL_cond *
SDL_CreateCond(void) SDL_CreateCond(void)
{ {
SDL_cond *cond; /* Allocate and initialize the condition variable */
try {
cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); SDL_cond * cond = new SDL_cond;
if (cond) { return cond;
cond->lock = SDL_CreateMutex(); } catch (std::exception & ex) {
cond->wait_sem = SDL_CreateSemaphore(0); SDL_SetError("unable to create C++ condition variable: %s", ex.what());
cond->wait_done = SDL_CreateSemaphore(0); return NULL;
cond->waiting = cond->signals = 0; } catch (...) {
if (!cond->lock || !cond->wait_sem || !cond->wait_done) { SDL_SetError("unable to create C++ condition variable due to an unknown exception");
SDL_DestroyCond(cond); return NULL;
cond = NULL;
}
} else {
SDL_OutOfMemory();
} }
return (cond);
} }
/* Destroy a condition variable */ /* Destroy a condition variable */
@ -66,16 +60,11 @@ void
SDL_DestroyCond(SDL_cond * cond) SDL_DestroyCond(SDL_cond * cond)
{ {
if (cond) { if (cond) {
if (cond->wait_sem) { try {
SDL_DestroySemaphore(cond->wait_sem); delete cond;
} catch (...) {
// catch any and all exceptions, just in case something happens
} }
if (cond->wait_done) {
SDL_DestroySemaphore(cond->wait_done);
}
if (cond->lock) {
SDL_DestroyMutex(cond->lock);
}
SDL_free(cond);
} }
} }
@ -89,20 +78,14 @@ SDL_CondSignal(SDL_cond * cond)
return -1; return -1;
} }
/* If there are waiting threads not already signalled, then try {
signal the condition and wait for the thread to respond. cond->cpp_cond.notify_one();
*/ return 0;
SDL_LockMutex(cond->lock); } catch (...) {
if (cond->waiting > cond->signals) { // catch any and all exceptions, just in case something happens
++cond->signals; SDL_SetError("unable to signal C++ condition variable due to an unknown exception");
SDL_SemPost(cond->wait_sem); return -1;
SDL_UnlockMutex(cond->lock);
SDL_SemWait(cond->wait_done);
} else {
SDL_UnlockMutex(cond->lock);
} }
return 0;
} }
/* Restart all threads that are waiting on the condition variable */ /* Restart all threads that are waiting on the condition variable */
@ -115,30 +98,14 @@ SDL_CondBroadcast(SDL_cond * cond)
return -1; return -1;
} }
/* If there are waiting threads not already signalled, then try {
signal the condition and wait for the thread to respond. cond->cpp_cond.notify_all();
*/ return 0;
SDL_LockMutex(cond->lock); } catch (...) {
if (cond->waiting > cond->signals) { // catch any and all exceptions, just in case something happens
int i, num_waiting; SDL_SetError("unable to broadcast C++ condition variable due to an unknown exception");
return -1;
num_waiting = (cond->waiting - cond->signals);
cond->signals = cond->waiting;
for (i = 0; i < num_waiting; ++i) {
SDL_SemPost(cond->wait_sem);
}
/* Now all released threads are blocked here, waiting for us.
Collect them all (and win fabulous prizes!) :-)
*/
SDL_UnlockMutex(cond->lock);
for (i = 0; i < num_waiting; ++i) {
SDL_SemWait(cond->wait_done);
}
} else {
SDL_UnlockMutex(cond->lock);
} }
return 0;
} }
/* Wait on the condition variable for at most 'ms' milliseconds. /* Wait on the condition variable for at most 'ms' milliseconds.
@ -166,56 +133,43 @@ extern "C"
int int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{ {
int retval;
if (!cond) { if (!cond) {
SDL_SetError("Passed a NULL condition variable"); SDL_SetError("Passed a NULL condition variable");
return -1; return -1;
} }
/* Obtain the protection mutex, and increment the number of waiters. if (!mutex) {
This allows the signal mechanism to only perform a signal if there SDL_SetError("Passed a NULL mutex variable");
are waiting threads. return -1;
*/
SDL_LockMutex(cond->lock);
++cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Unlock the mutex, as is required by condition variable semantics */
SDL_UnlockMutex(mutex);
/* Wait for a signal */
if (ms == SDL_MUTEX_MAXWAIT) {
retval = SDL_SemWait(cond->wait_sem);
} else {
retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
} }
/* Let the signaler know we have completed the wait, otherwise try {
the signaler can race ahead and get the condition semaphore std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
if we are stopped between the mutex unlock and semaphore wait, if (ms == SDL_MUTEX_MAXWAIT) {
giving a deadlock. See the following URL for details: cond->cpp_cond.wait(
http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html cpp_lock
*/ );
SDL_LockMutex(cond->lock); cpp_lock.release();
if (cond->signals > 0) { return 0;
/* If we timed out, we need to eat a condition signal */ } else {
if (retval > 0) { auto wait_result = cond->cpp_cond.wait_for(
SDL_SemWait(cond->wait_sem); cpp_lock,
std::chrono::duration<Uint32, std::milli>(ms)
);
cpp_lock.release();
if (wait_result == std::cv_status::timeout) {
return SDL_MUTEX_TIMEDOUT;
} else {
return 0;
}
} }
/* We always notify the signal thread that we are done */ } catch (std::exception & ex) {
SDL_SemPost(cond->wait_done); SDL_SetError("unable to wait on C++ condition variable: %s", ex.what());
return -1;
/* Signal handshake complete */ } catch (...) {
--cond->signals; SDL_SetError("unable to lock wait on C++ condition variable due to an unknown exception");
return -1;
} }
--cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Lock the mutex, as is required by condition variable semantics */
SDL_LockMutex(mutex);
return retval;
} }
/* Wait on the condition variable forever */ /* Wait on the condition variable forever */

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@ -20,41 +20,34 @@
*/ */
#include "SDL_config.h" #include "SDL_config.h"
/* An implementation of mutexes using semaphores */ extern "C" {
#include "SDL_thread.h" #include "SDL_thread.h"
#include "SDL_systhread_c.h" #include "SDL_systhread_c.h"
#include "SDL_log.h"
}
#include <exception>
#include "SDL_sysmutex_c.h"
#include <Windows.h>
struct SDL_mutex
{
int recursive;
SDL_threadID owner;
SDL_sem *sem;
};
/* Create a mutex */ /* Create a mutex */
extern "C" extern "C"
SDL_mutex * SDL_mutex *
SDL_CreateMutex(void) SDL_CreateMutex(void)
{ {
SDL_mutex *mutex; /* Allocate and initialize the mutex */
try {
/* Allocate mutex memory */ SDL_mutex * mutex = new SDL_mutex;
mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); return mutex;
if (mutex) { } catch (std::exception & ex) {
/* Create the mutex semaphore, with initial value 1 */ SDL_SetError("unable to create C++ mutex: %s", ex.what());
mutex->sem = SDL_CreateSemaphore(1); return NULL;
mutex->recursive = 0; } catch (...) {
mutex->owner = 0; SDL_SetError("unable to create C++ mutex due to an unknown exception");
if (!mutex->sem) { return NULL;
SDL_free(mutex);
mutex = NULL;
}
} else {
SDL_OutOfMemory();
} }
return mutex;
} }
/* Free the mutex */ /* Free the mutex */
@ -63,10 +56,11 @@ void
SDL_DestroyMutex(SDL_mutex * mutex) SDL_DestroyMutex(SDL_mutex * mutex)
{ {
if (mutex) { if (mutex) {
if (mutex->sem) { try {
SDL_DestroySemaphore(mutex->sem); delete mutex;
} catch (...) {
// catch any and all exceptions, just in case something happens
} }
SDL_free(mutex);
} }
} }
@ -75,31 +69,23 @@ extern "C"
int int
SDL_mutexP(SDL_mutex * mutex) SDL_mutexP(SDL_mutex * mutex)
{ {
#if SDL_THREADS_DISABLED SDL_threadID threadID = SDL_ThreadID();
return 0; DWORD realThreadID = GetCurrentThreadId();
#else
SDL_threadID this_thread;
if (mutex == NULL) { if (mutex == NULL) {
SDL_SetError("Passed a NULL mutex"); SDL_SetError("Passed a NULL mutex");
return -1; return -1;
} }
this_thread = SDL_ThreadID(); try {
if (mutex->owner == this_thread) { mutex->cpp_mutex.lock();
++mutex->recursive; return 0;
} else { } catch (std::exception & ex) {
/* The order of operations is important. SDL_SetError("unable to lock C++ mutex: %s", ex.what());
We set the locking thread id after we obtain the lock return -1;
so unlocks from other threads will fail. } catch (...) {
*/ SDL_SetError("unable to lock C++ mutex due to an unknown exception");
SDL_SemWait(mutex->sem); return -1;
mutex->owner = this_thread;
mutex->recursive = 0;
} }
return 0;
#endif /* SDL_THREADS_DISABLED */
} }
/* Unlock the mutex */ /* Unlock the mutex */
@ -107,33 +93,21 @@ extern "C"
int int
SDL_mutexV(SDL_mutex * mutex) SDL_mutexV(SDL_mutex * mutex)
{ {
#if SDL_THREADS_DISABLED SDL_threadID threadID = SDL_ThreadID();
return 0; DWORD realThreadID = GetCurrentThreadId();
#else
if (mutex == NULL) { if (mutex == NULL) {
SDL_SetError("Passed a NULL mutex"); SDL_SetError("Passed a NULL mutex");
return -1; return -1;
} }
/* If we don't own the mutex, we can't unlock it */ try {
if (SDL_ThreadID() != mutex->owner) { mutex->cpp_mutex.unlock();
SDL_SetError("mutex not owned by this thread"); return 0;
} catch (...) {
// catch any and all exceptions, just in case something happens.
SDL_SetError("unable to unlock C++ mutex due to an unknown exception");
return -1; return -1;
} }
if (mutex->recursive) {
--mutex->recursive;
} else {
/* The order of operations is important.
First reset the owner so another thread doesn't lock
the mutex and set the ownership before we reset it,
then release the lock semaphore.
*/
mutex->owner = 0;
SDL_SemPost(mutex->sem);
}
return 0;
#endif /* SDL_THREADS_DISABLED */
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -19,4 +19,12 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "SDL_config.h"
#include <mutex>
struct SDL_mutex
{
std::recursive_mutex cpp_mutex;
};
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -25,20 +25,51 @@
extern "C" { extern "C" {
#include "SDL_thread.h" #include "SDL_thread.h"
#include "../SDL_systhread.h" #include "../SDL_systhread.h"
#include "../SDL_thread_c.h"
#include "SDL_log.h"
}
#include <mutex>
#include <thread>
// HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11)
// TODO: make sure this hack doesn't get used if and when Visual C++ supports
// the official, 'thread_local' keyword.
#ifdef _MSC_VER
#define thread_local __declspec(thread)
// Documentation for __declspec(thread) can be found online at:
// http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx
#endif
static void
RunThread(void *args)
{
SDL_RunThread(args);
} }
extern "C" extern "C"
int int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args) SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{ {
SDL_SetError("Threads are not supported on this platform"); try {
return (-1); std::thread cpp_thread(RunThread, args);
thread->handle = (void *) new std::thread(std::move(cpp_thread));
return 0;
} catch (std::exception & ex) {
SDL_SetError("unable to create a C++ thread: %s", ex.what());
return -1;
} catch (...) {
SDL_SetError("unable to create a C++ thread due to an unknown exception");
return -1;
}
} }
extern "C" extern "C"
void void
SDL_SYS_SetupThread(const char *name) SDL_SYS_SetupThread(const char *name)
{ {
// Make sure a thread ID gets assigned ASAP, for debugging purposes:
SDL_ThreadID();
return; return;
} }
@ -46,13 +77,27 @@ extern "C"
SDL_threadID SDL_threadID
SDL_ThreadID(void) SDL_ThreadID(void)
{ {
return (0); static thread_local SDL_threadID current_thread_id = 0;
static SDL_threadID next_thread_id = 1;
static std::mutex next_thread_id_mutex;
if (current_thread_id == 0) {
std::lock_guard<std::mutex> lock(next_thread_id_mutex);
current_thread_id = next_thread_id;
++next_thread_id;
}
return current_thread_id;
} }
extern "C" extern "C"
int int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{ {
// Thread priorities do not look to be settable via C++11's thread
// interface, at least as of this writing (Nov 2012). std::thread does
// provide access to the OS' native handle, however, and some form of
// priority-setting could, in theory, be done through this interface.
return (0); return (0);
} }
@ -60,7 +105,20 @@ extern "C"
void void
SDL_SYS_WaitThread(SDL_Thread * thread) SDL_SYS_WaitThread(SDL_Thread * thread)
{ {
return; if ( ! thread) {
return;
}
try {
std::thread * cpp_thread = (std::thread *) thread->handle;
if (cpp_thread->joinable()) {
cpp_thread->join();
}
} catch (...) {
// Catch any exceptions, just in case.
// Report nothing, as SDL_WaitThread does not seem to offer a means
// to report errors to its callers.
}
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */