Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401965
This commit is contained in:
parent
2b538200ba
commit
2fe561616a
9 changed files with 218 additions and 212 deletions
|
@ -105,13 +105,12 @@ CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
|
|||
{
|
||||
SDL_Texture *texture;
|
||||
|
||||
texture = (SDL_Texture *) SDL_malloc(sizeof(*texture));
|
||||
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
||||
if (!texture) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_zerop(texture);
|
||||
texture->format = format;
|
||||
texture->access = SDL_TextureAccess_Local;
|
||||
texture->w = w;
|
||||
|
@ -173,13 +172,12 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
data = (SW_RenderData *) SDL_malloc(sizeof(*data));
|
||||
data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
|
||||
if (!data) {
|
||||
SW_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_zerop(data);
|
||||
|
||||
renderer->CreateTexture = SW_CreateTexture;
|
||||
renderer->QueryTexturePixels = SW_QueryTexturePixels;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue