Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401965
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9 changed files with 218 additions and 212 deletions
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@ -42,12 +42,11 @@ SDL_CreateRGBSurface(Uint32 flags,
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SDL_Surface *surface;
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/* Allocate the surface */
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surface = (SDL_Surface *) SDL_malloc(sizeof(*surface));
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surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
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if (surface == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(surface);
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surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
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if (!surface->format) {
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