We've already crashed by this point if we don't have a renderer. The calling code should check this.
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@ -576,7 +576,6 @@ D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3DMATRIX matrix;
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HRESULT result;
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if (!renderer) return -1;
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D3D_ActivateRenderer(renderer);
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if (data->NumSimultaneousRTs < 2) {
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