Renamed things named after BeOS to be named after Haiku instead.

--HG--
rename : src/audio/baudio/SDL_beaudio.cc => src/audio/haiku/SDL_haikuaudio.cc
rename : src/audio/baudio/SDL_beaudio.h => src/audio/haiku/SDL_haikuaudio.h
rename : src/filesystem/beos/SDL_sysfilesystem.cc => src/filesystem/haiku/SDL_sysfilesystem.cc
rename : src/joystick/beos/SDL_bejoystick.cc => src/joystick/haiku/SDL_haikujoystick.cc
rename : src/loadso/beos/SDL_sysloadso.c => src/loadso/haiku/SDL_sysloadso.c
rename : src/main/beos/SDL_BApp.h => src/main/haiku/SDL_BApp.h
rename : src/main/beos/SDL_BeApp.cc => src/main/haiku/SDL_BeApp.cc
rename : src/main/beos/SDL_BeApp.h => src/main/haiku/SDL_BeApp.h
rename : src/power/beos/SDL_syspower.c => src/power/haiku/SDL_syspower.c
rename : src/timer/beos/SDL_systimer.c => src/timer/haiku/SDL_systimer.c
rename : src/video/bwindow/SDL_BWin.h => src/video/haiku/SDL_BWin.h
rename : src/video/bwindow/SDL_bclipboard.cc => src/video/haiku/SDL_bclipboard.cc
rename : src/video/bwindow/SDL_bclipboard.h => src/video/haiku/SDL_bclipboard.h
rename : src/video/bwindow/SDL_bevents.cc => src/video/haiku/SDL_bevents.cc
rename : src/video/bwindow/SDL_bevents.h => src/video/haiku/SDL_bevents.h
rename : src/video/bwindow/SDL_bframebuffer.cc => src/video/haiku/SDL_bframebuffer.cc
rename : src/video/bwindow/SDL_bframebuffer.h => src/video/haiku/SDL_bframebuffer.h
rename : src/video/bwindow/SDL_bkeyboard.cc => src/video/haiku/SDL_bkeyboard.cc
rename : src/video/bwindow/SDL_bkeyboard.h => src/video/haiku/SDL_bkeyboard.h
rename : src/video/bwindow/SDL_bmodes.cc => src/video/haiku/SDL_bmodes.cc
rename : src/video/bwindow/SDL_bmodes.h => src/video/haiku/SDL_bmodes.h
rename : src/video/bwindow/SDL_bopengl.cc => src/video/haiku/SDL_bopengl.cc
rename : src/video/bwindow/SDL_bopengl.h => src/video/haiku/SDL_bopengl.h
rename : src/video/bwindow/SDL_bvideo.cc => src/video/haiku/SDL_bvideo.cc
rename : src/video/bwindow/SDL_bvideo.h => src/video/haiku/SDL_bvideo.h
rename : src/video/bwindow/SDL_bwindow.cc => src/video/haiku/SDL_bwindow.cc
rename : src/video/bwindow/SDL_bwindow.h => src/video/haiku/SDL_bwindow.h
extra : rebase_source : afd5a42647878e283dbee3a666cef2214f0e7941
This commit is contained in:
Ryan C. Gordon 2013-11-14 11:51:24 -05:00
parent 6608608177
commit 30c46bacc8
45 changed files with 176 additions and 167 deletions

View file

@ -56,7 +56,7 @@ extern AudioBootStrap XAUDIO2_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WINMM_bootstrap;
extern AudioBootStrap PAUDIO_bootstrap;
extern AudioBootStrap BEOSAUDIO_bootstrap;
extern AudioBootStrap HAIKUAUDIO_bootstrap;
extern AudioBootStrap COREAUDIO_bootstrap;
extern AudioBootStrap SNDMGR_bootstrap;
extern AudioBootStrap DISKAUD_bootstrap;
@ -113,8 +113,8 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_BEOSAUDIO
&BEOSAUDIO_bootstrap,
#if SDL_AUDIO_DRIVER_HAIKU
&HAIKUAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
&COREAUDIO_bootstrap,

View file

@ -20,14 +20,14 @@
*/
#include "SDL_config.h"
#if SDL_AUDIO_DRIVER_BEOSAUDIO
#if SDL_AUDIO_DRIVER_HAIKU
/* Allow access to the audio stream on BeOS */
/* Allow access to the audio stream on Haiku */
#include <SoundPlayer.h>
#include <signal.h>
#include "../../main/beos/SDL_BeApp.h"
#include "../../main/haiku/SDL_BeApp.h"
extern "C"
{
@ -35,13 +35,13 @@ extern "C"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_beaudio.h"
#include "SDL_haikuaudio.h"
}
/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
/* The BeOS callback for handling the audio buffer */
/* The Haiku callback for handling the audio buffer */
static void
FillSound(void *device, void *stream, size_t len,
const media_raw_audio_format & format)
@ -71,7 +71,7 @@ FillSound(void *device, void *stream, size_t len,
}
static void
BEOSAUDIO_CloseDevice(_THIS)
HAIKUAUDIO_CloseDevice(_THIS)
{
if (_this->hidden != NULL) {
if (_this->hidden->audio_obj) {
@ -111,7 +111,7 @@ UnmaskSignals(sigset_t * omask)
static int
BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
HAIKUAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
int valid_datatype = 0;
media_raw_audio_format format;
@ -176,7 +176,7 @@ BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
}
if (!valid_datatype) { /* shouldn't happen, but just in case... */
BEOSAUDIO_CloseDevice(_this);
HAIKUAUDIO_CloseDevice(_this);
return SDL_SetError("Unsupported audio format");
}
@ -195,7 +195,7 @@ BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
_this->hidden->audio_obj->SetHasData(true);
} else {
BEOSAUDIO_CloseDevice(_this);
HAIKUAUDIO_CloseDevice(_this);
return SDL_SetError("Unable to start Be audio");
}
@ -204,13 +204,13 @@ BEOSAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
}
static void
BEOSAUDIO_Deinitialize(void)
HAIKUAUDIO_Deinitialize(void)
{
SDL_QuitBeApp();
}
static int
BEOSAUDIO_Init(SDL_AudioDriverImpl * impl)
HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Initialize the Be Application, if it's not already started */
if (SDL_InitBeApp() < 0) {
@ -218,9 +218,9 @@ BEOSAUDIO_Init(SDL_AudioDriverImpl * impl)
}
/* Set the function pointers */
impl->OpenDevice = BEOSAUDIO_OpenDevice;
impl->CloseDevice = BEOSAUDIO_CloseDevice;
impl->Deinitialize = BEOSAUDIO_Deinitialize;
impl->OpenDevice = HAIKUAUDIO_OpenDevice;
impl->CloseDevice = HAIKUAUDIO_CloseDevice;
impl->Deinitialize = HAIKUAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;
impl->OnlyHasDefaultOutputDevice = 1;
@ -229,12 +229,12 @@ BEOSAUDIO_Init(SDL_AudioDriverImpl * impl)
extern "C"
{
extern AudioBootStrap BEOSAUDIO_bootstrap;
extern AudioBootStrap HAIKUAUDIO_bootstrap;
}
AudioBootStrap BEOSAUDIO_bootstrap = {
"baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0
AudioBootStrap HAIKUAUDIO_bootstrap = {
"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_BEOSAUDIO */
#endif /* SDL_AUDIO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */