Renamed things named after BeOS to be named after Haiku instead.

--HG--
rename : src/audio/baudio/SDL_beaudio.cc => src/audio/haiku/SDL_haikuaudio.cc
rename : src/audio/baudio/SDL_beaudio.h => src/audio/haiku/SDL_haikuaudio.h
rename : src/filesystem/beos/SDL_sysfilesystem.cc => src/filesystem/haiku/SDL_sysfilesystem.cc
rename : src/joystick/beos/SDL_bejoystick.cc => src/joystick/haiku/SDL_haikujoystick.cc
rename : src/loadso/beos/SDL_sysloadso.c => src/loadso/haiku/SDL_sysloadso.c
rename : src/main/beos/SDL_BApp.h => src/main/haiku/SDL_BApp.h
rename : src/main/beos/SDL_BeApp.cc => src/main/haiku/SDL_BeApp.cc
rename : src/main/beos/SDL_BeApp.h => src/main/haiku/SDL_BeApp.h
rename : src/power/beos/SDL_syspower.c => src/power/haiku/SDL_syspower.c
rename : src/timer/beos/SDL_systimer.c => src/timer/haiku/SDL_systimer.c
rename : src/video/bwindow/SDL_BWin.h => src/video/haiku/SDL_BWin.h
rename : src/video/bwindow/SDL_bclipboard.cc => src/video/haiku/SDL_bclipboard.cc
rename : src/video/bwindow/SDL_bclipboard.h => src/video/haiku/SDL_bclipboard.h
rename : src/video/bwindow/SDL_bevents.cc => src/video/haiku/SDL_bevents.cc
rename : src/video/bwindow/SDL_bevents.h => src/video/haiku/SDL_bevents.h
rename : src/video/bwindow/SDL_bframebuffer.cc => src/video/haiku/SDL_bframebuffer.cc
rename : src/video/bwindow/SDL_bframebuffer.h => src/video/haiku/SDL_bframebuffer.h
rename : src/video/bwindow/SDL_bkeyboard.cc => src/video/haiku/SDL_bkeyboard.cc
rename : src/video/bwindow/SDL_bkeyboard.h => src/video/haiku/SDL_bkeyboard.h
rename : src/video/bwindow/SDL_bmodes.cc => src/video/haiku/SDL_bmodes.cc
rename : src/video/bwindow/SDL_bmodes.h => src/video/haiku/SDL_bmodes.h
rename : src/video/bwindow/SDL_bopengl.cc => src/video/haiku/SDL_bopengl.cc
rename : src/video/bwindow/SDL_bopengl.h => src/video/haiku/SDL_bopengl.h
rename : src/video/bwindow/SDL_bvideo.cc => src/video/haiku/SDL_bvideo.cc
rename : src/video/bwindow/SDL_bvideo.h => src/video/haiku/SDL_bvideo.h
rename : src/video/bwindow/SDL_bwindow.cc => src/video/haiku/SDL_bwindow.cc
rename : src/video/bwindow/SDL_bwindow.h => src/video/haiku/SDL_bwindow.h
extra : rebase_source : afd5a42647878e283dbee3a666cef2214f0e7941
This commit is contained in:
Ryan C. Gordon 2013-11-14 11:51:24 -05:00
parent 6608608177
commit 30c46bacc8
45 changed files with 176 additions and 167 deletions

View file

@ -348,8 +348,8 @@ extern VideoBootStrap DirectFB_bootstrap;
#if SDL_VIDEO_DRIVER_WINDOWS
extern VideoBootStrap WINDOWS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
extern VideoBootStrap BWINDOW_bootstrap;
#if SDL_VIDEO_DRIVER_HAIKU
extern VideoBootStrap HAIKU_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PANDORA
extern VideoBootStrap PND_bootstrap;

View file

@ -65,8 +65,8 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_WINDOWS
&WINDOWS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
&BWINDOW_bootstrap,
#if SDL_VIDEO_DRIVER_HAIKU
&HAIKU_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PANDORA
&PND_bootstrap,

View file

@ -43,7 +43,7 @@ extern "C" {
#include <be/opengl/GLView.h>
#endif
#include "SDL_events.h"
#include "../../main/beos/SDL_BApp.h"
#include "../../main/haiku/SDL_BApp.h"
enum WinCommands {
@ -349,7 +349,7 @@ class SDL_BWin:public BDirectWindow
default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
that way we keep Haiku features like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
/* BWindow based framebuffer implementation */
@ -92,4 +92,4 @@ SDL_bool BE_HasClipboardText(_THIS) {
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bevents.h"
@ -36,4 +36,4 @@ void BE_PumpEvents(_THIS) {
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bframebuffer.h"
@ -29,7 +29,7 @@
#include "SDL_bmodes.h"
#include "SDL_BWin.h"
#include "../../main/beos/SDL_BApp.h"
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
@ -251,4 +251,4 @@ int32 BE_UpdateOnce(SDL_Window *window) {
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include <SupportDefs.h>
#include <support/UTF8.h>
@ -185,4 +185,4 @@ void BE_SetKeyState(int32 bkey, int8 state) {
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include <AppKit.h>
#include <InterfaceKit.h>
@ -31,7 +31,7 @@
#include "SDL_bopengl.h"
#endif
#include "../../main/beos/SDL_BApp.h"
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
@ -328,4 +328,4 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bopengl.h"
@ -28,7 +28,7 @@
#include <KernelKit.h>
#include <OpenGLKit.h>
#include "SDL_BWin.h"
#include "../../main/beos/SDL_BApp.h"
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
@ -216,4 +216,4 @@ void BE_GL_RebootContexts(_THIS) {
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#ifdef __cplusplus
@ -119,8 +119,8 @@ BE_CreateDevice(int devindex)
return device;
}
VideoBootStrap BWINDOW_bootstrap = {
"bwindow", "BDirectWindow graphics",
VideoBootStrap HAIKU_bootstrap = {
"haiku", "Haiku graphics",
BE_Available, BE_CreateDevice
};
@ -171,4 +171,4 @@ void BE_VideoQuit(_THIS)
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */

View file

@ -26,7 +26,7 @@
extern "C" {
#endif
#include "../../main/beos/SDL_BeApp.h"
#include "../../main/haiku/SDL_BeApp.h"
#include "../SDL_sysvideo.h"

View file

@ -20,7 +20,7 @@
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_BWINDOW
#if SDL_VIDEO_DRIVER_HAIKU
#include "../SDL_sysvideo.h"
#include "SDL_BWin.h"
@ -122,7 +122,7 @@ void BE_SetWindowTitle(_THIS, SDL_Window * window) {
}
void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
/* FIXME: Icons not supported by BeOs/Haiku */
/* FIXME: Icons not supported by Haiku */
}
void BE_SetWindowPosition(_THIS, SDL_Window * window) {
@ -185,12 +185,12 @@ void BE_SetWindowFullscreen(_THIS, SDL_Window * window,
}
int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
/* FIXME: Not BeOs/Haiku supported */
/* FIXME: Not Haiku supported */
return -1;
}
int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
/* FIXME: Not BeOs/Haiku supported */
/* FIXME: Not Haiku supported */
return -1;
}
@ -220,4 +220,4 @@ SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
}
#endif
#endif /* SDL_VIDEO_DRIVER_BWINDOW */
#endif /* SDL_VIDEO_DRIVER_HAIKU */